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David Vega

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Everything posted by David Vega

  1. @Ray Proudfoot, I can confirm that version 1.32 has the updated runway numbers. I purchased mine via ORBX.
  2. Wouldn't it be nice if we had an architecture where runway and taxiway properties, like runway number, were controlled by the contents of a text file and, likewise, the taxiway signs were linked to runways and taxiways in a way that they would automatically change when the runway/taxiway changes? That would at least take care of minor updates which could be done by the user. Sorry for dreaming. I know this doesn't solve the problem at hand.
  3. Hello Chuck, Change you scenery complexity to Very Dense or higher and you'll see the missing terminal building.
  4. I'm sure Umberto will solve the problem, if there's one. We do appreciate that he's still supporting GSX for P3D and hope that this will continue.
  5. I just learned that iFly released the B737 Max 8-200. Besides the new model, there are several improvements and bug fixes.
  6. Would the Backup/Restore service in Lorby's Addon Organizer help?
  7. @whisky, do you see the folder empty when you look at it via the FMS Data Manager or when you navigate to it using Windows explorer?
  8. https://blackbirdsims.com/flight/freebies.php
  9. My folder is at C:\Users\[user name]\Documents\Prepar3D v5 Add-ons\FeelThere EJets\FeelThere\Nd The Nd folder there has the files.
  10. There are several threads here with that capture what you're seeking. Why initiate another one?
  11. What @airernie recommended would be the easiest way to have terminal procedures in your flight plans. But, if you want to do it the difficult way, you could manually enter the waypoints in each terminal procedures using the FSX flight planner.
  12. Isn't there a time limit to use the $99 NGx credit?
  13. @13ifs40 Each airport scenery comes with an interconnected wireframe that connects the runways to taxiways to parking spots. Think of this wireframe as hidden just below the visible airport surface. It's mostly used by the simulator to maneuver AI aircraft. This is what most folks call the AFCAD file for an airport. This file stores other airport scenery-related things, such as the type and position for airport scenery objects, like airplane parking spots. Each parking spot description stores the type of parking, the size, and the parking spot position. Some scenery developers focus more on how the scenery looks and ignore the accuracy of the information stored in the AFCAD. If the developer renders a beautiful gate with a nice line on the ground depicting where each jet type is expected to stop, but does not make the parking stop position stored in the AFCAD match those stopping points in the visible scenery, one would see the aircraft parked off that line or position when starting the simulator or when asking the simulator to jump the aircraft to that gate. Likewise, if the AFCAD parking spot is positioned inside the building, then the aircraft nose will appear inside the building. GSX has no way of knowing that some of these parking spots are misaligned with the visual airport scenery. It simply places the marshaller a set distance from the parking spot in the AFCAD. Like in the example above, if the parking spot is misaligned, the GSX marshaller will be misaligned. This is why you may not see the visual representation of the marshaller because he/she may be inside the building in front of the gate. Once can use GSX to create a configuration per gate that sort of overrides what's in the AFCAD, but the only way to align things permanently is to use an AFCAD editor, such as ADE, to correct the parking positions. This is not hard, but also not trivial and requires learning the editor. No question is silly. Keep asking please.
  14. For completeness, my technique to align buildings is to add a geolocated image of the airport as background in ADE. With this image as a background, I can easily move the buildings to the desired location. In P3Dv5, the runways are aligned with the real world, but the rest is notional. I suspect that runway alignment is crucial to LM's primary customers; taxing to parking and airport buildings, not so much.
  15. @13ifs40 See this explanation by the GSX developer. He says: "That's why you probably got confused: if you used the standard World -> Go To Airport command, the simulator will continue to place the airplane center of mass in the center of the parking, as defined in the AFCAD. The simulator itself doesn't know anything about your GSX customization, so it will continue to use data from the AFCAD.Instead, if you want to jump to a parking and being placed were GSX expects, you will have to use the GSX menu with the "Warp Me There" feature. Since this is a GSX feature which can basically replace the standard "Go To Airport", it knows about your GSX customization, and will use it." BTW, you exit the GSX editor by pressing the letter Y, not CTRL+Y.
  16. @13ifs40 In you're using GSX to modify the parking spots at airports, you can only modify one airport at a time. For each parking spot you can modify where is the aircraft stop point, where does the marshaller stands, etc. Once you finish and exit the editor, the new information is saved in your computer. Ensure you do move the aircraft to where you want it to top.
  17. @Butch1 While in P3Dv4, you can select the buildings, one at a time. Once you have selected them all, proceed with the export part. In P3Dv5, once you have imported the objects, if they don't show up where you like them to be, simply reposition them manually.
  18. The two screens do not match. Look at your "Center on Object" and "use Zoom." Notice that my checkmarks are blue? Are the last numbers in your version the same as mine?
  19. @Butch1 Ensure you have the latest ADE version. In my version (01.79.7475.29407), the button is at the lower right side as seen in the image above. A second option to select the buildings is to select them individually on the display by using the click and shift-click method.
  20. I'm sorry, but I typically do not do step climbs in my style of flying. But, I see the CS B767 manual, on page 65, says "VNAV commands the step climbs if the MCP altitude and the FMC CRZ ALT are set to the new altitude." Of course this doesn't guarantee that the simulation does what the manual says.
  21. @Daniel Baker, before teenagers start questioning your judgement about buying a CS product, I've read that not all real-world B767s came with the automated feature of importing winds aloft. One RW B767 pilot said he remembers entering winds aloft info on the FMC for every flight. I'm not certain that the winds aloft info one enters is taken into account by the CS FMC, but I can say that I've seen the TOD change after manually enter winds aloft info. I typically limit my info to cruising flight level. BTW, I've enjoyed flying the CS B767 over the years. It is not as good as the Level-D B767 was for FSX and before, but it's a reasonable simulation. Regards, David
  22. @level7, Excellent! This is the kind of review I was looking for.
  23. A lot about how it looks, but not about how well it simulates things. Is there a review anywhere that can say how well it does things like LNAV, VNAV, etc.?
  24. @spilok Nice one Stan. Hope you and yours have a good holiday season.
  25. I second the Aerosoft CRJ7 recommendation. It's pretty good, but don't expect perfection. Also, please keep in mind that, as a CRJ7, it doesn't have auto-throttle. I find that sometimes I have to take over the LNAV, so it's more of a hands on aircraft. It would be a good airplane for your hangar.
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