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JonBuck

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Posts posted by JonBuck


  1. Thanks for the response, John.  I've tried everything I can think of and all the tips from other simmers, even re-installed Windows 10 thinking it may have been somehow corrupted...but all to no avail.   Fortunately this doesn't effect the operation of FS9 sim aircraft. I just can not add or change the F10 checklists or remarks. I'll have to live with it and maybe somewhere down the line I will discover what is causing FS9 to lock itself up. 

    In the meantime...thanks for the tip.   JonB   😉


  2. All of a sudden, I find that everything in my FS 2004 is locked in "Read-Only" mode. I go through the steps to "uncheck" and apply, but when I click on OK...it jumps back into read-only.   I can't seem to get it to turn the read-only mode off!!!    

    Has anybody encountered this situation and solved it?

    This is really frustrating to say the least!!   

    Could there be something outside FS9 controlling it???

    JonB   😟


  3. Need some tech help.

    Had to do an image restore because my Win 10 became corrupt. Everything seemed to work well before but now I have 2 problems I can’t figure out: one with your GNS 430/530 program and one with your VR ForeFlight add-on.  You fixed my HyperGauge problem a while back and it hasn’t returned, but it’s odd that  everything else worked normally then but now they don’t.   

    1.       The GNS 530 doesn’t work when I attempt a GPS approach, e.g. doesn’t shift to VLOC upon passing the IF point and the glidescope does not move. Localizer indicator functions normally, though.   The ILS approach functions normally, though..both the localizer and glidescope indicators work OK.

    2.         Can’t get a VR image over to my iPad Foreflight.  It worked before the image restore but now…ForeFlight can’t see the VR “device”. Both the computer and iPad are using the same wifi source.  

    Wondering  if Win 10 is causing these or perhaps something in FSX is the culprit.  I can’t tell.

    PS. FSUPIC is installed. Is it required? 

    Could I ask you folks to take a remote look-see ?

    JonB

    <removed email, don't post emails in public forums>


  4. Thanks David. I just read through the "Static Aircraft Tutorial" which Jim recommended (fs9stat.zip) and found it extremely helpful. One of the best-written tutorials I have come across. Easy to follow for a new guy because everything makes sense. I plan to follow his steps and see if that cures my problem.If not I'll be sure to come to you for advice. It won't be the first time you have helped me to understand how something works. Thanks for the offer!Jon B ;-)


  5. Thanks for the response Jim. Yes, I'm writing specific flightplans for them and then compiling them with the Traffic Tools program. Haven't used them as substitutes for default acft yet, but had planned to replace some jetliners with propliners later on. The ones I'm working with are primarily prop planes from the WWII period. The add-on T-6 trainer worked perfectly as a primary and as an AI (except that it refused to do T&Gs and just took off into the sunset). That's one success. I can select an add-on B-17 and fly it, but when I try to use it as an AI, it just wouldn't show on the ramp. Another B-17 and a B-26 which were downloaded from Avsim as AI files wouldn't show either. I can't see where anything is missing from their aircraft .cfg file...everything looks the same to me as those acft which function normally as AI. However, I notice that they don't show up in the list of selectable aircraft. Are strictly AI aircraft supposed to appear under Aircraft Selection? Since you can't fly 'em and they're just AI acft, it doesn't make sense to me that they would. I finally understand the GMT 'thing' now, and on the airport ramp I'm using, there are a great variety of parking spot sizes available some with huge dimentions, much more than a B-17 would need. I've been through many of the threads about flight plans in this learning process but missed the message which you refer to about setting the time to zero. I did see a couple of mentions that leaving the time at zero would turn them into static displays though, and that's why I used the zero time. What should the time be set to, instead, for static display? I appreciate your response Jim. I'm somewhat new to the FS and in the middle of a couple of learning curves so any help you can offer to get me through this problem would be greatly appreciated! Jon B PS: ( A couple of hours later) Oops...I just took another shot at including the AI download B-17 and the AI download B-26. I made sure both had Mil_Combat specified under parking types. Don't know if that had anything to do with it, but the B-17 showed up on the Hamilton Field ramp as it was supposed to. The B-26 is still missing. So...it's a puzzlement. Gotta be something I'm missing or something I'm doing wrong! It could just be something with that particular ramp configuration so I'll try doing the same acft at another airport. I've been a Train Sim nut for several years. It's a complicated program, but this FS is confusing to me!Jon


