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gheeD

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Posts posted by gheeD


  1. Tested the demo, on my beefy computer with hand tweaked fsx i did not like it, but sure I did see some fps improvement in situations, but that improvement was on the account of increased blurries, and that's not good. 

     

    I'm sure such dynamic tweaking can be great for those who want simple option for smooth fps without much worry of the scenery, but personally i'll just set my tweaks myself to get smooth fps thank you.

     

    But kudos for the demo, nice gesture and helped me to decide.


  2. Finland gets an awful lot of attention from XP developers.  Also the developers making sceneries there are making some of the best in all of XPX.

     

    Finnish flightsimmers are probably in heaven right now.

     

    Would be true, sadly fraction of the user base on Finnish FS forum uses xplane, most are on fsx. 8-10 years ago finnish fs addon development was blooming, there was a freeware scenery for heavy majority of the bigger airports (not that big on international scale). Since then the guys who were making those have retired from FS, due to real life stuff and the FS9 stuff was made with pretty innovative fs9 tech, which was awesome but also meant that basically none of the stuff would be able to convert to FSX. For longest time there wasn't really any new scenery for FSX, now there are a few, but not even close compared to what FS9 used to have.

     

    Now with release of XPX the guys behind truscenery (who are finnish, ofc) saw that developing for xplane was the way to go, and we have amazing quality airports for it, but very few have simmers have converted to xplane. I believe biggest reason for that is the demographic, most simmers who frequent the forum fly tubeliners and prefer realistic weather to go with that, and both of those are lacking in xplane. I've posted some pics of my flights with jardesign A320 and such, but people got their payware helsinki for FSX and NGX, AXE and ASN so they don't have much reason to switch.. But i hope they will come around to see the beauty of xplane :)


  3. So I just saw this piece of news on a tech site and instantly though of the uses it would possibly have in simulation environment, AKA one of the complaints i saw here about oculus rift is how you don't see your own hands and it wouldn't probably work too well due to that. 

     

    But what about this?

     

     

    Think of the possibilities in a flight simulation environment: See yourself sitting in the cockpit of a plane and reaching out for the buttons and interacting with them. This could possibly make such simulations entirely possible I think, granted you could program the simulator to recognize your arms from the camera and when they are close enough to the knobs turn them etc.

     

     

    Looks pretty amazing don't ya think? :smile:


  4. I would believe that your 3GB Vram is filling up quite fast with your settings, atleast it does with my 3GB GTX780. It seems the memory used number you see in settings is a "one time" reading when sim loads, and doesn't include all the textures you load into your VRAM while flying. I see you use afterburner, scrolling down the hardware monitor you can monitor your memory usage with it, and in my experience when the memory is capped while flying the result is something like what you describe. When memory is full, it can't load textures into it to be ready when they are needed, and have to swap them mid-flying which results in low fps like you have. With simheaven OSM and photoscenery, you might have to turn objects and trees almost to a minimum due to its high density in big cities. My experience is that in big cities, OSM + photoscenery kills your VRAM, even if it might not otherwise be too much of a problem. Turning down the object density one-by-one I get very little increment in fps, but once i get down enough (=enough so that the objects dont fill your VRAM 100%) i get a jump to 60 fps or so. 

     

     

    So check your VRAM usage, if it's at 100% or close to it, reduce the object density. I also have noticed that fiddling with settings might leave some stuff in the VRAM which will only clear by restarting sim, so you might not see good improvement in VRAM by turning object density down by one notch, but once restarted that setting might be much better fps-wise.


  5. I also noticed that after someone here on avsim forums said it, that the cpu load seems to often be somehow both cpu + gpu load. After reading i tried it, and sure enough often times cpu load 0.991 for example id be hoovering around 30-40% cpu load and 70+ gpu load. So i wouldn't really trust the ingame monitor for it, rather nowadays i use afterburner and windows task manager for gpu load + memory usage and cpu load on my 2nd monitor.


  6. It wasn't a dodge, but a simple statement. 

     

    Now as far as the argument goes, I don't think it's worth pursuing. There's a barebones version of the ATC that currently mainly has 1 simple mission: to control the AI aircraft around you. that's what Ben has stated, here and here.

     

    One thing X-plane does have that FSX doesn't is developers. FSX is finite in its possibilities and capability, but X-plane isn't. They keep enhancing the flying experience every patch.


  7. On a unrelated note, i just noticed on your (eaglesoft) support forum news section that you have teamed up with LES to produce addons! that is wonderful news, and i hope something great comes out of it! :smile: Saw those Citation previews on LES support forum, very promising work and im greatly awaiting that product. Like you said this collaboration hold much promise for both platforms and I simply can't wait to see what comes out of it. 


  8. Raleigh tweaks, osm data and simheaven photoscenery in bigger cities on my i7 4670k and GTX780 with 3GB memory im on the edge, 2900mb with max setting i believe and like 20-25 fps. thats with texture set to max resolution WITH compressed option ticked. Unticked no chance ever. With default scenery might be ok, but when you start running photoscenery, osm and addon airplane its just too much uncompressed. And in my experience max texture res + compressed is better than very high texture res uncompressed.

     

     

    Clouds are very hard on fps always for me, but i think skymaxx is a bit better on fps for me. I think, i have not done any tests though but it feels like it.

     

    But yes for my system GPU is the restricting factor, CPU load is 50%-70% when GPU is at 90%+.


  9. Looks like before carenado was the normal GA aircraft and their sub-branch alabeo was into bit "different" aircraft but now it seems that it has sifted to alabeo being the GA producer and carenado concentrating on the bizjets. 

