AVSIM Commercial Aircraft Package Review

FSX Mission Pack

– Flight Tales1

Product Information
Publisher: Aerosoft

Description: Series of add-on missions for FSX.

Download Size:
95 MB

Simulation Type:
Reviewed by: Mike Miraglia AVSIM Staff Reviewer - December 9, 2007


The new mission feature in FSX provides seemingly endless opportunities for add-on developers. One group who was up to the task was Aerosoft, who has recently released a series of missions called “FSX Mission Pack – Flight Tales 1”. In this offering you will be tasked to compete in a challenging head-to-head air race, navigate through some of the worst weather FSX has to offer, perform hair-raising stunts, takeoff in a Beaver in less-than-optimal circumstances, and much more. 10 missions are included along with a bonus tutorial mission which will help you to prepare for what’s to come.

Three beginner category missions kick off this pack, the first being the aforementioned tutorial. You will then move on to a scavenger hunt, and test your skills gliding above the Australian countryside. Two missions await you at the intermediate level, one involving some serious racing action, and another that lets you run wild performing stunts and aerobatics.

Moving on to the more advanced missions, you will be tasked to complete four quests, including a harrowing ride through the Swiss Alps, an unusual mission with the Beaver, humanitarian efforts, search and rescue, and even some good ol' bush flying.

This pack concludes by offering a new challenge at a previous mission, and introducing you to one of the most difficult landing experiences you will ever face. Think you’ve got what it takes to bring the Airbus down missing a few parts? You’ll find this out and a lot more as you take the controls of the A321 in expert mode.

In this review, I am going to take you on a tour of each mission, share my experience with each, and let you decide if the $23.88 USD price tag for the download, or $29.99 for the CD/Box version of this product is a good value. Let’s get started by taking a look at how I got this pack installed.


Having received the download version of Flight Tales, my first mission was to unzip the 95 MB download to a location of my choosing. Inside I found an auto-installer which guided me through the setup process. Along the way I was asked to verify the location of my FSX main directory, and my Aerosoft account name and password were needed to continue.

After an onscreen notification that the installation was successful, I took a stroll through my FSX files to see what was added. The first thing I noticed was a folder titled “Aerosoft”. In this folder I found some scenery and texture files that are best left alone, as well as a manual with a brief overview of each mission and some Q&A. Other files were added to my “Missions” folder, that required no attention.

What I did not notice was the one thing that I was hunting for – an in depth guide for each mission. While I didn't necessarily want to know everything about the missions, I was hoping for a little more guidance that I could print and read at my leisure. Fortunately, most of what I wanted to know is available in the mission briefings before each flight, which we will discuss in a minute.


Mission Briefing

Has it been a minute already? When we left off I was commenting on how I wanted more information for each of the missions. I found much of that information when I started up FSX and went into the Missions menu. In fact, what I found was a completely different approach to the mission briefings than what the default mission’s use.

When selecting a default mission you are taken to the briefing, which has a tab for the mission overview, a page of details related to that mission, and a section with maps and charts. The Aerosoft missions each have five categories, including the story, a briefing, a notebook, maps & charts, and a page of designer’s notes. Also, each mission includes a heading that indicates the flying skills needed for that flight, the minimum duration, and the knowledge needed of the specific aircraft to be used.

The notebook, which is also available on the kneeboard, has handwritten information on a clipboard, which will help you to navigate each mission. Add this information to what you have learned in the story and briefing menus, and you will know all that you need, plus a few hints. We will see how everything comes together after we check out the tutorial.

Aerosoft Flight Tales 1 – Tutorial

To help you get your feet wet, or in this case to help you keep them dry, Aerosoft has included a tutorial mission to kick things off. This tutorial gives you the opportunity to familiarize yourself with the default Mooney Bravo startup and operating procedures, following the mission compass, and also invites you to challenge your flying skills. Also, by flying through the “stargate”, you can automatically switch to other aircraft, such as the C172, Extra 300, the Ultralight, Beaver, R22, DC-3 and even the glider.

