guenseli

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  1. guenseli gave reputation to ScotFlieger in Prepar3D 4.2, FSLabs A320X and LINDA 3.0.5   
    For those users thinking of upgrading to P3D v4.2 I can confirm that LINDA 3.0.5 works fine with it provided you revert FSUIPC5 back to v5.122. 
    The latest FSLABS A320X v231 (requires P3Dv4.2) also works as before with the latest LINDA beta module.
  2. guenseli received reputation from ScotFlieger in Request help for FSLabs Tiller Pedal Pos showing on MCP   
    Hello Stefan,
     
    I have made a function for you, which you can insert into the original actions.lua
    The info will appear on the left side on the display (not in the middle where the weather currently is)
    However I do not know if you have an MCP airbus style and if so, if it will work then. I have tested it with my MCP II Boeing style. Drop me a note if it does not work.
     
    Insert this function into the actions.lua:
    function VC_PEDAL_DISC_CPT_show ()     PdlPos = ipc.readLvar("VC_PEDAL_DISC_CPT")     if PdlPos == 0  then PdlPosTxt = "--"     elseif PdlPos > 0  then PdlPosTxt = "on"     end     com.write(dev, "A/TPd", 8)     com.write(dev, "F/D" .. PdlPosTxt , 8) end and insert this line under the Timer function:
        VC_PEDAL_DISC_CPT_show ()  
    Should look like this then:
    function Timer ()     VC_PEDAL_DISC_CPT_show ()  
    As I said, if you prefer an other solution, let me know.
    Note: this is just a solution for you. The public release for the FSLabs module will be unchanched. maybe we add this at a later stage
     
    Viel Spaß,
    Günter
  3. guenseli received reputation from B777ER in FSL for V4.2 Tomorrow   
     
    Damned, glad you remind me about this ... but bad timing for that update

  4. guenseli received reputation from ThomasAH in Still love WAMA!   

     
    WAMA is simply one of the best tools out there. Just wanted to say thanks (again!)
    I have transfered (manually) my airliners from Europe and even from USA to EDDP over the last weeks to make this nice picture, what is of course just possible with WAMA. Was always a joy to land with the next plane in EDDP and see all the others parked there.
  5. guenseli received reputation from ThomasAH in Still love WAMA!   

     
    WAMA is simply one of the best tools out there. Just wanted to say thanks (again!)
    I have transfered (manually) my airliners from Europe and even from USA to EDDP over the last weeks to make this nice picture, what is of course just possible with WAMA. Was always a joy to land with the next plane in EDDP and see all the others parked there.
  6. guenseli received reputation from anthonyg96 in Tutorial: how to install a module!   
    Hello,
     
    in this little tutorial we try to explain how to install a LINDA module.
    (not all steps are 100% valid for older modules. But the main handling remains the same)
    This tutorial IS NOT about installation of LINDA. That means at this step, LINDA and FSUIPC etc. is already installed, tested and running!
     
     
    1) Download
    First step is to download the files. We provide DropBox links, which will lead to the DropBox site with further download instructions.
    The files you download are ZIP or RAR Archives. You need one of the countless (freeware) tools to unpack them or WIN10 has one built in.
     
     
    2) Folder structure
    Inside the archives you find to following folder structure:

     
     
    3) Installation:
    It is not a real installation, just copy.
    Copy all stuff inside the top folder (folders linda and linda-cfg) simply into your modules folder (the Modules folder is found inside your main FSX/P3D installation)
    If you install a module the first time, there should nothing be overwritten.
     
    If you update a module, you could overwrite, but make a backup before!!! Best habit is before making any changes to backup the complete modules folder!
     
     
    4) MCP Combo default assignments
    If you are an owner of a MCP Combo, especially a MCP Combo II, LINDA uses pre-defined cfg files.
    Inside the linda-cfg folder you will find 3 config-mcp(X).default files. If you have a MCP Combo but no assigments, LINDA will use the matching config-mcp file and will rename it. No action needed from your side.
    If there is an assignment already, LINDA will not overwrite.
     
    Technical background:
    most modules are created by Andrew or Guenter. We do not use the older MCP Combos (I), and mostly (especially Guenter only) the MCP Combo II Boeing style. Therefore we could not provide full compatibility to other Combo models or styles. However LINDA is cabable to transfer the assignments, so you could use e.g. Guenters MCP Combo Boeing assignments also for Airbus or MCP Combo I. But they do probably not match 100% as they should.
    An other point is, that these MCP Combo assignments are just our personal favorites. They do probably change from time to time. So, using our provided Combo default cfgs, will change your personal assignments. Thats why there should be a backup. It is no problem to test our assignments and then copy back your old assignments if you don't like them.
     
