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Showing content with the highest reputation on 12/10/2016 in all areas

  1. 12 points
    pcubine

    The Rising Sun meets the Rising Sun

    Out of KLAX at Sunrise
  2. 9 points
    Hi guys! Here I'm going to post screenshots of my research on creating new sky textures and combining them with PTA shader tweaks by a reputable Yuri (KNOSSOS). I will also be sharing the best of them with you, if they will be to your liking.
  3. 8 points
    Mik75

    X-Enviro is OUT

    Personally, I have no problems with the resolution, as it truly helps with performance. The missing cloud shadows and the flickering sharp edges, where a thin cloud or haze layer hits hills or mountains, is the biggest immersion killer for me.
  4. 6 points
    JLSeagull

    Went looking for trouble tonight in XP11...

    So there I was, flying along, minding my own business, admiring the scenery, when I saw this Fokker approaching........
  5. 6 points
    w6kd

    VAS improvement in upcoming Prepar3d 3.4 Hotfix 2

    Folks, this topic is about an upcoming P3D hotfix, not a P3D - XP urinary olympiad. Please don't make it into one.
  6. 6 points
    Bobsk8

    VAS improvement in upcoming Prepar3d 3.4 Hotfix 2

    XP is a sad looking sim compared to P3D. Like lipstick on a pig in my opinion. Every Time a new version of XP comes out, the claims that it is better than sliced bread start popping up, and they still wind up with a microscopic market share once the dust settles, and then the promises begin for the next version. Same old, same old.
  7. 6 points
    rheinis

    The Rising Sun meets the Rising Sun

    Being a KLM employee myself I have to drive the bags to the airplanes on a daily bases (but most of the times I just load the AKE's in the dungeons of EHAM) I can always deduce from the registration to what sort of aircraft I will be bringing the bags, wich is very practical of course in case of sudden gate changes for example. If we take the PH-BFL as an example - hands up now, who doesn't own it? - the KLM registration of the passenger versions is made up as follows: PH-BFL = Post Holland (for all Dutch civilian aircraft, not just KLM) PH-BFL = Boeing (or 'A' for Airb-, Airbu... oh come on - Airbus! ) PH-BFL = Type of Boeing (or the other one): G: 737-700/800 C: 737-800 X: 737-800/900 F: 747-400 Q: 777-200 V: 777-300 H: 787-900 PH-BFL = Has to do with the order of purchase, so 'A' is basically purchased first. Also mostly - but not always - this is the first letter of the name of the plane, wich is 'Lima' in this case. All KLM 747's are named after city's. The 737's after birds, the 772's after interesting places/buildings, the 773's after national parcs and the 787's after flowers (and the MD-11's were named after famous women) Also - little hint for the painters out here - KLM always puts the Dutch version of the names on the left side of the airplane and the English version on the right side... :wink: See also https://www.planespotters.net/airline/KLM-Royal-Dutch-Airlines for all the current KLM registrations and names (but you may want to double check the names with actual photo's) And https://www.klm.com/travel/nl_en/prepare_for_travel/on_board/seating_plans/index.htm for more info about the different configurations
  8. 6 points
    I'm sure P3D is 64 bit in 2017! Anyway, good to see them finding a solution for the reported issues. LM are certainly listening to their users. Now lets hope they start spending some time on real innovations and get the sim out of 2006-land.
  9. 6 points
    simmerhead

    Update From the Dovetail Games Flight Team

    Because the FSX core isn't excellent. A lot has happened since FSX was in developed between 2004 and 2007. It has survived despite, rather than because of it's excellence. It has survived because third party developers have gone out of their way to invent technology to work around the limitations of the core, and the fact that there has been no serious competition. In 2008 we lost ACES and their $10-15 million a year budget to make a new flight simulator every two years. Look at how the FS engine developed between 1996-2006 compared to how it has developed during the last ten years. Few major things have happened in terms of features and core graphics. Preapr3D has been all about optimization - not invention. We're still plonking along at an abysmal 30 fps with texture popping, blurries, OOM issues, CTDs, outdated mesh, land class and vector data, low res, discolored and stretched land class textures, inefficient ATC and AI traffic, no sloped runways, spinning clouds, outdated wave, snow and rain effects, a need for countless third party utilities, workarounds, tweaks and fixers, no native support for Saitek peripherals, terrible unuserfriendly SDK, no new playability features (missions, careers, rewards, economy etc.) to mention a few... Don't get me wrong. We have seen great things happening, and some development is by far better than no development, but computer software and graphics have come a long way since 2006 and FSX and P3D are really showing their age at this point in time.
  10. 6 points
    pilot83