This mission/tutorial begins on the parking ramp at Holtenau Airport in Kiel, Germany with a brief introduction. Your guide will take you on a tour of the Mooney, show you the startup procedure, and give you some advice to help you negotiate the missions in this pack. After he is done, you are directed to taxi to the runway and takeoff. Once airborne you are free to fly wherever you wish, just make sure that you land back at the airport before ending the mission. The mission compass will let you cycle between the town of Kiel, an aircraft carrier, and the airport, but keep your eyes open because there is much more to see.

While in flight the instructor, or guide or whatever you want to call him, will point out areas of interest and have an occasional suggestion. For example, while en route to the airport from Kiel, he noticed a capsized boat and advised me that I could rescue the sailor with a floatplane or helicopter. But wait a minute, I’m in the Mooney so how am I supposed to rescue a stranded sailor? That question, as well as others that will become more obvious throughout this tutorial, can be answered by use of the “stargate”. The stargate is a gate floating above the airport, which when flown through, will automatically change your aircraft to something else. Fly through it again and again until you are in the Beaver or the R22, and then you can go rescue the sailor.

A Cub goes in…. ….the Extra comes out

Hop into the ultralight and you can fly in formation with others around the airport. Switch to the Extra 300 for a spin through the racetrack by Kiel, or take the C172 over to the aircraft carrier for a tricky landing. This tutorial is your playground to do whatever you wish. The only rule is to make sure you land back at the airport when you’re done. Also, keep an eye on that fuel gauge. A few high-speed passes through the addictive racetrack in the Extra can eat up your fuel in a hurry.

My recommendation: Don’t be in a rush to get your award(s) and move on. There is a lot to see in this tutorial and a lot of activities to partake in. There may even be a hidden reward for accomplishing something not in the mission briefing, but you will have to find out what it is for yourself.

Maybe it's landing the Cub on the carrier, or rescuing the sailor with the R22, or perhaps a record-breaking run through the race track. Also, don’t feel constrained to the immediate area. There is no time limit on this tutorial, nor will you be penalized for anything except a crash.

Upon completion of this tutorial, you should be comfortable with following the mission compass, flying at high speeds at low altitudes, flying in formation, short-field landings, and more. In fact, much of what you will be required to do throughout the remaining missions can be practiced in this tutorial, so make sure you utilize your time here wisely.

Black Forest Rally

This mission and I have sort of a love-hate relationship. I don’t know if I love to hate it or hate to love it, but there’s something less-than-amusing about following a slow aircraft around for an hour before realizing that is not what you were supposed to do. Lesson number one – always read the mission briefing thoroughly. My second attempt had better results.

Meeting at the rendezvous point

You will begin parked on the ramp at Stuttgart (EDDS) in the Beech Baron preparing for a scavenger hunt organized by a friend. Spanning much of the Black Forest, you will meet with others coming from EDSH at the rendezvous point. Your goal is to find a series of predetermined sights of interest, take pictures of each, and land safely at Freiburg with the photographic proof.

The notebook has a hand drawn map that will be of great assistance, and you can also join others in there search, though that may not be enough to find everything. The pictures will be taken by others onboard, so all you have to worry about it flying the plane. These are virtual pictures, however, so if you want to have anything for your scrapbook you will have to take the screenshots manually.

There is no time limit on this mission, though I cannot say for certain if completing it in a set time will produce an award. The Black Forest is a very scenic place to fly, so feel free to enjoy the sights…after you complete the objectives, of course.

Black Forest Rally makes for a good first full scale mission because it challenges your ability to navigate without the mission compass or any real guidance other than the notebook. The GPS will help you get to Freiburg when you’re ready, but that’s about all it’s good for. Autopilot is available, which will take some of the burden of flying the Baron so you can navigate.

You can follow the other hunters around or go off on your own, though the latter option can lead you astray if you are not comfortable with DME navigation, which was my preferred method for this mission when used in conjunction with the map. If all else fails, you can always program a search pattern into the GPS and just follow the lines.

