AVSIM Commercial FSX Scenery Review

Mega Airport
Oslo-Gardermoen X

Product Information

Publishers: Aerosoft

Description: Scenery add-on.

Download Size:
100 MB

Simulation Type:
Reviewed by: Rick Desjardins AVSIM Staff Reviewer - February 8, 2011


Oslo-Gardermoen, ENGM airport is located 35 km north-northeast of Oslo and serves Norway as its major international airport as well as a hub for Scandinavian Airlines and Norwegian Air Shuttle. The airport has two runways; 01R/19R and 01L/19L both 3600 meters long. Oslo-Gardermoen also shares it's runways with the Norwegian Air Force.

The airport saw just over 18 million passengers pass through its facilities in 2009 making it the sixth busiest domestic airport in Europe.

Installation Menu


The standard Aerosoft installer is used making the process straightforward and easy for everyone. You are required to answer a few questions, input some registration information and when it is done you will be ready to fly.

The installer will also create an Aerosoft program group and within it a Mega Airport Oslo-Gardermoen X sub group where you will have access to; Charts, ENGMTraffic, Manual and Scenery Switch.


The package comes with two PDF documents; a product manual and a charts manual.

The product manual is brief and has the usual information included with every Aerosoft product; a list of system requirements, how to install and uninstall the product, a brief description of the airport with some technical specs such as ICAO code and frequencies. The final few pages mention the "Scenery switch" tool and what it does and then their recommended scenery display settings. I will talk more about this in the next few paragraphs.

With the majority of airport sceneries, the developers provide a web link to access any pertinent charts. With Oslo they decided to include a charts manual.

Unfortunately, they only provide a partial set consisting of several pages of general airport operations information, an airport diagram and SID charts.  There were no approach charts or STAR charts included in the package so I still found it necessary to do a search on the internet to find the ones that had not been included. The good news is they are easily obtained.


The first thing you will want to do is use the configuration utilities included with this scenery. With Oslo X you get two of them; a traffic configuration utility and a second one which they call the Scenery switch utility.

The ENGM X traffic utility will look familiar to those who have other Aerosoft airport sceneries. As you can see in the screenshot it is very straightforward and simple to use. You either enable or disable animated traffic on the surrounding roads, aprons or landside. It is via this utility you can also select DX10 preview mode.

Traffic tool

The second configuration utility they've included is called the "Scenery Switch" utility. This is where you will make choices that will impact how your scenery looks. You will get to choose; the season displayed (this was added with the latest update), the tree density, if runway/taxiway lights will appear as 3D and if you want vehicles in the apron area.

Scenery Switch - Light
Scenery Switch - Object
Scenery Switch - Season selection and tree density
Scenery Switch - Utility

I tried out the various configuration options available through both the traffic and scenery switch utilities and found that anything less than the "max" was too barren for my liking.  The landscapes around Oslo are quite desolate to start with and to deprive the airport of any visual enhancements only made it seem more isolated.

The scenery is frame rate friendly so I would encourage users to try the airport with all the added features selected and work backwards from there.


The first thing I did was to take an overhead look at the airport scenery and do a comparison between the two.  As I anticipated there was a huge difference.  In the comparison you will also see that the coverage area of the Aerosoft scenery is not much greater than that of the FSX version.

FSX default Oslo
Aerosoft Oslo X

The developers did a good job at recreating the airport and it falls into a category of being somewhere in the middle if you were to use a scale going from sparse to extremely detailed. This scenery is easy on the frame rates and is not what I consider to be a resource hog.

Moving around the airport I was very pleased with what I saw for the most part.  There was lots of detailing in and around the parking stands and apron areas to reinforce the sense that this is a busy place. I found that they included everything you'd expect to find in an airport this size.  The quality of the objects was quite good, everything appears to be high resolution and detailed. The one standout item would be the approach lighting; I thought they were remarkably well done.

Approach lighting
Parking stand details
Note the tire chocks by the front wheels

The largest concentration of buildings is in the central area between the two runways.  It is here that you have the main passenger terminal, parking stands, cargo area, airport admin buildings and control tower. Some buildings have that extra bit of detail that I feel makes them exceptionally good in this scenery.

Take for example the main passenger terminal, around the underside of the roof are supporting pillars and struts that extend out to the roofs edge, it is this type of detail that adds to the overall visual appeal of the product. Even though something like this is only visible at ground level I still feel that it is important for scenery developers to add these types of things.

