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srburger

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Everything posted by srburger

  1. Bob, No… Unless you select a specific engine using E+[engine number], the lever controls all engines simultaneously by default.
  2. Bob, It is possible, using a combination of your hardware and mouse. This is how I do it with the CH yoke (with single mixture and prop controls) and RealAir's Turbine Duke... When I first get into the cockpit, I move my hardware prop and "mixture" (i.e., condition) levers full forward and my hardware throttle full back. Using the mouse, I then left drag on the VC condition levers to pull them all the way back. I can then start each engine with the mouse, right dragging each VC condition lever into low idle at the appropriate time. Once both engines are started, I drag the condition levers full forward to sync with the hardware and use the hardware lever from that point on. It sounds more complicated than it is. After you do it once, it makes perfect sense.
  3. King, I got the same alert, and NOD32 quarantined the EZCA.exe file. Like you, I've used EZDok for many years without problems. Here's how I fixed it in NOD32: 1. Go into Quarantine, right-click on the file and choose Restore. 2. Go into Advanced Setup/Exclusions, select Add, then browse to EZCA.exe and Open it. That did it for me. Just a guess, but I'm assuming that this occurred after a NOD32 virus database update, and there must be a new virus out there that looks a lot like EZCA.exe.
  4. One of three things will happen when banking a conventional airplane with dihedral. A shallow bank will tend to return to level, so you need to add a little aileron to keep it where it is. A medium bank will tend to stay put. A steeper bank will tend to increase, so some opposite aileron is required. The typical changeover point is about 30 degrees of bank. FSX models this reasonably well. And as Jim D. said... The higher the bank, the more back pressure that is required.
  5. Hi, Tim! I thought you already knew about this. When installing textures in REX Overdrive, if "Wave Animation (Shader 2x Only)" is checked, an error log is generated and none of the REX textures are installed into FSX*. The wave animation installation works properly in REX 2, so the following procedure works: 1. Install REX 2. 2. Install the REX wave animation textures into FSX. 3. Update REX to prepare for the Overdrive installation. 4. Install Overdrive. 5. Install all other REX textures into FSX, making sure that "Wave Animation (Shader 2x Only)" is unchecked. *Note: "Sparkling" is the only wave animation I ever use, so I haven't checked to see whether this applies to the other wave animation textures as well.
  6. There is a bug in REX OD associated with wave animation. Install your wave animation set before installing OD. All other textures can be installed following the OD installation.
  7. I've not experienced inconsistencies between VATSIM weather and NOAA. The times that I've checked, the METARS were identical; but I did a quick search to confirm. It appears that VATSIM uses NOAA but the results are delayed by a few minutes. That shouldn't cause you a problem.
  8. ServInfo is a fairly old program. If you're running Windows 7 or 8, you might also want to try running ServInfo in Windows XP Compatibility Mode. Just a wild guess, but worth a try.
  9. Slashes work for me. ServInfo connected to the VATSIM server on Windows XP, via Parallels on a MacBook Pro. If the airports you're interested in are all in the same part of the world, SkyVector will give you a really quick at-a-glance overview of the weather using different colored dots at the weather stations. Green is VFR, Blue is MVFR, Red is IFR, and Purple is LIFR. You can hover your cursor over the dot to see the METAR.
  10. Danny, You had the right idea with the NDB. It took a little bit of searching, but it turns out there is a VOR DME NDB approach for both runway 02 and 20 at Skiathos (or at least there was when the charts were released in 2007). This page from the VATSIM Los Angeles ARTCC pilot certification program discusses non-precision VOR approaches. If the weather is nice, ATC would probably just vector you for a visual approach and clear you once you have the airport in sight. Then you just configure the airplane for landing and fly the pattern.
  11. Manstan, You might want to try asking in the FSX forum at Sim Outhouse. Several modders and repainters are active members there, and they are generally very friendly and helpful. You'll also find some brand new repaints (from just last week) for the Neoqb Dr-1. If you don't have the original model, I'll bet someone can help you get ahold of that also. (You'll need to register for the forum to be able to post a message.) One other thing... If you're into World War I aviation, and you haven't tried Rise of Flight, then you really should! Good luck!
  12. I don't have the Milviz C310, but I've seen enough comments to be convinced that it's worth getting. (... and you'll love the Duke, regardless of whether you get the piston or the turbine version.)
  13. Martin, The VATSIM ZLA ARTCC has a great series of tutorials. The I-05 flight introduces SID's and STAR's.
  14. jetsmell, Check this out: http://jaggyroadfilms.blogspot.com/2011/10/how-to-make-videos.html
  15. aviationfan, It can be done, and it's not difficult. Like you, I had not set up a network before, but I now have Plan-G running on a MacBook Pro with Parallels (Windows XP), connected via SimConnect with my FSX PC (Windows 7). These two sites and the Plan-G documentation were helpful: File and Printer Sharing - Getting Windows 7 and Mac OS X to Play Together Share Files and Printers between Windows 7 and XP - How-To Geek
  16. loop, You just have to wait a bit and it will come up. I just flew your trip from KDVT to KGEU and performed the T&G at Glendale. As I climbed out on upwind after the T&G, I had a single option to "Request Full Stop Landing"... but as I started turning crosswind, the ATC window changed and I now had four options, including "Cancel Landing Intentions": Back at KDVT, I got a landing clearance (plus a go-around) from the Deer Valley tower.