Bright Skies

Though categorized as a beginner mission, it will take all of your glider flying skills to earn the 8 awards possible in this beautiful adventure over the southern Australian skies. There’s really not much to the briefing. You will learn that a friendly wager is in place between you and a friend who is watching you from his hot air balloon. You have been challenged to perform a loop and a barrel role, and still make it back to the airport in one piece.

But the mission doesn’t have to end there, though that is enough to earn you a reward. Six more are available, which range from pushing the glider to its limits, to pushing yourself further than you may have thought possible. But what really makes this mission so rewarding is the gorgeous locale, the clear blue skies, and even some music to add to the ambience.

There are several tips and tricks that will help you to get the most out of “Bright Skies”, such as gaining the most altitude possible during your tow and using the AI gliders to find the best thermals. But the best tip of all is to just have fun. There is no time limit, in fact, you may find it beneficial to your trophy inventory to stay aloft as long as possible.

Monaco Trophy

Speed, speed, speed, that’s what this mission is all about. In “Monaco Trophy” you will see if you have what it takes to compete in head-to-head action in your Extra 300. The course is very straight forward, literally straight forward from the starting gate to the finish line. You will need to build up as much speed as possible, fly through the starting gate, and make it to the finish line, hopefully keeping the prop out of the water as I have failed to do on a number of occasions. Beat 17 seconds in the qualifying round and you will be pitted against an AI racer in first round competition.

Intro Movie

The first round of racing will test your ability to reach the starting gate at the correct time. You will be notified by a countdown timer on the top of the screen when there are two minutes remaining until the start of the race. Your opponent may not arrive at the gate right on time, in fact, they may be a second or more behind schedule. This can give you the edge you need to take home the bronze trophy in this round.

After winning the first round you will advance to the semi-finals. Your next opponent will surely be more of a challenge than in round one. You can expect your competitor to hit the starting gate close to schedule and run a solid race. You can gain the advantage by diving to the starting line with as much airspeed as the Extra can muster. Your chances of winning this race will increase dramatically by timing the start properly with all the airspeed you can get.

Next you move on to the final round. This will be your most difficult challenge yet, especially since your opponent will most likely run a near perfect race. Combining maximum airspeed, perfect timing, and a straight and level race will help you to win, but not by much. It may take more than one attempt to bring home the gold.

It takes two important steps to proceed through the levels of this mission, the first being maximum airspeed through the starting gate and finish line, and the second being situational awareness. It is fairly easy to acquire all the airspeed the Extra can give by diving steeply towards the starting gate. When done correctly you will get the overspeed warning and practically bury the needle. Perhaps not quite what the manufacturer had in mind, but very effective nonetheless.

Entering the gate A respectable time

Situational awareness is important at all times, but especially when leveling off through the starting gate, and while flying so close to the water through the track. At times your propeller may be no more than a few feet from the waves, which certainly requires your full concentration. Keep an eye on your surroundings, as well as your vertical speed, and you’ll be fine. Don’t pay attention and you will turn your plane into a jigsaw puzzle in a hurry.

Aside from the racing, this mission also stands out as being one of the most scenic. The Monaco coast is absolutely gorgeous in all seasons, and makes for a great place to race. If you happen to have the Aerosoft scenery add-on of Monaco you will be treated to an even more scenic race, though it is by no means required for this mission.

One more thing that you can keep in mind, is that the missions allow changes to be made if you tick the box prior to beginning the mission. There’s nothing quite as exhilarating as running this course in an F-18 in less than 4 seconds. Just remember that altering the mission in any way will eliminate the possibility of earning a trophy.

The Great Waldo Pepper

This mission is all about having some fun. You are at the Oshkosh Airventure in your Piper Cub ready to perform some stunts. You can choose which stunts you wish to perform as long as you accomplish four of them. Perhaps some barnstorming, or maybe a race against the jet truck will fit your desire. You can make some hair-raising passes with other Cubs, simulate a dogfight, or if the mood should strike you, try landing on Loopy Larry’s bus.

