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Jive1

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Everything posted by Jive1

  1. Hey! More information.... When I start FS9, even now after having uninstallef that LOWW scenery, and I start at LOWW active runway, the aircraft is positioned at N89* 30.00' E0* 9.99' +100000 right in the Atlantic ocean. The position indication N89* 30.00' E0* 9.99' +100000 is given in the little window which should normally show the selected location... Greetz Jive1 - Belgium
  2. Hey! I have new information.... Up to now after installing Fly Tampa LOWW, I tried, as a first action, to posistion my aircraft at some place at LOWW, without succes, and even thereafter I could not place my aircraft at some place away from the active runway, and that was so at any airport. Now... First I removed the LOWW scenery, and I noticed that I was now able to place my aircraft anywhere, but not in a Austrian place away from the active runway. At any airport in Austria I was only able to place my aircraft at active runway. And from that moment onwards I could even also not place my aircraft away from the active runway in none of all the airports of the world. But... As long as I did not, after restarting FS9, try to place my aircraft somewhere in Austria, at all other places in the world it was just normally as it should be possible to set my aircraft at any desired place. But not, as I said,in Austria.... Strange, indeed. But how must I explain this phenomenon, and how can I repair this error? Greetz Jive1 - Belgium
  3. Hey! Thank you for your reaction. It happens at any airport, since I installed this morning Fly-Tampa LOWW At any airport now I cannot put my aircraft at other place but active runway. Jive1 - Belgium
  4. Hey! I've never seen this before.... Since this morning, I cannot alter the starting position of my aircraft in FS9. There is only the possibility to place the aircraft at the active runway, and not one other position can be chosen to place my aircraft. What could possibly be the origin why? Jive1 - Belgium
  5. Hey! Is there a Tutorial of the Startup Procedure of the TinMouse2 B732 somewhere? Where to find? Greetz Jive1 - Belgium
  6. Thank you all for the good advises. I know F1 Heli Traffic, I've been playing with same, but there iw one big desadvantage, that one cannot make flightplans for using that system..... Pitty! Greetz Jive1 - Belgium
  7. Thank you, Leuen, It's fine now! At least the Chinook flies now as an AI helicopter. I wonder.... I've been expeimenting since several years with those stemme-air-files from Holger Sandmann. I did not know about the existence of this TRG files. What stay these characters for? Is there any explanation how and when to use this TRG-air-files? In Holger's texts there is no way talking about these types.... There is only some rather uncomplete explanation abouy when to take which one for a specific helicopter... And I was not aware neighter that this stemme air file that you advised me now was capable of making a gelicopter fly or not fly... Strange, all these new experiences now, but very interesting, and ... easier! Thank you again Leuen! Greetz Jive1 - Belgium
  8. Hey! Looking for "a" MAIW-helicopter does not help me, because I have a special set of separate Dutch textures for the bbch47.zip original, so I cannot use any other model set. I need AI airfile for that particular Boeing Chinook. The problem with the stemme-file is that I cannot find that particular air-file with the TRG extension... I'm still searching and I will inform when I will have any solution.... Greetz Jive1 - Belgium
  9. Hey! I have the Boeing Chinook bbc47.zip and I want it to use as an AI helicopter. I've tried everything possible to get it AI flying, but no luck! What can be a reason why it does not want to fly as an AI helicopter? I can see it when I use it as a normal helicopter and I manage it myself, but when at that moment I want to use it as an AI, I just don't see it... Anybody has a suggestion? Greetz Jive1
  10. Hey! One of the textures, specifically the one of theone of the prop of my aircraft was not correct. I made a copy of the prop-texture of a similar airplane, and placed it in the folder of my aairplane, and it was all right now. Thanks anyway for your advise. Regards Jive1 - Belgium
  11. Hey! How can I make that the propeller of a prop aircraft turns well and not like a square . What I mean is, that I see a square turning slowly, whereas I expect to see a speedy turning propeller..... Somebody to help me? Greetz Jive1 - Belgium
  12. Hey! I found out that these airbases that I can't see at the Antarctic must be FS2002-sceneries that are already present in the default scenery of FS2004.... When I make my own Afcads for these bases everything is OK in the FSNav-Map! Greetz Jive1 - Belgium
  13. Hey! Anytime when I add new airbases I update the database as well. So that cannot be the reason why. Greetz Jive1 - Belgium
  14. Hey! I wonder why some sceneries of Antarctic bases are not visible on the FSNavigator Map? I can see these sceneries, but cannot find them using the FSNav map.... Anybody has seen tghat too? Any explanation and any help to avoid the invisibility? Greetz Jive1
  15. Hey! I'm searching for that Rob Barendregt's Ground Handling Gauges...µ Where on the net can I go and find that stuff? Greetz Jive1 - Belgium