    X-Enviro is OUT

    Yes it has 2d clouds and yes its looking flat sometimes but i think the below is an immersive feature from an IFR point of view ...reaching the clouds in the horizon...In the second screenshot i reached the upper clouds showing far in the horizon in the first screenshot.
  11. 6 points
    BuboBubo

    Update From the Dovetail Games Flight Team

    I disagree with that, If you want something that is new and fresh and modern, then you cannot keep making everything backwards compatible because then it might suffer from too many restrictions/constrains of what it possibly could do. Sometimes you just have to bite the bullet and pull the plug on the comparability to be able to move forward.
  12. 5 points
    vesalius

    Where Have You Been All My Life!?

    Kinda inapropriate question to ask a beautiful red Virgin.... My very first X-Plane paint (took me more then 15 years to make the jump :smile:) Trial flight around LPMA (Ortho4XP) in the magnificent IXEG Classic 737 with real world weather.
  13. 5 points
    Mik75

    X-Plane & xEnviro: beautiful B732 flight

    Hi there! As I stated before, I can´t stop hitting shift & space. xEnviro just amazes me on every single flight: And as a bonus, some bad weather: All shots taken in X-Plane 10.51
  14. 5 points
    Richard Sennett

    IXEG 737

    Thanks for looking :wink:
  15. 5 points
    sanh

    Is P3D dying a slow death?

    I just heard the news that the upcoming P3D (every 3 month) release that's due this month will be a hotfix only. Is P3D dying a slow death? To be honest I have not really seen any real change in P3D since 2.1 came out nearly 3 years ago with volumetric fog and cloud shadows. If they were both running side by side (2.1 & 3.4) would you be able to see a real noticeable difference? This is nearly 3 years of development. In terms of the actual simulator (not tools like the Director) its pretty much minor tinkering and changes that make little overall difference to the sim. When you look at other games and the advancement we see (even on games on a smart phone) its amazing the progress that has been made and its disappointing to see that Flight Simulation does not look that much better than it did a decade ago when FSX came out. Only the textures have really changed. The progress in our niche market seems so slow. We only live for around 70 years and the last decade has been a fairly disappointing one for Flight Sim in my view. Add-ons have improved the scene considering but even they are at their limits of what can be achieved with the old ESP engine. Will the upcoming REX Sky Force be able to do much with the same legacy weather system that predecessor products struggled with for the last decade (flat spinning clouds, tunnel rain effect etc.). Its pretty much new hacks or workarounds (no dis-respect to REX or other great add-on providers) to overcome an old flawed system. I am 39 so time is on my side but when I am 49 I suspect the 'best simulator' will still be based on a 2006 product and will look like it does today with a few more tweaks or enhancements thrown in. I don't suffer from OOMs so a 64 bit product ain't going to make much difference to me. I wonder how improved Flight Simming will be when I am 69 (30 yrs from now). I somehow doubt the advancement will be as much as it has been in the previous 30 years and that's a shame. I was just hoping to see as real as it gets in my lifetime Disclaimer: these are just my views and I hope I am wrong
  16. 5 points
    w6kd

    Is P3D dying a slow death?

    Prior to the disbanding of ACES studio, we saw big changes in the MSFS platform pretty much every two years...changes which broke the majority of our add-ons at each iteration as I recall, so perhaps big changes are not what we should wish for. Honestly, the baselining of FSX that occurred when ACES was cashiered is largely responsible for the massive number of add-on options for both FSX and P3D today--for the first time we had a long-term stable platform to build on without having the rug pulled out from under us every two years. The fact that LM has, with P3D, been able to migrate us to DX11 from DX9 (no trivial feat), massively improve VAS management, implement HDR lighting, tesselation, and a host of other improvements that may not "look" dramatically different in a screen shot but which add significantly to performance, all without breaking most of the add-ons we use, is far from "dying a slow death." It took a LOT of work to take a code base written by others, study it, and make the kinds of changes we're seeing. Clearly what that entails is not understood and/or appreciated by some. When and if 64-bit P3D appears, break everything it shall, and then the hue and cry will sound like a GE90 spooling up to takeoff EPR. The usual actors will come out of the woodwork demanding--and right now darn it--FREE upgrades to a 64-bit version of their airplanes, sceneries, weather, ATC, ground texture, cloud/sky texture, and AI add-ons. Lord knows if Pete Dowson would have any inclination at all to create, from ground level, FSUIPC for a completely new platform...personally I cringe just to think of simming without the FSUIPC interface. With no understanding of the work involved to make migration to 64-bit happen, more still will vent rabidly about how this is just a money grab by the evil greedy captains of the mega-behemoth sim industrial complex. For me, P3D's steady progress has meant not having to shelve a major investment in add-ons just to find out that a new 64-bit engine doesn't mean your CPU or GPU works any faster. We might well be left with the wreckage of hundreds of add-ons forced into obsolescence only to find that processing and video performance with even more add-on content heaped onto the sim in a larger memory space are still limfacs that prevent it from being anything like the holy grail it's assumed to be. When my trees drop their leaves in the fall, I don't lament how they're dying a slow death beause they didn't double their height like Jack's proverbial beanstalk this season...no, I'm confident they'll bloom into something incrementally bigger and stronger next season. My two cents...
  17. 5 points
    Bobsk8

