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ahaka

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Everything posted by ahaka

  1. J41 is a perfect example of how far PMDG has come from the release of 737NG for FS9. A true masterpiece with practically every part of the aircraft simulated. Hand flying is a joy, and with this aircraft you can do lots of hand flying, as the autopilot/fms is not as advanced as in bigger jets, though the plane still flies beautifully with the autopilot as well. The VC is so realistic that you can almost forget you're sitting at your home desktop. ;)Only thing I miss is a 2D overhead panel for multi-monitor setups (opening a second VC window is too hard on frames).
  2. I am slewing intentionally in the video to quickly demonstrate the unwanted effect I'm talking about. However, it does not only occur when slewing. It occurs when turning on the ground and when turning in flight, especially when pulling some Gs.
  3. Yep, those are all at 0, but still getting that camera movement. Starting to loose hope here...
  4. Hello everyone,Am I the only one experiencing this: http://www.youtube.com/watch?v=sweTT0VvUi0Even after setting all the dynamic head movement values to 0 in fsx.cfg and disabling momentum effect in all cameras? It's really annoying and ruins the immersion in VC. It does not only occur during turns on ground, but also in air, making flying difficult.
  5. Hello,Sorry for making multiple posts on this subject, but I really want to get into this problem, as it annoys the hell out of me when trying to fly from the VC.See this video: http://www.youtube.com/watch?v=sweTT0VvUi0I have disabled all the dynamic head movement parameters in the fsx.cfg, and momentum effect is off in all cameras, but I still get this annoying wobble, when yawing (turning on ground or turning in flight). It is very bothering as it makes flying much more difficult, somethimes losing the good viewpoint until you re-adjust the position, and then looses it again.Is it really true that the head latency can not be completely removed in FSX?The problem seems more pronounced in the MD11 than in J41 or in some default FSX aircraft.
  6. Has anyone observed if the PMDG aircraft also gives you the bank angle warning at low altitude if theres a possibility of a wing/engine strike?
  7. Hello fellow simmers,I am trying to re-open this discussion, as I have not been able to completely remove the annoying head latency/movement in virtual cockpit up to this date.I have set all the values to 0 in fsx.cfg, and disabled the momentum effect in all cameras of cameras.cfg and also the aircraft.cfg. All the other latency is removed, but I still get the head movement when YAWing the airplane. This is especially apparent when making tight turns during taxi, but also occurs in flight. Has anyone managed to completely remove the head movement, and how to achieve this? It is indeed very annoying when your view perspective changes during flight.
  8. Hi all,Thank you for your insight.I uninstalled a recently installed driver, and did not have this problem at least for a 2 hour test flight. Could it be that a driver/software thats not related to any hardware used by FSX could cause a conflict like that? Can't tell 100% sure that it's gone but at least things look better now.
  9. Hi Dan,Yes, I ran the Windows Memory Diagnostic and it found no problems. I also dont experience any other unusual problems with my computer.I'm thinking if it could be a bug in Win7, or some other part of hardware.
  10. Hello,I recently installed Windows 7 64 bit. I have 6gb of memory on my system. When I fired up the MD 11 to start a flight in FSX, everything went fine until just before takeoff I got a "The memory could not be read" error and FSX closed. Great! Now I havent had this problem before, and was wondering if this could mean a faulty memory module? Or has anyone else with Win7 experienced this problem?
  11. Hello PMDG,It's been a while since this great airplane was released, so I thought I'd ask if the printed manuals will be available soon? :)
  12. Could it be that unchecking the "install navdata" during install causes this problem? I did choose to install it actually, but in the end it did not replace my previous PMDG navdata. All is working fine for me though.
  13. Yes, I did, and I toned down the settings a bit. It's now acceptable with two virtual cockpit views. Of course a 2D overhead would mean that the frame rates remain excellent, but this will do for now. :)This plane is a real joy to fly, it handles really nicely. One thing I noticed is that the elevator trim is much more sensitive than in the heavies I'm used to fly, which is taking a bit of getting used to. I'm waiting for the printed manuals to become available so that I can get deeper into the systems and operation of this aircraft.