     

    Alabeo: incoming C177B cardinal, C195 businessliner, PS28 Piper Sport

     

    Carenado: Incoming EMB500 Phenom 100 and Hawker 850 xp.

     

     

    But yeah i concur with the "realism-crowd" that if they can't accurately simulate the displays, navigation and flying characteristics with the bizjets then..


  10. "You give other end users of the Services a perpetual, sublicensable, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute Existing Geolocated Models, Existing Non-Geolocated Models, New Models and related content and derivative works thereof which you submit, post or display on or through, the Services." 

     

    To me that line very much gives anyone the right to use the 3d models that people upload to the 3D warehouse, which in turn is used by google maps and earth. There are quite a few topics regarding this on fsdeveloper, and the general idea looks like its not 100% clear, but looks like it is approved. To be safe people have asked the authors of the models they download and convert to FSX/X-plane. 


  11. http://sketchup.google.com/3dwarehouse/preview_tos.html

     

     

     


    Your Content in the Services

    The Services allow you to submit content, including 3D models in the SketchUp and Keyhole Markup Language (KML) formats. You retain ownership of any intellectual property rights that you hold in that content. In short, what belongs to you stays yours.

    By uploading, submitting or otherwise storing content in the Services, you agree to license certain rights to Google, Trimble and others, as described below:

    Models associated with a geolocation (e.g. 3D buildings viewable on Google Earth) submitted before [June 1, 2012] (“Existing Geolocated Models”). You give Google a perpetual, sublicensable, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute any Existing Geolocated Models and related content and derivative works thereof which you submit, post or display on or through, the Services. This license is for the sole purpose of enabling Google and its sub-licensees (including Trimble) to make available, display, distribute and promote the Services and related Google and Trimble products and services, including to provide the Existing Geolocated Models and related content to the users of such products and services.

    Models that are not associated with a geolocation (e.g. 3D models of everyday objects) submitted before [June 1, 2012] (“Existing Non-Geolocated Models”). You give Trimble a perpetual, sublicensable, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute any Existing Non-Geolocated Models and related content and derivative works thereof which you submit, post or display on or through, the Services. This license is for the sole purpose of enabling Trimble and its sub-licensees (including Google) to make available, display, distribute and promote the Services and related Google and Trimble products and services, including to provide the Existing Non-Geolocated Models and related content to the users of such products and services.

    All models submitted after [June 1, 2012] (“New Models”). You give Trimble a perpetual, sublicensable, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute any New Models and related content and derivative works thereof which you submit, post or display on or through, the Services. This license is for the sole purpose of enabling Trimble and its sub-licensees (including Google) to make available, display, distribute and promote the Services and related Google and Trimble products and services, including to provide the New Models and related content to the users of such products and services.

    Rights granted to other end users of the Services. You give other end users of the Services a perpetual, sublicensable, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute Existing Geolocated Models, Existing Non-Geolocated Models, New Models and related content and derivative works thereof which you submit, post or display on or through, the Services.

     

    These license rights continue even if you stop using the Services (for example, if a 3D model which you submitted has been incorporated into Google Earth). You can stop distributing content through 3D Warehouse at any time by using the content removal tools provided, however please note that this will not affect the license rights granted above.

    Make sure you have the necessary rights to grant these licenses for any content that you submit to the Services.

     

     

     

    To my understanding 3d warehouse objects (aka the ones displayed in google earth) are free for anyone to use.


  12. Surely these sources can be inaccurate. But they are the best source of accuracy that i can get my hands on that is automated, so you don't have to spend countless of hours to try to align the photos correctly. especially good for FS and x-plane since you have the coordinates, just put it in WED and draw the airport based on the orthophoto. 100% of the tries (few on the finnish fs forum have tried these orthophotos for fsx developing) were deadly accurate, much better than any earlier sources. I trust that the geodata in my orthophotos is good aswell.

     

    If i could use same technique in JOSM as in WED (aka just import the orthophoto with geodata attached for coordinates) i wouldn't doubt the accuracy. But with handplaced reference photos it's hard for me to trust i can get it accurately. But like you said few meters is nothing.. But i'm a perfectionist when it comes to these things  :lol:


  13. They arent MY photos, but downloaded from the finnish NLS service here http://www.maanmittauslaitos.fi/en/file_download_service in the same way as USGS service for USA i believe. So it's all in same perspective. I just draw the building areas in JOSM and set the tags after looking at streetview for reference. I tried to align the orthophoto according to the gpx data like the tip in JOSM suggests to do with aerial imagery 


  14. I have no idea. the finnish NLS data which I use for the orthophoto (they have free orthophoto available to download, pretty much like USGS for USA i believe). There is some talk on OSM forums finnish-section about the usage of the enormous amount of NLS data, but I have no clue. I believe there is/was some problems in regards to copyright of the data but looks like there is no WMS service for the NLS data, sadly. There is some small local area wms data for a national park looks like but that doesnt help sadly. 

     

    I don't mind if there's no WMS data, since this way of showing the orthophoto background layer works okay. I'll correct the buildings  ^_^

     

    edit:After further investigating looks like the correct copyright for the NLS data is added finally on 19th of december and now some people who are planning on importing the data into osm can start working on it (what data exactly? roads etc. or even buildings etc.? i have no idea) but anyways i think i still can/should continue work like i am atm so the town when approaching the airfield would look atleast a bit more real and lifelike :Smile:

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