  17. loop, As you climb out on upwind after your T&G, you should have an ATC option to cancel your landing intentions. That will do it.
  18. Jim, If you want to take it to another level, try combatpilotseries.com (aka CP). CP is an addon for FSX that's advertised as a realistic multiplayer air combat program. The primary and advanced flight training missions are very well done, and they will absolutely make you a better pilot. You can download the program and go through primary training for free. Primary takes you through T-6B familiarization and exercises in maintaining airspeed while changing altitude, maintaining altitude while changing airspeed, changing altitude and airspeed while turning to a given heading, tracking radials, VFR and IFR navigation and approaches, formation flying in daytime and at night, and performing a standard overhead approach. The T-6B, T-38C, and T-45C that are used in primary and advanced training were developed by A2A Simulations under contract, and they are really good. Even if you call it quits at the end of primary, you will already be a more precise, capable, and confident pilot; but if you keep going through advanced training, carrier qualifications, fighter lead-in, and beyond, you'll get even better. A few warnings: 1. When the CP program is installed, it changes some of the settings in your FSX.cfg file. If you have tuned your FSX.cfg and like it the way it is, you will want to back it up before installing the program. 2. Some of the missions contain minor errors. If you are of the sort that would get angry and go berserk when the instructor pilot tells you to tune to a VOR that doesn't exist (as happens in the primary graduation mission) instead of just working it out and enjoying the challenge, you might want to pass. (Hint: When you are instructed to turn south and tune to the Hurlburt VOR after having flown direct to CEW, just leave your nav radio tuned to CEW and track the 161 degree radial to 17.3 DME.) 3. CP is a work in progress, and there are stages that are still under development. FYI, I'm not associated with the CP developers in any way... just a happy and enthusiastic user. Burger
  19. Hi, 1Wolf... I recognize you from CPS, and I most certainly recognize that approach chart! :smile: A hold point frequently doubles as a turnaround location, in which case a procedure turn is redundant and unnecessary. Depending upon the hold orientation and your inbound heading, one of the following three hold entries will be appropriate: direct, teardrop, and parallel. Correct hold entry is tested on the instrument written and practical tests. The best (by far) explanation I've ever seen for it is on this web site: http://www.bruceair.com/ In the menu at the top of the page, click on "Pilot Goodies" then scroll down to "Visualizing Holding Pattern Entries". It's clean, simple, and it works! See you in the CPS skies, Burger
  20. vybhav, 1. Go to your main FSX folder and copy "FS9.exe". This is the file that SCM2004 needs to see in order to function in FSX. 2. Go to C:\ProgramData\Microsoft\FSX. That's where the FSX scenery.cfg file resides. (FYI... there are scenery.cfg files in other locations as well, including the main FSX folder, but they are not used.) 3. Paste "FS9.exe" into that folder. Open SCM2004, go to settings, and point it to C:\ProgramData\Microsoft\FSX. Ken
  21. There is no such thing as an "avionical engineer". I'm assuming you mean an "avionics engineer", which is a misnomer in itself since the term "engineer" is customarily assigned to professionals who have been licensed by virtue of their education, experience, and a demonstration of relevant knowledge. This includes licensed electrical, mechanical, civil, and structural engineers, among others. There is no such thing as a licensed "avionics engineer", but there is an FCC "licensed avionics technician". That said, my personal preference (based on my experience with a whole slew of inferior flight sim addons plus a precious few really great ones) is for an FDE developed by an experienced RW pilot. Ken
  22. Loading isn't an issue. See the attached screen shot of a flight I made last night with the Scout amphibian loaded to 100 percent of capacity. After takeoff, the throttle and prop were reduced to climb power of 25 inches MP and 2500 RPM. The nose is pitched up at 12 degrees, resulting in a 66 knot climb at 400-500 fpm. Ken
  23. Hi, Wayne. The RealAir amphibious Scout is a beautiful simulation... one of my desert island choices. You're stalling it. Rotation speed for the Scout is 52 knots with flaps up, and 46 knots with two notches of flaps. That's when you start pulling back on the stick, but it is not your desired climb speed. Best rate of climb, Vy, is 66 knots. That's where you should peg your airspeed after cleaning up the airplane. Best, Ken
  24. Milviz, FYI... I took your T-38 up last evening and listened for dropouts at gear extension, gear retraction, flap extension, flap retraction, and all was well. Accu-feel on with default settings. I don't doubt that what you say is true, but I'm experiencing no anomalies on my system. I really enjoy what Accu-feel adds to the T-38, especially during taxi and canopy open/close, and I love flying your airplane... it's a real winner! Best, Ken
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