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abranpuko

The Dungeon
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Posts posted by abranpuko


  1. 3 hours ago, kiek said:

    Well, you were used to a much better program... Then this is like a "cold shower" 😉

    No kiek. Im not returning to psxt until fstraffic have better ground coverage. 
    right now, really happy with FSLTL and AIFLOW. sometimes is really similar to FR24
     

    and yes…FSHUD is not as good as i though when i bought it. 😎


  2. 49 minutes ago, anden145 said:

    You're kidding, right? FSHud is NOT sold in (or as) Beta! You can choose to opt into BETA if you wish. Just like many other addons and software (like MSFS for instance).

    Please stick to facts and verifiable faults/problems. And make sure, that it's not your local system, which have some kind of misconfiguration or similar. 

    Cheers!

    Thank you very much but:

    When you buy a software and its not as they announced: its beta. 
    I haven’t bought a “finishes “ product, just for being opening tickets every day. 
    Sorry but… facts are facts.


  3. 8 hours ago, FSHud said:

    FSHud - Air Traffic Control is the only software in the market that fully supports AI Traffic, now with separation.
    It will never be identical to Flight Radar because of thousands of reasons - and the main reason is that you have to calculate missing information gaps.
    (Like what runway is currently in use at the airport and what is the exact flight plan of an aircraft).
    It took 5 years of development to achieve current stage of AI Traffic control with the separation, and you can see how competitors just delaying AI Traffic management feature to next time,
    because of starting to understand that it is not something that takes several months.
    By solving one problem you start to see many other problems which are completely new not only for the developers, but for the user experience.

    We have built-in organized tickets system which also automatically attaches application logs.
    We also wrote in BETA release notes to inform about issues via tickets in order to keep improving things up.

    But unfortunately some of the users just prefer to broadcast it in all public forums and it seems like they're more just enjoy to talk about the problem.
    Instead of using more simple, helpful and effective way to report problem via ticket.
    For me - this is is not a critics, this is more smells like sadistic tension to offend and shaming the product and it's development team.
    (As author said "FSHUD, what have you done!????") - well, if some of you will look in the forum link below, many users wrote that they're
    more than happy with this update (of course with several minor issues).
    Indeed - what have we done???


    One more thing about banning users "fairy tale" - we do have users forum, which is intended for general talking about product and less intended for support:
    https://www.simforums.com/forums/fshud-air-traffic-control_forum59.html
    As for any forum rules, users can be banned for improper, unreceptive and violent behavior - I guess it is fair enough for any forum.
    We have tons of critics posts and nobody is banned just for critics.

    I very hope it is clear enough now.

    Im afraid i can’t understand why users are guilty. 
    why are you selling something in beta? Maybe this should be the first question. I supposed i would be buying fshud because: IT WOULD BE WORKING. 
    anyway, this is not the first time that you cant assume a user appreciation. 
    i havent dsid anything wrong. 
    FSLTL find the plane and makes it land on the correct runway. 
    FSHUD does not. 
     

    How ugly the fault must be, that no one wants it.


  4. 1 hour ago, techman said:

    I used FSLTL for 2 flights this morning and it was almost close to FR24. Looks like you use several sources for traffic injection?

    I only use FSLTL as injection. Fshud doesnt inject traffic. 
    when FSLTL is working alone, all planes of fr24 are there. When works with fshud, more less planes. 
    Fshud is not an injector. 


  5. 39 minutes ago, FSHud said:

    Please open a ticket for this issue using "Support" button in main window.
    Thank you

    Not this time, FSHUD. I appreciate your help but, really... sometime ago i also did and not changes were done. Many support tickets. Of course, i bought your product and finally...im not happy with it. But i also appreciate your work to make FSHud better. 

    I cannot be every time opening tickets for all. Right now, FSHud doesnt simply what im expecting: injecting ai planes like in real time or similar, same number or very similar, and, as you have announced: it should respect ai separation and vectors to final approach.

    I hope you can solve that. Is not something of mine. As you can see, many people have this problem. Not personal, but is really annoying.

    thanks!


  6. 57 minutes ago, rutrA said:

    Note that the SP-RSF is at an altitude of 3400ft, he had no intention of landing on rwy 25, he just flies over rwy, circles and approaches rwy07. I saw the same situation on Luton.

    SP-RSF landed in real time without going around in the opposite sense. 

    The SP-RSF wanted to land on the opposite sense. When he was very near the edge of runway he made a going around and after he went veeeey far luton.

    In the meantime, no other new plane arrived there. In real life, 6 plane landed. After, i switched off FSHUD. Loaded FSLTL alone, and saw ALL that planes there, landing...


  7. The worst update I have ever seen.


    I just did three test, at Luton airport.

    FSHUD:
    - Many fewer planes than those injected by FSLTL, and on routes not even similar to those shown on flightradar24.
    - The planes, as can be seen, land on the opposite runway. It is surprising, because you can see that on littlenavmap the wind is blowing in favor of runway 07. Also on flightradar. Well, the only plane that approaches does so in the opposite direction and after having made several holdings. When is on final approach, it makes a go-around.!!
    - Planes are injected at high altitudes, they need 30 minutes to go lower.
    - Suddenly, a plane that took off half an hour ago asks for clearance at Luton.
    - Of 6 planes that arrive at Luton on flightradar and also on FSLTL, fshud injects one or two, and they never manage to land.

    Unfortunately, the update does not match at all with what was announced in its own video on YouTube.

    I'm sorry it's like this, but I've been watching and reloading flights for an hour, and it's getting worse. Luton lifeless.

    FSHUD, what have you done!????

    Captura-de-pantalla-2024-03-31-191025.pn
    Captura-de-pantalla-2024-03-31-1913182.p

     

    as you can see, sp-rsf, for example, goes into the wrong way. Similar with the other one.


