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GHD

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Everything posted by GHD

  1. The easiest way is to uninstall KB3035583 and run Windows Update.
  2. The one on the left seems to be too far from the parking spot. Run the ADE Fault-Finder.
  3. Yes, I don't have SE but I can guarantee that it is much better than FSX and P3D (which I do have)
  4. Rather than moving the whole of the Aerosft scenery, you need to investigate each of the individual files.
  5. You will need to "import" the other bgls until you find the statics being displayed.
  6. I was getting the error within 5 minutes with tessellation switched off when I had FSUIPC installed. I removed FSUIPC and can run for over an hour with tessellation on or off.
  7. FSUIPC can cause an R6025 error with Tessellation off. Presumably because memory addresses are different from V2.3.
  8. It is not a CTD, the sim will continue if you ignore the pop-up. BTW. FSUIPC can cause an R6025 error with Tessellation off.
  9. There is a problem with misregistration of photo-scenery and xml airports with tesselation on.
  10. If they are library objects you will need to use exclusion rectangles rather than polygons.
  11. I think the problem is "HPX_St.George", I guess that you called your project "St.George", rename it to "St_George".
  12. You also need to set the wind strength and direction at at least two heights.
  13. I also see VAS increase when changing to top-down view and zooming-out. After resetting to spot view, the VAS gradually reduced to its previous level.
  14. All of his posts have been deleted )
  15. You need to exclude the default hydro-poly and shorelines then create new ones. The preferred program would be SBuilderX.
  16. No, fragmentation is confined to the partition in which the file resides.
  17. No one has mentioned fragmentation. Over time, a single file may have fragments scattered all over a partition. If there is only one partition, the heads will be continuously seeking.
  18. I agree Jim. If one were to create photo ground textures, the only things recoverable would be the buildings since the GPs are misplaced with respect to their real world position. I think you were being conservative with your estimate of a month's work ;-)
  19. The problem is that the photo gound texture has been created using FS8 models, files gndbase.bgl and gndbase_LM.bgl. Unfortunately they have placed the model without using NoAutogenSuppression so it removes a huge swathe of autogen. One solution is to place model trees and buildings, another is to create your own photo textures using Resample from the FSX SDK. George
  20. I think the volumetric fog was a respose to Orbx sceneries, but It appears to be a fault with those.
  21. The first thing I do after loading P3D V2 is to set the global texture resolution to minimum then immediately set it back to 4K. This fixes the autogen texture problem.
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