Regardless of what you choose, it is necessary to accomplish four stunts in order to complete this mission. The first few are kind of automatically set up for you. You will begin by following another Cub on takeoff and making a close pass with two oncoming Cubs. Then you will follow the other Cub simulating a dogfight, which leads in to another pass with AI Cubs. After that, you can do whatever you wish. You will certainly notice the flaming ring, the barns with open doors, and other goodies scattered about.

Your playground A little low on my pass

Eventually, the jet truck will offer you a race. Loop around the end of the airfield and head back to the runway for a one-on-one race against the truck if you wish, or perhaps you might want to go check out the bus with the platform on top. It invites you to test your luck at landing on a moving vehicle, which I can assure you is no easy task. The default Loopy Larry mission will give you good practice. There is even a truck headed down the runway for disaster that makes for a nice stunt.

There is no need to land after completing this mission, I think, but don’t get in a rush to close it down just yet. Just like the tutorial, The Great Waldo Pepper mission is a playground full of fun activities. Read the mission briefing carefully, take some time exploring the area, and you might just discover an additional award. As a hint, you will need to push the Cub to its limits, to realize the full potential of this mission.

One of the many stunts available ….and another

Think you can pull a loop or barrel role in the Cub? How about recovering from a low altitude stall, or pulling out of a steep dive just before you turn yourself into mulch? This is the place to find out. As some friendly advice, I will say that not all of the recognized stunts have to involve AI aircraft or scenery objects. You and your Cub are enough to amaze the crowd.

As with all missions, you can change your aircraft, that is assuming you can do without bringing home an award. The Extra is a great alternative for this mission, and that jet truck doesn’t stand a chance against an F-16.

Birthday Surprise

Here is a flight that will keep you on the edge of your seat. In this mission, you and a friend are going to visit your nephew for his 16th birthday. Your copilot has programmed two courses into the Maule’s GPS; one which takes you the long way around, and a shorter route, just in case you’re in a hurry. Either way, get ready for a memorable fight as you work your way through the Swiss Alps in this eventful challenge.

Beginning on the parking ramp, you are faced with a choice to takeoff following the long route or in the opposite direction following the short route. It will come as no surprise, especially after reading the mission briefing, that either way will introduce you to foul weather at some point. For my first attempt I chose the long route, which took me in a clockwise pattern towards Thun. The weather remained quite pleasant for most of the trip, but on the last leg I encountered some really heavy stuff.

Heavy winds, pouring rain, and even some hail found its way onto my flight path. It got so bad, at one point that I was actually blown off course nearly missing a mountain ridge at 7,000 feet. The worst of it came a few miles from my destination when I lost my altimeter and had to make an educated guess of my airspeed on approach.

Just before I got to the airport the hail and wind subsided and left me with a clear sky landing. I got a nice treat at Thun when I got to see the spectacular FSX wet grass runway textures while landing. Interestingly enough, the next time I flew this mission, Thun was clear and dry.

I attempted this mission again, this time taking the short route. I was surprised to find that, with the exception of the distance, there was not that much difference. I had the impression that the weather would be much more severe following the eastern route to Thun, but if it was I didn’t notice. The Maule will be your aircraft for this mission from Saanen to Thun, and I will say that it is very well suited for handling any situation you will encounter.

Awakening Beaver

This is where things really start to get interesting, or maybe the word I was looking for is odd. In this mission you will need to perform a stunt beyond the norm, so to speak. Have you ever tried taking off in a Beaver while being towed on a trailer behind a truck doing 55 mph? Well, that is exactly what must be done to get this mission underway. But don’t pat yourself on the back just yet, because your journey is far from over, as you will find out enroute to Glacier Creek.

This mission begins on the ramp with the engine off. Your Beaver is positioned on a trailer, and after a confirmation amongst the team, you will begin your tow to the runway. You can use this time to perform a preflight inspection and prepare your aircraft for startup. There is no rush to get this done because the truck will not begin down the runway until you give the thumbs up.