  14. This is otherwise a brilliant idea, but it takes its toll on the frame rates. The J41 seems to already be quite hungry for frames due to the detail. If you have a second (or more) monitors, you would want to keep the overhead panel there for the whole flight.
  15. Mr. Randazzo and PMDG team,I have been your customer since the release of 737 for FS9, and purchased nearly every airplane you have released since then (only missing the B1900 I think). I think every airplane has always been a leap forward. Right now, the MD-11 is the one that sets standards to all other products in the line of airliner simulations.Having only been able to try out the J41 for a few small flights so far, I can already tell its certainly an impressive piece of work, with a very realistic feel to it. I think the main leap forward with this airplane has been made in the visual quality of the virtual cockpit.If theres anything I could "suggest" for improvement, it would be to keep including the 2D panels, not just for FMS, but also at least for the overhead panel. If theres one feature I could ask you to add right now, it would be that you make a 2d version of the overhead panel. :) I think the lack of 2D panels and lack of programming key functions is a small step back from MD-11. I hope that for the 737, all these will be included. I wouldnt mind paying more to have these features.All in all, an amazing piece of work! Congratulations!Btw, I see that the PMDG team is growing. Is Bill and Michael now working with the 737NG? I still consider their MD-11 as the most amazing achievement ever in FS aircraft. Keep up the good work!
  16. In PMDG MD-11, I have found the keyboard commands extremely useful. I have programmed several functions there and then through FSUIPC to my joystick. Commands such as the autoflight button, a/t disconnect, among other things that is useful to have if you want to keep "hands on controls". I dont know how necessary this is in the J41 though as I havent even studied the plane yet. It looks like an amazing product.
  17. That of course makes sense. :)The reason I asked was that in PMDG 747 I sometimes find the need for extreme control positions. I found this out when making the IGS approach at Hong Kong's old Kai Tak airport. Although the airplane is perfectly trimmed for the ILS, the last minute turn to the runway sometimes asks for extreme positions, especially with strong crosswinds. The PMDG MD-11 handles differently, needing less input on the controls.
  18. Tord,Yes, thats what I can imagine would happen in a real airplane. You would already feel the need to use the trim.This is what FS obviously lacks with standard joysticks, and so its easy to sometimes forget trimming and just deflect the stick to extreme positions. I wonder if there's any difference though, when talking about fly-by-wire aircraft. Since you do not feel the forces from the control surfaces, it could be easier to use large deflections in the controller. I know Airbus uses autotrim, but how about 777 for example.
  19. So what is the maximum deflection that is normally used when hand flying 747 for example? 50% or less/more? (Just an estimate)
  20. Hello,I have noticed that sometimes when flying an airliner (like PMDG 747) in FSX, it is easy to notice in steep short final turns that you are applying full back pressure to joystick to control sinkrate. Home joysticks obviously do not give the same feel that would make you use the elevator trim as much as in real world.But my question is, do real 747 pilots, for example, ever apply full back pressure to the control yoke, for instance in a situation that they are making a manual turn to short final and therefore do not trim the airplane for the turn? Or is the extreme positions of the yoke rarely used at all?Thanks for any input.
  21. Exactly. These days getting an extra monitor (or monitors) is not such a huge investment, since the prices have gone down. Therefore many FS users use more than one monitor with 2D panels.
  22. Thanks for the tip! I love challenging approaches. Will try this one when I got the time. :) How did it go for you?
  23. Thats right. I was among those who moaned about this, but I believe PMDG will unfortunately stick to their "VC only" decision. However, as I understood they are still going to make 2D panels for their jet airliner series, like the NG 2.0, which is a good thing.
  24. If we leave out the loss of directional control, it would probably be quite simple to just add a code telling that if V/S at touchdown is greater than X then the tires will deflate and the alarm will sound. I guess this would get more difficult if it has to know which tires hit the ground harder etc.Nevertheless, even if its not perfect, it would be fun to actually have some "punishment" from making a hard landing.
  25. See this video I have not managed to cause any "tire failure" warning, but it would be cool if theres some certain touchdown V/S limit that would trigger the warning and start deflating the tires, and as they deflate, the airplane starts to loose directional control.
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