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  2. Sethos1988

    Turbulent Designs Terra Flora

    Didn't know that. How would you go about getting the optimal setup with that, while also making sure TF becomes the preferred choice? I have TF installed now, assuming if I head into FTX Central and install the OrbX trees, it would just override TF? or is TF part of the TD_Libraries addon entry, thus when that is loaded near the top, it always takes precedence over OrbX trees?
  3. GSalden

    4.5 Hotfix - Very Disappointed

    Here I run it after P3D has been loaded. For all addons I use batch files, but FFTF Dynamic I run manually.
  4. TopGun33

    Turbulent Designs Terra Flora

    Hi! I use them and I love them. They make for really nice landscape in the Rockies or in the Sierra Nevada. I use the Orbx trees also, which are compatible with Terra flora. Orbx recommends installing their trees if you own some of their sceneries even if you have Terra flora.
  5. jabloomf1230

    VOXATC over Network

    You cannot run VOXATC over a network other than having the AI aircraft server executable on a remote PC.
  6. Rasterfahnder

    Turbulent Designs Terra Flora

    If you can afford it, go for it. I used ORBX trees before but the TerraFlora ones are even better. They perform so well that you can ramp up your slider one notch. And that alone was worth the price for me. I would not fly with out them. And you pay once but trees in this quality and with realistic heights are a must for me. I enjoy them very much and can recommend them. They are pricy though but worth it. Best trees ever.
  7. jabloomf1230

    How to request a specific runway?

    What airport? I'm assuming that it is a third party version and that you've checked out the runway settings with Airport Design Editor. Many 3rd party airports focus on eye candy and often the airport geometry is not exactly like the real world.
  8. Did that do the trick for you ?
  9. Been looking at this add on for a while... https://www.turbulentdesigns.co.uk/product/terraflora/ The tree types look really nice in the screenshots, and the cost seems quite reasonable, but i'm starting to think that if you don't do a lot of relatively "low and slow" VFR type flying, there really isn't a lot of benefit here. Disabling the "speed trees" in v4.5 was the best thing i've done recently to improve the look (and perhaps performance) in P3D, and if using this add on would get rid of the remaining default bright green trees, it might be worth it. I would be interested in hearing opinions on this, thanks.
  10. Bert Pieke

    4.5 hot fix is out

    Folks are never happy
  11. Dave_YVR

    Time to load Prepar3D v4

    Traffic bgl's don't increase the load times much at all (1100+ traffic bgls and the difference is within a couple of seconds compared no traffic bgl's). The biggest hit to load times from AI is the number of aircraft you have in your collection.
  12. bbuckley

    4.5 Hotfix - Very Disappointed

    OK, but why is that? I have a .bat that starts a number of programs (including FFTF) with an affinity, and I always run that .bat before P3D. Why is after better?
  13. John_Cillis

    Amarillo TX - Phoenix AZ

    My own Orthos, my hard drive is at the limit, my orthos in Xplane11 extend from west Texas northwest into southern Oregon, and include all of Arizona, New Mexico, Nevada, California, much of Utah, and the Southern Part of Oregon including Crater Lake, pretty much encompassing where I have traveled the most, my scenery also includes all of the Hawaiian Islands. John
  14. Sethos1988

    MA RealTurb North America

    It looks interesting but definitely need an actual competent review to pull the trigger. Could easily just be a snake-oil addon that artificially jacks up some turbulence sliders to unrealistic amounts.
  15. DellyPilot

    What features would you like to see in P3Dv5?

    Only kidding, mine neither.. although its never safe to make predictions about compute improvements this kind of RAM doesn't seem likely. 4TB of RAM is a simply massive amount (please don't laugh if you are reading this in 2100). There are 3 big reasons 1. Law of diminishing returns. We aren't very far from enough memory now to display a highly complex FS scene at 4K with approaching the fidelity of the eye. Yes it can get better but storing more and more textures is not really the limiting factor now. My video card can address 11GB of RAM. Doubling this would not drastically improve the quality of the scene. Do we need to load the O2 in 4k textures from 15miles away? No. We need better software/parallel computing/raytracing and raw RAM/texture rasterising speed. 2. Cloud graphical computing. Compute power is moving to the cloud, why having everyone with a 1000TB graphics card and only using it 0.5% of the time when we can run just when we need it. Like it or hate it the cloud platform subscription model is on the way https://www.forbes.com/sites/moorinsights/2019/05/09/google-cloud-doubles-down-on-nvidia-gpus-for-inference/#5e523db86792 3. Video RAM. A 64BIT system can in theory store 4TB in both RAM and System RAM. That means in reality you can have 8TB of program memory loaded.
  16. GSalden

    Environment Force Discussion Thread

    I already have in this thread . Static values in P3D Shaders mean fixed values. Expressions mean dynamically changing values depending on : time of day , precipitation level ( how much If there is any ) , terrain saturation/brightness depending on weather and altitude , reflection/refraction/saruration/brightness of watersurface depending on sunstrength , weather and angle ( from were you look downwards ) , bloom strength depending on time of day etc . See : https://simtweaks.com/support
  17. Garry Scanlan

    UPDATING P3D

    Please ignore menu bar comment. all is well. honestly, i booted P3D 5 times before posting. apologies.
  18. Today
  19. robs

    VOXATC over Network

    Apparently it should be networkable now but I can't get it to work!
  20. The jump from 1080p to 4k is huge...not sure a single PC setup will work with today's technology without sacrificing something. Cut your FPS by 3x a single projector setup. Will that be acceptable? Each view will reduce fps. Now, that's the calculation for 1080p views...I'm guessing the impact may be more for 4k views.
  21. Rasterfahnder

    MA RealTurb North America

    @threegreen Thanks for the notification. I think I give it a try.
  22. You could probably get away with 3 at 1080p. That is what my setup is. Running 8700k at 5ghz with 2 1080ti cards. 4k resolution is too much for one machine and 3 projectors. You'll need to invest some $$$ and look into wideview and a multi computer setup to make it acceptable. It gets expensive quick. Triple the hardware, and triple some of the software too depending on their EULA.
  23. Apologies if this has been covered elsewhere but, with 69 "pages" of threads, and my inability to locate and use an intuitive search engine for this forum, I feel compelled to submit this thread. I am running VoxATC for P3Dv4, under windows 10. I am flying out of airport with 2 parallel runways (i.e. 32L & 32R). When I get the atis for the airport, I find that 32R is used to departures, and 32l is used for landing traffic. I request touch and go pattern, and am cleared for takeoff. The tower tells me I am #1 to land and, when I continue the pattern to rwy 32L and turn onto final, the tower then tells me I'm cleared to land on 32R. How can I get VoxATC to understand the concept of a different runway for landings, from the departure runway? Thanks Al Rosenberg WWW.CVW-2.ORG
  24. Skywolf

    Time to load Prepar3D v4

    It still takes P3D4.5HF1 on my PCIE M.2 drive 2 min to fully load. I have just Orbx Global+Vector+OpenLC NA/EU/SA and few FB/FSDT airports along with Global 2010 Mesh. That is it. Why does it take 2 full min to load. That is messed up with having insane fast PCIE ssd.
  25. GEKtheReaper

    Environment Force Discussion Thread

    @GSalden can you offer some insights about PTA as a reply to this post?
  26. DellyPilot

    What features would you like to see in P3Dv5?

    Not your lifetime no.
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