     
    5) Thats it!
    Sounds complicated, but it is a very basic tutorial, which covers hopefully all beginners questions.
    Installing a module should always be done with Sim and LINDA not running.
     
    Have fun!
     
     
  7. guenseli received reputation from ScotFlieger in VRInsight FCU Combo and LINDA   
    Hello Andrew, Hello Erwin,
     
    I have read the entire thread here and my personal conclusion is, that there is a problem with COM ports and the communication.
    What OS do you use, Erwin? Win10 or Win7/8?
     
    Many, many years ago when I got my first MCP Combo I remember that I have had also big troubles with the COM port story. However, of course, I can't say what was the solution.
     
    If you both stuck here in the end and do not have any solution, I would highly recommend to consider a complete re-installation of the OS! (But do not hit me if it isn't working also afterwards, we talk about computers here  )
    That will probably solve the COM port mess. 
    Can't promise it will work in the end, but that will be my personal next logical step.
     
    Good luck!
     
  8. guenseli received reputation from ram123 in Diy game controller   
    Hello,
     
    the important note is: "A Teensy(or arduino that supports HID)"
    As long as the device is recognized by FSUIPC, it will work with LINDA also. FSUIPC recognizes all HID devices.
     
    Another tip:
    I started several years ago very similar with a small switch panel. I can recommend you, to start a little bigger, you will soon be in the need to have more knobs 
    Maybe you will consider this USB platine:
    http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=205&zenid=c55741e438b21f3f797b05e2856e1675
  9. guenseli received reputation from ScotFlieger in Diy game controller   
     
    have a look:
     

     
    this is driven by a BBI-32 and a Bodnar BU0836X (I had the BU0836X first, several years before - the BBI-32 wasn't released there. Today I would just use two BBI-32)
     
    The metal plate where the switches are in was made by a friend which was able to laser cut the wholes. But in principle it is doable manually also, just more work. The labels are simply printed with my home printer. The switches are nothing special, in germany we have "Conrad" which sells countless electronic articles.
     
    The layout is something you should well consider before (however you will make several attempts till they fit your needs over the years. My target was to cover as many aircraft types as possible: single props, warbirds up to 4 engine jets or 4 engine props.
    Beside this I have a Saitek Switch Panel and a MCP Combo II, Joystick (Warthog Hotas) and Throttle Quadrant. (and Rudder of course)
     
    Happy building!
  10. guenseli received reputation from ScotFlieger in Diy game controller   
     
    have a look:
     

     
    this is driven by a BBI-32 and a Bodnar BU0836X (I had the BU0836X first, several years before - the BBI-32 wasn't released there. Today I would just use two BBI-32)
     
    The metal plate where the switches are in was made by a friend which was able to laser cut the wholes. But in principle it is doable manually also, just more work. The labels are simply printed with my home printer. The switches are nothing special, in germany we have "Conrad" which sells countless electronic articles.
     
    The layout is something you should well consider before (however you will make several attempts till they fit your needs over the years. My target was to cover as many aircraft types as possible: single props, warbirds up to 4 engine jets or 4 engine props.
    Beside this I have a Saitek Switch Panel and a MCP Combo II, Joystick (Warthog Hotas) and Throttle Quadrant. (and Rudder of course)
     
    Happy building!
  11. guenseli received reputation from Rafal in Just installed KB4056892 and lost about 25% of my performance...or did I...?   
    Richard,
     
    EDDT from Aerosoft is indeed a big framehog.
     
    Don't knwo what they have done, but looking to the houses in the Southeast area of the airport brings frames down. It is not about stutters, but frames go down in certain sight angles.
    You have them also in sight when approaching 27.
     
    Have you tried, after loading a new flight, to "turn" your head 360°?
    Since P3D v4(.1?) that brings back normaly your frames if you do this when starting a flight.
     
     
  12. guenseli gave reputation to J van E in REX Sky Force - Cloud Model Sync Explanation   
    I know you don't want to discuss SF anymore with me but you are simply wrong here. There is no set of 8. Why do you keep on saying that. Reed said this about those 8 pictures: "What you see in the interface is just a highlight but not ALL." So there are even MORE kinds of clouds within one set!!!
    Secondly, it is not syncing the texture, it is simpy USING it, which is the exact same situation as it was before. Reed clearly says the models READ the sheets. Just like it has always been the case. Nothing has changed in that regard. When the word sync is used it is meant to say that new files are added on the fly to the sim. The structures are being synced, just as with ASCA cloud and sky textures are being synced. In SF the cloud textures are not being synced, they are used/read just as before. Saying the textures are synced is fooling people into believing it is the same process as in ASCA. It is not.
    Yes. you DO! I seriously can't believe you are saying this! NOTHING has changed in this regard compared to REX Direct and previous versions! You have to MANUALLY pick and INSTALL a set and ONLY that set will be used in the sim.
    I have to agree here. I BOUGHT SF but now I am still not 'allowed' to talk about what's wrong with it? Seriously? Does having bought something mean that I have to like it, have to praise and have to stop saying what's wrong with it or ask how it actually works? Come on, that would be really silly.
     