  16. Hey! j1o2h3n4 , This is my e-mailaddress jiv1@telenet.be ... Can you please send me the base files of the elvis B707-320.zip, because I can't find these on the internet, and you offered to send the files to somebody earlier. Please send these to me as well? Thank you. Greetz Jive1 - Belgium
  17. Hey! I'm looking for the file "elvis_b707-320.zip"... Somebody to help me find it? Greetz Jive1 - Belgium
  18. Hey! One question... I have the Belgium2012 scenery, both part1 and part2. I have a problem in placing this scenery in my FS9 scenery sequence. Where should the scenery be placed, under, above my addon sceneries, or is there something better to do. I've tried them under and also above, but nothing was seen of that "photoreal"(?) scenery. Anybody to tell me what exactly is the best position? Greetz Jive1 - Belgium One more question.... Are there various versions of this scenery? The one that I have dates from 11/05/2012 ( = date of each folder, maybe is it the download date ) with area-files dating from june 2011. I havae 2 zips, of which one with only Belgiuù part1 en another eip with Belgium Part2 and also Brussels HD. Is that a good one, or is there another version, of a later date? Greetz Jive1 - Belgium
  19. Hey! When watching AI traffic in FS9, I would like to hear ATC that tower is talking to various AI aircraft in the Flight Simulator. When I fly myself in any aircraft, I can communicate with tower by tapping predefined numbers and tower answers me in predefined sentences. Would it be possible to hear that ATC chat when just watching AI aircraft flying arond? Greetz Jive1
  20. Hey! Leuen and Mebull, My target is having an AI ship travelling from place A to place B, and, according to what the flightplan says, to let it travel back, OR, and this is important, OR, to let it travel to another place C, if the flightplan says so. So I need a separate afcad for each individual place, and both at the start place and at the arrival place a single taxi path between the parking spot and the runway. In between both startt and arrival ports there could or should be some waypoints whereto the ship can be sent by the flightplan. So, I don't need a turn to come back, I only need an afcad wherefrom the AI ship can leave, and possibly in a later stadium also return to and arrive, just leaving in a direction that is given by the flightplan, eighter to a waypoint or to another terminal port. I understand very well that I need different afcads with different ICAOs, even when the two ports are far away from eachoter, the waypoints need as well a separate afcad with its own ICAO. A lot of tweaking is necessary, but is not impossible, and a good solution coming thereout is still possible. Up to now nothing says that it is impossible. So, I started all kinds of unusual afcadconstructions for permitting an AI ship to start at a parking spot, go via taxiway over the runway and leave that afcad towards a direction which is determined by the flightplan... And in all these my tests it appeared to be "the" problem on how to make the ship leaving the afcad at a by the flijghtplan given destination, because up to now in all my tests the ship makes an almost 180° return, to the opposite direction as where I want it to go... And that is my present first problem to be solved. See more at http://www.fsdeveloper.com/forum/threads/ai-ships-for-long-distance.430510/ Greetz Jive1 - Belgium
  21. Hey! GeyerH I'm still finding out how I can let the AI-ship start and travel in the correct direction... Greetz Jive1 - Belgium
  22. I'm sorry, Mebull, I'm affraid that I cannot send a ship away using an afcad where runway and parking spot force the ship to make a 360° tour, daparting and arriving at the same port. What I want is that the ship really "leaves" a port, and arrivés somewhere at another place, determined by a so called flightplan. Not from A to B and back, but from A to, possibly B, but also possibly C or D or whatever place ... I don't think that I can obtain that with an afcad like yours where runway and parking spot are in eachother's neigbourhood. They should be away from eachother I think..... See more at http://www.fsdeveloper.com/forum/threads/ai-ships-for-long-distance.430510/ where I started a discussion on same subject. Thanks anyway for your help! Greetz Jive1
  23. Hey! I'm still testing an same project. My main problem is ... How to make an AI boat that, comes from it's parking area and enters the runway, really take off from that runway? Is there anydody who knows that? Greetz Jive1 - Belgium
  24. Thank you, Mebull, Indeed, Bernard helped me to modify the aircraft.cfg, and the SS Norway travels fine now on the apron paths. But I'm still experimenting to get the AI ship to a longer distance. It travels fine now from the "parking area" to the "runway", even at a distance of approx 100 nm, but I want to get it now further, till even a distance of thousends of nmiles if possible, steared via a regular TTools flightplan. It takes much time to me to do tests.... I hope soon to breng my results. Greetz Jive1 - Belgium Hey! Mebull, Flightsim. com does not react when I look for ai_lefra.zip, nor when I just type the link that you gave me.... Should I look in the regular files library or else? Greetz Jive1 - Belgium Hey! Mistake of mine.... I got it now! Thanks for your help! Greetz Jive1 - Belgium
  25. My email-address is jiv1@telenet.be Greetz Jive1 - Belgium
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