  6. I'm having a frustrating problem setting up traffic because some of my aircraft (default and add-ons alike) will fly normally as the prime aircraft, but refuse to show when I use them as AI traffic. I have more than adequate ramp parking slots available but they just don't show up on the ramp even when I set the flightplan hours to zero so they would be static. Not all, mind you, but quite a few do this, even one I have downloaded as specific AI files. Puzzeling! Is there a code missing somewhere or someting that tells an aircraft not to operate as AI, but to function normally otherwise? Any slider setting or something like that I can check? It's really limiting the number of aircraft I can use for AI traffic or just filling out a ramp without moving. Anybody experience this?Jon B :-hmmm


  7. Hi Victor...yes there was a Readme, but all it said was download and expand and all will be done automatically. Not much help. Oops!!!! I just tried a delete and reinstall, and all came up as it should. Guess I spoke in haste. It just didn't install properly...that was the cause. I'm glad because the details are exquisite, it handles rather well, and I know I'll never get to fly one any other way! Thanks for the response. Jon :-wave


  8. I just downloaded AlphaSim's T-6. All seems to be normal as far as installing goes, except for one annoying glitch: the instrument panel has empty holes in it...no gauges. I'm still pretty new at this, so perhaps I didn't get everything right afterall. Question: Where are the gauges supposed to go? I copied the cabinet file to the acft's panel folder, but no gauges. Also copied all the bitmap files from the cabinet file to the three panel folders, but still no gauges. Is that where they are supposed to go? What am I doing wrong? If you have AlphaSim's T-6 and all the gauges are there, I'd appreciate it if you would tell me how you did it, as I must be missing someting!! :-zhelp Jon


  9. Thanks for the response David.I follow you through the part of saving to a new name. Made up a 'Test' scenery file with one tree added to my home airport. I.S. saved it to the Addon senery/ scenery subfolder as you said it would.Do you move it out of this folder somewhere, or do these kind of senery files remain in the Addon Scenery/scenery folder?Next, I opened FS, went to Settingsscenery. Can't see the file listed anwhere in the scenery library. Addon Scenery is there of course,and checked. So how do I 'activate' my 'test' bgl file? Regret having to ask such elementary questions, but the I.S. instructions arn't clear about this and I haven't stunbled upon the answer on my own yet. Must be missing something or perhaps making it more complicated in my mind than it is in reality.How does FS relate addon scenery bgl files to the basic (default) airport so the added trees, bldgs, etc show up when you select the airport? You mentioned that you create lots of scenery addon files for your airports for simplicity and ease of handling when you want/need to make changes. Sounds sensible. I think I should consider doing the same thing as I would like to add details to my local airports. Would you mind telling me how you have your FS files organized. Would be interested to know. Thanks again for the support and help. I'm learnig, but it's kinda slow on my part. JonB


  10. What does this error message mean? "The FolderC;Program.....(FS2004)AddonSceneryscenery is not an active folder. With the current setting, Flight Simulator does not use scenery files from this folder. Are you sure to open a scenery file from this folder? "Just what is an 'active' folder, and what does current folder mean?Am trying to learn how to put scenery items onto an airport using Instant Scenery and when I try to Select an airport BGL file from the addonSceneryscenery folder, I get this 'no-can-do' mesage. Does it have anything to do with the fact that when I open FS and start a new flight, none of trees or bldgs I put on the airport with IS, show up? I'm really getting frustrated about now!! JonB