    I am not saying I hate SF! I will keep on using! My skies look better, more immersive, etc.! I am not bashing SF! I am just pointing we have been misinformed and no one can deny that. EVERYONE thought that SF was injecting cloud textures on the fly and now we find out this is not the case everyone suddenly says 'O, what the heck, I don't care' while yesterday this was THE FEATURE everyone loved about SF. I simply don't understand that.
    I totally agree that in the end it's all about the quality of what we see and if it looks good, it's great, but if there is something wrong with it or if we have been misinformed there is nothing wrong with simply saying this.
    What surprises me the most is that it is clear that what everyone was praising about SF, cloud textures being injected into the sim automically without the need of manually picking and installing sets, turns out to not be the case, everyone suddenly doesn't care about that feature anymore. But well.
  13. guenseli gave reputation to PhilJ in LINDA & Chaseplane   
    Thanks, that was it.
    For some reason I had a hatch switch set up in FSUIPC, removed that and everything is working fine.
  14. guenseli received reputation from ErichB in Conclusion on REX Sky Force after a day of testing.   
    I have read now over and over, but haven't got the answer right now about this product.
     
    It seems the common sense now is, that the SF weather engine isn't very good. Ok.
     
    But what is now about the dynamically injection in use with ASP4?
    I fear, many people haven't even understood how ASP4 and ASCA work with dynamic textures - at least what I see from the screenshots.
     
    So, the question is:
    Does SF3D work dynamically in the same way like ASCA or does it just inject one weather texture set?
    If someone is 100% sure that it also works like ASCA in Global Automatic or Full Dynamic mode, then please provide or point me to some screenshots or videos, please.
    many thanks
     
  15. guenseli received reputation from ckyliu in GSX vehicles sounds like cessna airplanes?   
    I don't know if it's the same answer:
     
     
     
    But it works!
    The answer is something I copied from a forum. I'm sorry that I can't give credits as I do not know where I have it from.
  16. guenseli gave reputation to GSalden in REX Sky Force Very First look   
    When ASP4 / ASCA came out their models looked a bit like that too.
    Now , after several updates they look very good.
    Imho REX has been focussing too long on textures.  They released one package after the other , confusing their customers.
    As far as I can see it they are 3 steps behind HiFiSim. They are very nice people , doing their best , but .....
  17. guenseli received reputation from ErichB in Conclusion on REX Sky Force after a day of testing.   
    I have read now over and over, but haven't got the answer right now about this product.
     
    It seems the common sense now is, that the SF weather engine isn't very good. Ok.
     
    But what is now about the dynamically injection in use with ASP4?
    I fear, many people haven't even understood how ASP4 and ASCA work with dynamic textures - at least what I see from the screenshots.
     
    So, the question is:
    Does SF3D work dynamically in the same way like ASCA or does it just inject one weather texture set?
    If someone is 100% sure that it also works like ASCA in Global Automatic or Full Dynamic mode, then please provide or point me to some screenshots or videos, please.
    many thanks
     
  18. guenseli received reputation from ErichB in Conclusion on REX Sky Force after a day of testing.   
    I have read now over and over, but haven't got the answer right now about this product.
     
    It seems the common sense now is, that the SF weather engine isn't very good. Ok.
     
    But what is now about the dynamically injection in use with ASP4?
    I fear, many people haven't even understood how ASP4 and ASCA work with dynamic textures - at least what I see from the screenshots.
     