    Is P3D dying a slow death?

    Started simming in the mid 80's. The improvements in home flight simming have been spectacular. I would never would have dreamed I would see performance and features like I see today in P3D. I know a bit about simming since I have worked in in the commercial and military flight sim environment for years prior to my retirement. It is amazing what can be done today on a home PC. 32 bit is no issue for me since I don't have any VAS problems, no crashes, and every flight is trouble free. Couldn't be happier. I guess if one was totally disappointed with today's offerings, getting a degree in computer programming and creating your own sim would be an alternative. :wink:
  18. 5 points
    pcubine

    The Rising Sun meets the Rising Sun

    These are the last two liveries I have installed. Any other livery needs to come from another Beta team member. Sorry. CPA at VHHH. UPS enroute from KSDF to PANC.
  19. 5 points
    simmerhead

    Update From the Dovetail Games Flight Team

    There is only one reason. Microsoft closed ACES. Microsoft ACES had a $25 million budget to develop each new version of the sim. Nobody will ever match that, hence nothing better has come along. When ACES was closed they had already come a long way in FS11 and Train Sim 2 development. Folks that worked on the new sims said they were going to be great, and I have no reason to doubt them. We might have been at FS13 or 14 by now if Microsoft hadn't pulled the plug. The golden era of flight simming is over, but the slowing down of development has also has meant that third party developers have had more time to learn the FSX/ESP/P3D core and work with and around it. Small developers like PMDG, RealAir, A2A etc. does benefit from not having to adapt to a new sim every two years. What we're facing now is even further fragmentation if the X-Plane 11 enthusiasm sustains. Total flight sim revenue is tiny and don't feed many mouths worldwide. Splitting this revenue between more platforms and more developers makes costly innovation even more difficult to achieve. Don't get me wrong. I'ts not the end of the world. It's just a world changing into something different. This small niche hobby is adapting to a world without the big budget Microsoft development and marketing machine. Addons are better than ever, flight sim peripherals are plenty and available in all price ranges, and computers are more powerful than ever. However I see less people participating in the forums - even at AVSIM - the biggest FS site of them all - the number of participants in the discussion forums are pretty low. It's a handful of people that make up the majority of posts in here. DTG faces a monumental challenge!
  20. 5 points
    Skymaxx Pro has years of development and the clouds still look totally unrealistic. I think you should let everybody decide on their own which product they like. Stating multiple times that you don't like the product isn't helpful for anybody. I think we got the message...
  21. 5 points
    Silicus

    Update From the Dovetail Games Flight Team

    Chances are they got cold feet with the immanent release of XP 11 and an updated P3D in the works. They realized how much catching up they have to do to impress any serious simmer. Whenever Martin posts something, its basically noise. He hasn't said anything substantial since he first showed up here at avsim. Just empty marketing talk, sorry can't take him serious.
  22. 4 points
    Jimmy RFR

    Went looking for trouble tonight in XP11...

