vhaaland

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  1. vhaaland

    Lorby Live traffic question on models

    That sounds great. Think that will be a really neat addition, which makes a great difference, at least with the most common airframes in that particular area where you fly most. It should not be to much work to make a quick list for the airlines who fly most in your area.
  2. vhaaland

    Lorby Live traffic question on models

    One more question if you don't mind. Would it be possible to make the program read an additional custom user edited xml file where you could match those missing ICAO24 codes with ICAO AC type? When you choose to replace a model in the list, it could sort of remember that particular ICAO24 code for the future, accumulating your own list?
  3. vhaaland

    Lorby Live traffic question on models

    Thank you for your detailed answer and explaination. I understand then that It's only to hope that this ac type data also will be made available in the future then, and it's always the possibility for those who want to pay for the data. I will keep testing your program, and explore how this adds value to the simulation. I tried a flight from KSFO-KPHX yesterday with your program running on my secondary PC, and it was really cool to see all those ac around you knowing they are actually there in real life at the same moment. Anyways, I appreciate your efforts and thanks for sharing your FS-tools to the community. Keep ut the good work.
  4. Hi I testet your program yesterdary, and I think it is very cool and fun to watch real life AI live. I didn't know this existed. After testing a few hours, I have a question since a lot of models don't appear, but they do have model in the OpenSky Explorer: They show up as default models, and lack ICAO code, but is it possible for your program to choose fallback model on the model field in the data feed? Example from OpenSky Explorer: HB-JXM (0x4b1a26) ICAO ClassificationN/A N/A (N/A) Category DescriptionN/A ManufacturerAirbus Model A320-214 Even if the field ICAO is empty, the first four letters og the model seem to be enough to choose the right model?
  5. vhaaland

    PMDG 747-8 Engine

    I noticed this violently shaking of engines after updating to the most recent747-400 QOTS II base package. Does not have the 748 yet. It was a new loaded flight, default panel state, clear weather
  6. vhaaland

    chimneys sticking into the ground.

    I recently noticed this for the first time when I started flying in the US with OpenLC NA. Maybe there is more radio towers over there. Cant say I've noticed this in Europe before, even if they might be there also. Would be nice if they fixed it, cause it does have a negative immersion impact.
  7. vhaaland

    P3Dv4.2 Good nVidia Inspector Results!

    I have reported the behaviour, and it was a tip hoping it would help others.If it's only me who can get this behaviour, I doubt a video would change that. I think we need to wait to see if anyone else chimes in, if not, I will at least be able to enjoy this on my setup.
  8. vhaaland

    P3Dv4.2 Good nVidia Inspector Results!

    I really dont know why there is different behaviour. Many variables at play here, I guess. Maybe there is a difference with WIndows 10 versions, or the driver. I'm still on 1709 with driver 388.31 (from nov 2017). Other than this, I have no other settings I can think of which should be different. I also clean installed driver with DDU, but don't know if that would cause this. Edit: If you are on 1803, it seems the full screen optimizations i "on" by default. As I am still on 1709 I guss this option is off. What if you leave Game Mode On, and turn off full screen optimizations?
  9. vhaaland

    P3Dv4.2 Good nVidia Inspector Results!

    It would be interesting to hear how that works out. BTW I also have triple buffering and vsync enabled in P3D, and of course FPS unlimited. That's what I'm thinking too :) Edit: If your on the april 1803, you should note this (I've not tested this on 1803). Seems like there is no longer a "Full screen optimizations" switch under Game bar "on" /"off" in the user settings in 1803, but this is explained here: https://www.tenforums.com/tutorials/104080-enable-disable-fullscreen-optimizations-windows-10-a.html
  10. vhaaland

    P3Dv4.2 Good nVidia Inspector Results!

    I'm no technician. Just interested in finding out what happens behind the scenes. However, everything I have read about WDDM and Windows 10, with full screen optimizations active, is that Windows forces VSYNC on in all borderless games, normally at 60 HZ. That's why many choose to disable this, because of choppiness and lag. Why would could it not be conceivable that it enforces 30HZ vsync under certain circumstances, as when Nvidia Adaptive sync is set to 1/2 refresh rate? BTW, do you have a source that says Windows Game Bar is a FPS limiter, and where to set the limit?
  11. vhaaland

    P3Dv4.2 Good nVidia Inspector Results!

    Yes, Game Bar probably limits the FPS by forcing VSYNC 30HZ when NVCP is set to Adaptive Vsync 1/2. Adaptive vsync "works" when Game Bar is set "On". Thats the result many with 60HZ monitor wants isn't it. It's really more smooth than anything I've ever seen on my system, but lags when panning fast- It cannot be compared to 60HZ sync which is more fluid if you can maintain that FPS. Sadly my FPS normally is around 40-50 in complex areas, and then this 30HZ locked sync is really fluid compared to occational stuttering which you would get without it.
  12. vhaaland

    P3Dv4.2 Good nVidia Inspector Results!

    Correct, set in NVCP. In that case, it will have 60 FPS in both cases, meaning the Nvidia driver and WDDm is related somehow. Also meaning the Nvidia driver seems to be able to impact Windows own default vsync when playing borderless games.
  13. vhaaland

    P3Dv4.2 Good nVidia Inspector Results!

    So how do you explain the following? * Game bar on - frames capped at 30 FPS * Game bar off - frames capped at 60 FPS. Only setting changed back and forth, its reproducable, and a difference of 30 frames is not "seeing things". b )on my system I have FPS unlimited in P3D, and no extrenal limiter and no Nvidia Inspector even installed. I cannot explain why this happens, but my guess is this is something internal in Windows and the relation between WDDM and the Nvidia driver, even on apps not running in full screen mode. Edit: I have not installed 1803 version yet, so maybe this only happens on 1709 with driver 388.31.
  14. vhaaland

    P3Dv4.2 Good nVidia Inspector Results!

    Please see my other post from earlier today about Windows Game bar. Maybe the difference from those that have 1/2 refresh working, and those that experience it doesn't work is that some have that disabled, and some does not. Anyways, my experience is that when Game bar was disabled, and adaptive 1/2 vsync enabled, it has no effect in P3D. But with Game bar on, its another story. Just test it out. No need for Nvidia Inspector, just Nvidia Control Panel.
  15. I noticed by accident that when Windows 10 (build 1709) Game bar was enabled, the Nvidia Control Panel setting "Adabtive vsync 1/2 refresh" seemed to work on my 60HZ monitor. It seemed to work the same way as normal Vsync capped at 60HZ, only that it now capped at 30HZ. This gave a really smooth and almost stutterfree experience (more than just using the internal limiter in P3D). I must add that it seemed to work best with unlimited FPS and triple buffering and vsync still enabled in P3D. When I turned Game bar off again, the setting in Nvidia Control Panel "Adabtive vsync 1/2 refresh" didnt have effect again, and FPS was back at capped 60HZ I wonder why this is the case, and what causes this. Is this something related to WDDM in relation to the Nvidia drivers? I always heard this setting work for some, and not for others. This may be the cause as some disable Game bar and others do not. Anyway, it was interesting to be able to takeoff from Aerosoft EGLL at heavy clouds in PMDG QOTSII with no stuttering at 30HZ. Of course capped at VSYNC 60HZ is better, but this is a tradeoff. My PC hardware is quite old 2600K with GTX 980.