    So, the question is:
    Does SF3D work dynamically in the same way like ASCA or does it just inject one weather texture set?
    If someone is 100% sure that it also works like ASCA in Global Automatic or Full Dynamic mode, then please provide or point me to some screenshots or videos, please.
    many thanks
     
  19. guenseli gave reputation to exeodus in Conclusion on REX Sky Force after a day of testing.   
    Let us know when you can do any of this with Sky Force.   I have seen different streamers, as well as Youtube videos, and nobody has seen anything close to what these pictures are showing.  I have purchased many Rex products in the past (Overdrive, Texture Direct with Soft Clouds, Airports HD), but your response came off to me as very arrogant.  Users have come to this thread to get relevant information on the performance of this product for a potential purchase, and all you contributed was a copy and pasted sales pitch.  Your response has already made up my mind, and I will spend my hard earned money with another developer.
  20. guenseli gave reputation to kingm56 in REX Sky Force Very First look   
    Sir, there's nothing clear about your message or advertising methodologies, which have been heavily scrutinized over the last few days. Perhaps you should review your own site before chastising those critiquing your product.  Here's what your site states:
    "Integrated within Sky Force 3D is a powerful and robust weather engine (used bold font on your website) that takes full advantage of all the new features to give the best experience of our new weather system. The IWX (Intelligent Weather) Engine focuses on two simple, but powerful things: Accurate Data and Accurate Experience, which sets the bar when it comes to data and experience in ONE integrated system."
    My questions are the following:  If your weather engine is as "powerful" as you tout, why is there is a need to use another engine?  Upon reading this description, do you really think its unreasonable for customers to believe we're getting the most accurate weather engine on the market? Does this sound like the weather engine isn't a "core" element of this product? Does it sound like you're advocating for the use of different weather engines?  Moreover, you state REX set the "bar when it comes to Accurate Data and Accurate Experience"  However, it appears the weather injected fails to correlate with reported METARs.  Concerning the latter claim (Accurate Experience), how does the abrupt climate changes correlate with this feature?  In all your hype, where do you mention SDK/simconnect limitations? Reviewing your advertisement page, I see phrases like "BREAKS THIS BARRIER," overcomes "constraints of the simulator SDK." In fact, here's a direct quote: "Even with costly similar (italicized on your website) aftermarket products installed, weather systems severely lack due to the constraints of the simulator SDK. SKY FORCE 3D BREAKS THIS BARRIER." I'm sorry, how are you making it clear that SF3D's weather engine is not a core feature of SkyForce 3D again? 
    Now we get the following explanation:
    "The abrupt updates are because we are using the standard simconnect process.  No way to smooth out without hooking the system memory.  We are working on Weather Force which will provide us a means to do much more.  It is not ready though so it will be coming later."
    So, we have to buy another product to ensure this "revolutionary" product works as advertised on YOUR webpage?  Where was that stated clearly, prior to release?  BTW, the requiremnt to buy a new application adds to the aggregate SF3D cost, which nullifies the assertion quoted above (e.g. your product is better and cheaper than competing products). 
    I'll close by saying I think SF3D is a solid, but hardly a "revolutionary" product that "breaks the barrier."  In short, like almost every other REX product, it doesn't live up the advertisement hyperbole littered throughout the manual and/or website.  To that point, I would not 'attack' (did someone really tell a poster 'good luck with their own weather engine') the overwhelming critical comments within this thread, as they're based on REX's performance to date (obviously doesn't apply to your textures, which are second to none).  I know my comments seem overly critical; however, I think they're justified based on the claims made regarding SF3D capabilities, coupled with my past experiences with REX products (e.g Latitude, WORLDWIDE AIRPORTS HD and Overdrive).  IMO, these product also failed to live up to the hype you helped generate.  To be fair, I'm only one customer; I know you have plenty of die-hard customers that love your work.  Therefore, speaking for myself only, you have some work to do earn my dollar back; then again, you could also 'wish me good luck on creating my own weather engine.'  Nevertheless, I wouldn't dismiss these critiques...
     
     

     
  21. guenseli received reputation from scottb613 in REX Skyforce manual available/release imminent   
    Absolutely +1
  22. guenseli received reputation from scottb613 in REX Skyforce manual available/release imminent   
    Absolutely +1
  23. guenseli received reputation from jazzmanPL in Interesting post from RSR   
    If they speak about MAX, they go for an AN-225 thats for sure 

  24. guenseli gave reputation to Glynn in Rex present Skyforce.   
    REX have never managed to release a weather engine to compete with Hifi Sims products, and this is with over a decades worth of trying, trust me I have bought all of them.
    Why would this one suddenly be any different ?
  25. guenseli gave reputation to pmb in Rex present Skyforce.   
    I would take all this with a grain of salt. REX are masters of promotion and big words, and sometimes I wished they would invest a few $$$s more into development than advertising.
    ASCA+AS2016 work amazingly well. If Skyforce will be better, I'll certainly get it, but I'll sure wait for a few early reports.
    In any case, their upgrade scheme with Service Packs etc. sucks. I own REX 4 + Soft Clouds, bought separately, not installed at present, but when I reinstalled it the last time it was a nightmare to achieve integration. 
    Kind regards, Michael