    Well as much trouble as an unarmed Cessna can offer, anyhow. Was casting about my XP aircraft collection looking for something different to fly in XP11 tonight. Hit upon the Aerobask Fokker Dr.1, which I never really used much in XP10. Seems to work okay in XP11, in it's built-in 'Arcade Mode' (ran into a situation in Simulation mode where it quit and nothing I could do could get it started.) It's actually quite pleasant to fly in the sim, and since my FPS never went below 60 tonight, was as smooth as silk as well. Anyhow - I had recalled a thread from the other week where there was talk of the visible damage modelling in some of the XP11 aircraft. "Hmm..." I thought, "I think the Fokker has guns..." As in XP10, you can enable a 'combat mode' in XP11. I did so, and set up an opponent flying the C172. XP11 loads up your AI opponent a fair bit away from you, so in a Fokker, it took a little bit of flying and checking the map before I reached the Cessna. Bonus... the 172 had it's landing lights on. Made life really easy to spot it once it was visible. So, after almost losing control (whoops!) while trying to maneuver to get behind it, I lined up, pulled the trigger, and... amazingly enough, landed a direct few hits. I wish I would of had a button set to take a screenshot, because visually, it was pretty darn impressive - one wing on the Cessna went flying off, and the rest of the aircraft became engulfed in black smoke and dropped fast. I followed it downwards for a few seconds until I overshot it. The loose wing spiraled down very believably and completely separate from the rest of the aircraft. Anyhow, shooting ducks in a pond unarmed 172's might get boring fast, but the combat mode could really be something if fleshed out. I think in XP10 you could add missiles to AI planes, but if they would add guns, I could see spending a lot of time in that Fokker.
  23. 4 points
    Lenny777

    Is P3D dying a slow death?

    P3D at old 32 bit is not progress. It's just the status quo with a few graphics enhancements.
  24. 4 points
    CarlosF

    VAS improvement in upcoming Prepar3d 3.4 Hotfix 2

    Why so much bitterness towards XP, grow up man...your frustration really shows by the way you express yourself. both sims are great if you ask me.
  25. 4 points
    Richard Sennett

    Landing

    Great paint from MB Liveries at the .Org :smile:
  26. 4 points
    pcubine

    The Rising Sun meets the Rising Sun

    Climbing thru 16000 for FL340.
  27. 4 points
    pcubine

    Closer Than Yesterday

    On ILS 24R at KLAX.
  28. 4 points
    Cann0nF0dd3r

    Closer Than Yesterday

  29. 3 points
    Steve Dra

    Coming soon....

    This one is turning out really nice. Enjoy the preview shots. Dunno what it is about Lufthansa, the livery is so simple, but elegant...I've always liked it.
  30. 3 points
    pilot83

    Went looking for trouble tonight in XP11...

    Damn! that was you in the Fokker! :wink:
  31. 3 points
    Steve Dra

    Went looking for trouble tonight in XP11...

    So there I was, working on my car out in the garage, and this Cessna wing comes crashing down on my driveway...smashing the garbage cans. Jim, sending you the bill to replace them. :wink:
  32. 3 points
    scotchegg

    xEnviro: Pure magic, or to beautiful to be true?

    I'm not questioning your integrity at all, I think your work is great and I'm grateful for your contribution to the community. If that's the impression my comment gave I apologise. What I'm saying is, whether consciously or unconsciously, you're not a completely disinterested observer and your (sometimes aggressive) criticisms of xEnviro could be reflecting this.
  33. 3 points
    pcubine

    The Rising Sun meets the Rising Sun

    Nice livery and plane on the way to KLAX.
  34. 3 points
    FlyBaby

    Update From the Dovetail Games Flight Team

    I currently run XP10 and have deleted all other flight sims. Not to say that XP10 is the best, but for me it is the least disappointing. Over the past 5+ years I have seen very little progress in FS development. For a while, LR all but abandoned XP (IMO) while they diverted resources to make mobile versions; while LM made very little enhancements and then decided to “charge” for an update (IMO). Then DTG (on an old and beaten platform) came with enthusiasm that died 24hrs after Flight School released. Their dev team just didn’t seem to get the point and I “began” to suspect that the full sim would crash and burn also. I just don’t think there is a big enough fan base to generate enough revenue to warrant any developer to “seriously” build a great flight simulator. LM and DTG are trying a shortcut through FSX that just doesn’t work, and LR does not seem to have sufficient resources to tackle things they constantly overlook, like performance. If FS had a “Call of Duty” or “GTA” fan base, you would have darn near perfect weather, ATC, and all the aircraft addons coming out of the same shop with a very limited (if any) 3rd party presence. FS is in a sad state; XP10 works for me because I accept that this is as good as it is going to get for the next 5+ years considering that no one has made any serious progress in the last 5 years. We are basically left with inefficient base sim platforms and 3rd party companies showing great screenshots that the users never experience due to performance limitations. This year has shown me that LR, LM and DTG are not capable of doing anything great with their products.
  35. 3 points
    simmerhead