  11. Thanks Reggie: Sounds like it's way over my head right now : I'm just starting out learning how to do things in 2004. Believe I'd better stick to whatever add-ons are available. But...I can't even figure out how to place a tree on my home airport and have it appear when I open FS and select the airport. I can place the tree using Instant Scenery/Add Object, but I don't get the procedure to save it. Should be simple, but I don't get it...must be missing a simple step or something. Really frustrating.!!! :-(I find the tutorials short on step-by-step details. Still a lot of questions for this newbie to find answers to. Thanks for your advice. JonB


  12. There are a couple of hangar buildings at my default airport that I would like to use in adding scenery to another airport. They are a perfect match for the other airport. Can't see them listed or in thumbnail form when I use Instant Scenery and check off the Default and Add-On boxes to view objects. I open IS in the airport with the hangars in question, but can't see any of them. QUESTION: where are these "came with the program" structure/objects hiding? Can I get to them and add them to another airport? If so, how do I do that? Is it even possible, or am I limited to using add-on objects to flesh out the airport structures?? JonBAnother :-newbie


  13. I'm a newbie learning how to work with scenery in FS2004. Am used to adding and deleting scenery objects in MS Train Sim, but the Flight Sim is quite different. I'm trying to add something to my home base airport as it came with the basic MSFS using the Instant Scenery addon program. But,I must be doing something wrong, or have missed a step or just don't understand how to work wth IS. Here's where I get stuck in the process of adding an object:I can pick out an object that I want to add to an airport,(tree or bldg from the RWY 12 collection of objects downlowded and installed succesfully a couple of days ago) and move it to where I want it to be. Then I click on "Add Object" and it asks me if I want to add this object to such and such a scenery library. Here's where I run into a wall. I thought it would ask me if I would like to add the object to the airport I'm working on. Nope! So I turn back to the IS tutorial which says since I'm adding for the first time I have to enter the name of a scenery file I want to add the object to. I have no idea what that should be. Guess I don't understand the concept of scenery libraries and active files for a start. If I go ahead and click 'yes' anyway on the scenery library name that shows up in the window, I end up with a 'no can do' message and something else about IS can only add or delete objects from sceneries which have been created by IS. Well, Now I'm really confused. What does that mean? I'm definately missing something in this process! I've now got a tree just sitting there blinking at me and no clue of where to turn! I can't even get rid of the tree!! Frustration is running rampant about now!Can anyone shed some light on this mess and perhaps guide me through the proper steps from the "click on Add Object button"? I could definately use one of those "EASY" buttons from Staples right now!JonB :-hmmm


  14. Thanks for the responses gents. What I was looking to do is add a few static (parked) acft around the ramp for pure viewing pleasure. A couple of AI acft moving around, yes, but parked acft here and there too. Aircraft which are just empty shells using a min. of memory; designed to be placed into a scene like any other bldg. or tree object. Maybe I'll just have to use AI acft and have 'em sit there. I don't want all of them moving around. JonB


  15. Thanks for the response. Glad to hear that it's possible. I'll have to try it when I get more familiar and comfortable with FS. I'm still very new and just feeling my way around. How did you set the AI acft up? If you set this up for a flight in uncontrolled airspace can you avoid interference from ATC? How close can you actually get? I wasn't figuring on duplicating the Blue Angels super-tight formation style, but off the wing and within reasonably close proximity would do. Say 2-3 acft separation distance. Possible? Were the Connies in Vic, echelon or in-trail? How did you do that? I'd love to see five of them in an AI formation flyby. Wonder if it is possible? Does it make any difference if you are using a slow Stearman or F-15? Jon B


  16. Where can I find stationary aircraft to park on ramps? What kind of acft are required for static parking and where can I find them? What do I do with them when I find 'em? Add them to a library like a building or vehicle object? And add them to the scenery with EZ Scenery or Instant Scenery like any other static object? Do they eat up memory and slow the FPS rate? Sorry to be asking such basic questions, but I just haven't hit the right spot in my search to get the answers on my own. Would appreciate some help! Is there a tutorial somewhere which explains how to do this? Jon B

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