On the trailer Getting towed to the runway

The truck will not exceed 55 mph down the runway, but most likely you will get airborne by the time it reaches 40 mph or so. With full flaps, the Beaver will lift off the trailer with ease but you must be careful to climb out above the truck. An immediate bank after liftoff will help you to clear the truck and be on your way. It might be helpful to perform this maneuver from the spot view since the truck and trailer are not easily seen from the cockpit. Apply full power when the aircraft begins to slip off the trailer and you will get airborne just in time.

After you get up in the air, the mission compass will pop up with Glacier Creek listed as your destination. Glacier Creek is only about 24 nm from the departure airport, but that is more than enough time for something to go wrong, and it will. I won’t spoil the remainder of the mission, but using the other missions as an indicator you can rest assured that this will be an adventurous flight.

Liftoff Out of fuel

Unfortunately, you will not have an adequate supply of fuel to do a whole lot of sight-seeing, but you don’t exactly have to set a straight course for Glacier Creek either. Alaska is simply breathtaking, and it seems that there is beauty no matter where you go, especially when looking from 5,000 feet. Just make sure to keep an eye on those fuel gauges.

Peruvian Rain

And now we come to what I consider the most painful mission of all. It’s not particularly long, nor would I call it excruciatingly difficult. The pain I refer to is from having to listen to the most annoying, loud-mouthed copilot ever to fly the virtual skies. Actually, his barely manageable presence is made known in the mission briefing, and with a functional mute button you can make him go away, but just knowing he is in the same aircraft as me is an unpleasant feeling to have. Amusingly, the designer intended it this way.

This mission requires you to airdrop humanitarian aid to a village in Peru. You will be using the DC-3 to navigate through mountains spanning the entire length of the trip, which at some points will exceed 15,000 feet. As the title indicates, you will also have to contend with rain for much of the mission, but nothing unbearable.

Once you get in the general vicinity of the drop zone, you will be given the option to either land at an uninviting facility or airdrop the cargo. Choosing the first option might lead to an undesirable situation, but a low altitude airdrop at near stall speeds isn’t exactly an easy task. The choice is yours, and just like every other mission, you can always try the alternative option later.

After successful delivery of the cargo you can return to base, which will once again test your airmanship in the challenging terrain and weather conditions. The best part about the journey home is that your copilot will sleep most of the way, though you will have to listen to him snoring like a stuffed up pig. I can’t say for certain if it is absolutely necessary to return back to base, or if there is any benefit in doing so, but the newly arrived aircraft and mission scenery will make it worth the trip.

Following the pre-programmed route in the GPS is not an absolute must, but it will make this mission more manageable for two reasons. First, the mountains are high, the clouds are low, and the rain can be fierce. These are not good conditions for venturing off on your own. Second, and perhaps just as important, is the fact that your copilot will get on your case if you deviate too far from the intended course. Following the route will help to keep him quiet….for a while anyway.

My only advice for this mission is to follow the aircraft checklist and know how to maintain proper mixture for these altitudes. The DC-3 is not the easiest bird to recover from a stall, nor does it float like a glider if you lose an engine, or even worse, if you lose both. It can be difficult to climb fast enough to clear the mountains near the departure airport, so make sure to circle the vicinity as long as you need to gain enough clearance. Oh, and most important of all – have fun, and try not to do anything to your copilot that you’ll regret.

Only 60 Minutes

If you think it’s tough controlling a helicopter, just try doing it in this mission. Wind, rain, visibility, and daylight are all against you as you hop into the Bell 206B to try to find a container ship and rescue its jeopardized crew. To add to the adversities, the container ship has lost radio contact and can not give you its exact location. It will take every ounce of skill you have complete “Only 60 Minutes”.

The story line puts you in the bar at Westerland Airport waiting for the weather to accommodate your vacation, when you are asked to lead a search and rescue operation. The search area is not incredibly large, but the foul weather will make spotting the container ship difficult. You can choose to search in any pattern you wish, but keep in mind that time is of the essence.