Other examples similar to this can be seen throughout the entire scenery; the spiral stairs and perimeter railing on the large fuel tanks and the subtle variances in the colouring of the concrete walls of the concourses that extend out from the main terminal.

Main terminal roof support details
Transparent glassed areas and a good example of texture and shading

Even though I mentioned only a few of the more prominent structures, if you compare this product to the actual airport diagram you can see that they've included buildings in other areas such as the military terminal and general aviation buildings.

Main terminal
Military terminal
Communications shed
General aviation area
Spiral stairway and rooftop railing

My only real criticism had to do with weathering. Overall I felt that the roof tops looked too clean; to have given them a more weathered look with some variations in coloring and shading would have been much more realistic.


The airport includes animated vehicle traffic on the roadways and airport aprons to add to the hustle and bustle you'd expect to find at an airport as busy as this one. The amount and variety was especially good in the apron areas where you can see a good mix of baggage carts, buses and mobile stairs.

Baggage carts and buses moving about the apron area
Road traffic

The safegate docking system is used at certain gates at Oslo-Gardermoen airport and it's been modelled in this scenery release. The system uses a series of red, yellow and green lighting to indicate the aircraft's position relative to the final parking location. I found that they were pretty accurate in guiding me in. Including these was a nice feature.

Parking stand docking system

To create the ground textures they use high resolution photo scenery and have included textures for all four seasons. This is where the scenery switch utility comes into play.

The only problem I have with using photo textures like this is that up close there sometimes appears to be a disconnect between the object and the ground if the objects aren't exactly lined up with the base scenery. I noticed this effect in some areas especially at lower flight levels.

High resolution ground textures

Being a busy airport with lots of traffic, I was looking to see if the hard surfaces reflected that fact and they did. The results of the many landings left the tell tale signs of rubber marks in the touchdown zones and along the paths where aircraft routinely moved. The parking stands also showed signs of soiling from dirt and fluid spills. Painted markings were clear and accurate.

Touchdown zone
Runway taxi markings
De-icing area A-South

The northern location of this airport means that winters can be harsh with lots of snow. The winter ground scenery looked very good with a nice blanket of snow everywhere.

Passing over Oslo in December
Winter wonderland

I also expected to see some evidence of snow around the edges of the runways, taxiways and aprons at the very least but there was none. The ground textures they use as the scenery base have the roads showing snow cover. I've seen a few other airports where they've added snow to the hard surface areas and found that it made a big difference in giving that extra touch of realism.

Winter textures with no snow on hard surfaces

Night time lighting was excellent I thought. The apron areas and runway lighting were all very good. The lighting level was realistic and the approach and runway lighting was visible from a distance but not overpowering.

Approach lighting at dusk
Apron lighting
Lighting for rwy 01L
Oslo X lit up at night

The airport is in a relatively flat and open area, so airport visibility is very good. I tried a number of different approaches and departures from the four runways and didn't have any issues with the use or accuracy of the navaids.

About to touchdown on rwy 01L
On final to rwy 01R
On final to rwy 19L
Rwy 19R


I recently read a comment in a forum from a flight simmer regarding the trend of developers to add more complexity to their airport sceneries with the downside of this being that we sometimes end up with a slideshow instead of a flight simulator.  Oslo X strikes a nice balance between providing lots of detail and maintaining a nice fluid experience.

Test System

Intel i7 950 OC @ 4.1 Ghz
6 Gb RAM
ASUS 480GTX w/1.5Gb video
Win 7 Ultimate 64
FSX w/acceleration
Ultimate traffic 2
UTX Europe
AES 2.07

Flying Time:
20 hours

This part of the world is very beautiful and picturesque and this airport gives you a reason to pick this area as your next destination.


What I Like About Oslo X

  • Plenty of options for configuring the scenery after installation
  • Easy on the frame rates
  • Animated traffic
  • AES enabled


What I Don't Like About Oslo X

  • Winter runway textures should have shown some snow cover.
  • Although they provide some charts the set was incomplete.



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Oslo-Gardermoen X

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The review above is a subjective assessment of the product by the author. There is no connection between the product producer and the reviewer, and we feel this review is unbiased and truly reflects the performance of the product in the simming environment as experienced by the reviewer. This disclaimer is posted here in order to provide you with background information on the reviewer and any presumed connections that may exist between him/her and the contributing party.

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