    VAS improvement in upcoming Prepar3d 3.4 Hotfix 2

    I'm not gonna rain on anyone's parade and wish all the best to the XP developers and all the new users they seem to be getting. Maybe they can hire even more folks over at Laminar and speed up the development. I'm just and old dog that don't care about learning new tricks. I'm committed to P3D v64
  36. 3 points
    KenBjo

    VAS improvement in upcoming Prepar3d 3.4 Hotfix 2

    That's great,to bad i just made my move to X-plane, and i love it :smile:
  37. 3 points
    I don't have an agenda to diss this product. I think it was my second negative post related to it. There are many more topics about it that I didn't participate in. However, sometimes I see screenshots that I want to comment on, and I think you'll have to deal with that. I think it's helpful for people if everybody states their opinion. And not only join the hype. It's a premium priced product, and therefore critical analysis is absolutely appropriate.
  38. 3 points
    Jimm

    X-Plane 11 - perhaps hold off a bit

    While I am appreciative of being able to preview XP11 through a public Beta, it's running off the rails. Kneighbour stated that the term beta has been devalued and I would agree to an extent. It's not so much devalued as it is exploited. Any software being released before it goes to market these days can be equated to fresh red meat being thrown into a cage full of lions. It's great that Austin wants the world to experience it early, but then people start throwning all of their 3rd party add-ons into it and expect it all to work, which skews the bug reporting. In turn, those same people complain, we get heated discussions about why the add-on doesn't work, people get put off by it, not realizing that it isn't the full-fledged product which equates to drama that isn't productive. I always say don't judge a book by it's cover. XP11 is still beta even after this new release, meaning that it isn't complete and even after releasing to market, it will have its fair share of updates.
  39. 3 points
    0Artur0

    Future of the J41?

    I know what you're saying here but.. did they spend the same amount of time developing P3D version as they did developing FSX version or even close? Some developers didn't charge a single $€ for P3D versions, some charged upgrade (yes, upgrade price and some full price. It's their choice what to do. Telling people just one of these approaches is correct is as bad as demanding from developers they should choose one of those.
  40. 2 points
    Inactive

    SK7261 Copenhagen - Menorca

    A trip from Copenhagen to Menorca with LN-RGI "Turid Viking"
  41. 2 points
    Steve Dra

    Went looking for trouble tonight in XP11...

    Actually it was his mother in the Fokker...so wouldn't that make him a ......well, never mind
  42. 2 points
    Gregg_Seipp

    Anyone tried ENVTEX?

    A few more...
  43. 2 points
    Budbud

    737V3

    I would definitely love a 757! LevelD sim were developing but they eventuelly dropped the project so I don't think we will ever see one with the level of a PMDG.
  44. 2 points
    Jean-Paul

    TOGA ENVTEX - a few screenshots

    A few screenshots of TOGA ENVTEX, a texture enhancement addon for FS9, FSX & P3D. All screenshots were made in FSX (DX10 with Steve's fixer - AS16 SP1 Beta & ASCA using ENVTEX textures)
  45. 2 points
    carlito777

    xEnviro: LOWW to EDDN

    I also took the plunge and bought xEnviro. All I can say is that it is absolutely amazing. I only did one quick flight from LOWW to EDDN, but I have rarely had such an immersive flight. Just great.
  46. 2 points
    jkeye

    VAS improvement in upcoming Prepar3d 3.4 Hotfix 2

    Because we're worth it! :smile:
  47. 2 points
    Johan_Dees

    Update From the Dovetail Games Flight Team

    +1 simmerhead, its standing still for 10 years. Even XP iteration 11 still has a lot missing. The rest DTG and P3d are bandages.
  48. 2 points
    jkeye

    VAS improvement in upcoming Prepar3d 3.4 Hotfix 2

    I too have moved to x-plane.XP11 coming on the scene has upped the ante and I welcome LM choosing to communicate and respond to the VAS issue.However I think in order to compete in the long run this will need a shift to 64 bit.I suspect many other will be joining the X P11 bandwagon! Jay
  49. 2 points
    gwillmot

    RealAir gone!

    +1 It's amazing how so many from Xville cross over the border to take away topics from the citizens of our sovereign land of FS2004 ... home of the loyal and brave. Don't worry, though ...... I'm going to build the wall and have FSXers pay for it!
  50. 2 points
    Yes MyTraffic 6 is compatible to Prepar3D V3. For some mental reason the Information has not yet been updated on the site, Its now called Mytraffic 6a This version is compatible with V2 and V3