Finding the ship is just the beginning. Now you must rescue the stranded sailors, which will not be an easy task. You will have to take into account the maximum payload of the Bell so as not to overload it, and hovering over a ship is hard enough without the inclement weather, let alone in these conditions. Find the ship, rescue the sailors, and take them to the airport and you will be rewarded handsomely for your effort. Fail to maintain your composure and you may end up in need of rescue yourself.

This mission is available in both intermediate and expert mode, each of which can also be flown in the Aerosoft Helgoland X scenery. You will find that, like other missions in this pack, circumstances may change each time you attempt the mission, so feel free to go back for more when you’re done.

Anchorage Postman

Now here’s a mission that’s sure to please the Bush pilots and thrill seekers alike. Anchorage Postman will challenge your ability to takeoff and land on short, unmanicured, and often inconvenient runways with an increasing payload and decreasing daylight. The mission begins with a choice; you may opt for the Cessna C208B or the Grumman Goose, either of which is more than capable of handling this mission, but each with there own qualities and shortcomings.

You will find that the Goose is more difficult to handle during takeoff, but much easier to land on the short runways you will encounter. The C208 takes much more runway to land, but has the power to get your payload airborne with ease. The choice is yours, but like me I’m sure you’ll try both in time.

Each delivery airfield becomes increasingly difficult to negotiate as the mission goes on. Some runways are just frighteningly short, some airports require a can opener to get in to, and I even came across one that was not very inviting at all, which became clear when I found a pile of logs on the runway. At one stop, I found myself practically jackknifing the C208 to stop in time, and at another I managed to successfully destroy the tail wheel on the Goose, which made the final two stops that much more pleasant.

Just to add a bit more of a challenge, as though I really needed it, the sun decides to make itself scarce towards the end of the mission, which is always nice when flying through mountains already hidden by a low overcast. Though my sarcasm may sound like I’m complaining, I wouldn’t have it any other way. This mission, despite the seemingly caution-free briefing, will really separate the men from the….well, apparently from me. I say that because I must regretfully admit that I did not succeed on my first attempt. Fuel, or a lack thereof, was the enemy for me. The second time around, I put forth the effort to actually read the briefing in its entirety and found out that fuel was available at two stops.

Just one of the many stops Heading out again Success!

Despite my initial lack of success, I have found that this mission is actually very negotiable if you just remember one of the first rules of aviation; think with your head, not your ego. This lesson would have come in handy enroute to my 5th stop, where I chose to attack the airport like a fighter on the enemy's six instead of performing a go-around, you know, like you’re supposed to.

Of course a few of the airfields make a second attempt at landing sort of difficult, but not as difficult as trying to identify the parts of my aircraft after watching it break up on landing.

My recommendation for this mission is to use common sense, inspect the airfield before landing, and don’t spend too much time sightseeing. Oh, and one really good piece of advice I can offer, is to save the mission after each successful landing. There’s nothing quite as anger inducing as having to start from the beginning because of a poor landing towards the end. But then again, I suppose that real life doesn’t always afford you a second chance.

Also included in this pack, is an alternative Anchorage Postman mission that will let you try your luck at navigating through harsh winter conditions. The plot remains the same, but the added challenge of the winter weather will certainly keep you on your toes.

With the choice of two aircraft in two different seasons, this mission is good for four fresh attempts. But I’m sure the challenge of navigating this beautiful scenery and demanding airfields will keep you coming back for more.

French Distraction

Up to this point we have seen missions that provide a fun challenge. Now we are going to look at one that puts the fate of a hundred plus virtual passengers in your hands. Called “French Distraction”, the circumstances that encompass you in this mission are much more than just a distraction, there potentially life threatening….virtually speaking that is.

About 5 minutes out from Nice, France you and your copilot are running through the A321’s "before landing" checklist. All seems to be going well until a possible catastrophic failure occurs. Because the preflight briefing clues you in to what will happen, I won’t be spoiling it too much to tell you that the failure involves a malfunction with the landing gear.

Trying to land an A321 with minimal adversity is challenging enough, but doing it minus a main gear is just plain heart pounding, even in FSX. The good news is that your copilot is calm and collective, the tower is accommodating to your crisis, and it’s not like you are the first to ever have this problem and still land safely. The bad news is that you may not get a second chance to put this bird down, so you better get it right the first time.

If there is a guaranteed successful, easy to follow solution for landing an aircraft missing a main gear, then I am not familiar with it. Your copilot will be very helpful throughout this mission, especially since he will handle all of the radio communications and inform you of which heading to follow. He also takes care of informing the passengers of what is going on, although the truth, the whole truth, and nothing but the truth is lacking a bit in his translation.

As some friendly advice, I would highly recommend spending some time in free flight with the A321 before attempting this mission. This mission will require every ounce of knowledge you have, plus a little more. You will need to understand not only proper navigation and aircraft systems, but also emergency landing and missed approach procedures. It probably wouldn’t hurt to brush up on glass cockpit avionics either. Learn how to wipe the sweat from your forehead without taking your hands off the controls and you’ll be just fine.

Test System

Dell XPS 720H2C
Core 2 Extreme QX6850GTX
4GB Corsiar DDR2 @ 800MHz
NVIDIA GeForce 8800GTX
Sound Blaster X-Fi 7.1 W/ Audio SRS Sandbox
1Kw Power Supply
24” LCD HC Monitor X3
Windows XP SP2
CH Yoke,Rudders, Throttle Quadrant
Saitek X-52 Pro
Track IR4
Matrox Triple Head 2Go

Flying Time:
31 hours

Final Mission: Debriefing

After reading this review, it should come as no surprise when I say that I had a blast inspecting this product. Each of the missions offered something that I liked, even those that took me outside of my comfort zone. I believe that this package is a good investment, not only because of the endless hours of entertainment it offers, but also because each mission invites you back for more, even after successful completion. Having replayed each mission several times, I continue to find new things that I missed before. There’s even a few trophies out there that continue to elude me.

The tutorial is a nice bonus, and in fact, I probably spend more time in this mission than any other, with the exception of Monaco Trophy. I like the fact that Aerosoft put forth the effort to include such a vast playground to get you on your way, and I have found it quite useful for helping me to negotiate the other missions. The same can also be said of The Great Waldo Pepper, which yields plenty of opportunity for free flight.

So, what don’t I like? Not much, but I suppose like any other add-on there are a few things that could be added or taken away. I guess it goes without saying that I would have liked even more missions, but I’m sure they will come in due time. The only thing that I would call an actual complaint, is that I was really hoping for a more informative pdf file with each mission outlined in detail. I noted that all of the information you will need is included in the preflight briefings, but it would be nice to have something more organized to print out for my desktop kneeboard.

In closing, my input on this package is simple. If you enjoy the new mission feature in FSX and would like to add more adventure, purpose, and excitement to your simming routine, than you need to set course for Aerosoft’s website. Tune to FSX Mission Pack – Flight Tales 1, and you will be on course for hours upon hours of challenging entertainment.

Reviewers Note: I have reexamined each mission with Acceleration installed, and failed to find any incompatibilities. However, like most issues regarding FSX, some simmers may encounter problems that others do not. If you encounter any incompatibilities, you can contact Aerosoft for further guidance.


What I Like About The FSX Mission Pack

  • Each mission can be replayed with alternative options and results.
  • The missions did not have an unacceptable adverse affect on my frame rates.
  • The briefing interface is a more informative and very welcomed change from the default briefing pages.
  • Two of the mission briefings have links to online videos which show a real-world account of what you are tasked to do.
  • The unmentioned rewards add to each challenge and give cause for replaying each mission.


What I Don't Like About The FSX Mission Pack

  • The documentation is limited. I would have liked a more thorough pdf walk through of each mission, perhaps with a spoiler warning.



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