  8. 3 hours ago, Jure said:

    I am using FSHud with both, FSLTL and AIG, depending on when and where I fly. I've been noticing pretty empty skies mid flight, up at cruise altitudes. Just the other day I was flying from Manila to Singapore Changi. On descent, I was close to 10000 feet already, I only had 5 AI around me and I was using FSLTL for that flight. I thought it was a bit strange and restarted FSLTL. Lo and behold, all of a sudden, I had over 60 AI aircraft around me! And more on the ground, at the airport.

    Cannot do that if using FSHud + AIG, obviously. 

    I also had an occasion when a major airport only had a few AI active while another major airport (think KORD, KJFK) had around 100. 

    Before FSHud I had quite a few occasions when AIG traffic manager would shut down mid flight. Never happened with FSLTL, though. So obviously something happens that affects AI injection and is probably not "controllable" by FSHud?

    As it is, FSHud is still my ATC of choice right now and am quite happy with it. 

    So, FSHUD definitely injects less planes. 
    I ve tested it and was exactly the same. 
    after FSLTL all the other option seem poor. 
     

    • Like 2

  9. I have come to the conclusion that, at least in my case, to enjoy a good immersion in MSFS, one of the most important things is that the airports have air traffic very similar to real time, and that the procedures have sanity. Both in the taxiout and the taxi in.

    It would be wonderful if Asobo designed a small application so that users could choose which runway any plane lands or takes off on. I say this because it often happens that you are going to take off on a runway, and you find that the rest of the planes take off in the opposite direction.

    With aiflow and fsltl it has been achieved that, at least, the approaches make sense, and resemble real life, since many times planes do not necessarily land against the wind.

    With aiground the planes can do what I ask, but taxi out is still rare and when, for example, two planes meet head-to-head, they are not managed and one of them disappears. They also have a very slow taxiing with strange stops. His developer is doing extraordinary jobs.

    But...Asobo: wouldn't it be simpler if with one click we could decide the direction of the planes or of the surface wind, imitating what is happening at that moment in real life?

    That immersion is priceless. But since Asobo is very busy and his wishlist is huge, my question is...

    Is there a computer genius out there who can make that little "click"? i can pay! hahaaah
    thank you!


  10. 41 minutes ago, Fiorentoni said:

    To clarify: no.2 is not the official explanation, but my personal observation and reasoning. The official explanation is actually that I'm seeing wrong and that in FSHud are as many aircraft as in real life (100%)... at least that's what I was told over at the FSHud forums before getting banned last year.

    I think I understand you. I had a small dispute with them because, when I bought the product, I asked them about the separation between airplanes and jetways, etc... and the person who answered me was in a very bad mood. I was not banned, but I was angry that they felt uncomfortable asking as a customer. In my case, I limited myself to interpreting the words of their own advertisement: real traffic, etc... and that this did not coincide with the product. Tey said this on the publicity: "real skies, real traffic" and: "FSHud acts and thinks like an ATC, making sure that the correct separation is maintained between all aircraft at all times. Whether it is on the ground, within an airport control zone, or if you are enroute to your destination."

    It happens to me that I believe more in actions than in words. For now, every time I choose a flight with FSHud, I see a very poor injection of aircraft, compared to FSLTL. That is why I have decided to only use FSLTL with aiflow. I'm impressed.

    If FSHud manages to use the same number of planes, then perhaps my 30 euro investment would not have been wasted.

    thanks for your feedback.

    • Like 1

  11. 15 minutes ago, Fiorentoni said:

    1) Jetways don't attach because the FSHUD aircraft don't "exist" in-game. They are being simulated externally and then their current position etc. is injected into the sim, just like PSXT does it. Therefore none of the MSFS stuff (jetways, services etc.) can interact with these aircraft. They are like ghosts, if you will.

    2) Since FSHuds calculates everything (aircraft movement, physics calculation, ATC control, communication etc.) by itself (see above, MSFS traffic engine is not used), the amount of calculations is much higher than with AIG or FSLTL (which leave those calculations mostly to the MSFS traffic engine). Because of that FSHud uses up much more CPU power and therefore cannot inject as many aircraft as AIG or FSLTL - the simulator would simply become a slideshow.

    Interestingly BATC and their own injection would have the same problem (no. 2), so I'm curious to see if there's also much less traffic.

    Ah, I understand, but in that case it is a bit disappointing.

    I wouldn't want to be at EGLL, or LFPO, or EIDW and see that not all the planes that arrive at those airports in real life arrive.

    Let me explain: with FSLTL, the really good thing is that I see all (or almost all) of the aircraft shown in FR24. But, as you explain to me, this lack in FSHud is not entirely realistic.


    Thank you for explaining it to me because this makes me change my mind a little, and I appreciate the sincerity.


    In that case, for me it is preferable, because with msfs ATC (which is terrible), I can be absolutely surrounded by planes like in real life and in real time, in addition to having pushback and jetways.


    FSLTL's aiseparation is not bad if used in combination with AIFlow.


    It is true that FSHud has better "vocabulary" and traffic management, but: better traffic for fewer planes? not in my case.
    If BATC does the same, it would also be very sad. I don't think so, since its "engine" apparently is external to msfs, which would not stress the simulator itself.
    thank you!


  12. Dear FSHud creators, I guess I'm not the only one looking forward to the new update.


    Certainly, I am really enjoying FSLTL at airports of all sizes, and many times, when there is an error it is mainly due to AFCAD, which is poorly designed.

    Otherwise, something that is wonderful about FSHud is that you feel that you are integrated into the entire air traffic.

    So, the combination FSLTL and FSHUd can be really good... but:


    There are two things that do not exist: Jetways do not attach to airplanes. This is strange, because with FSLTL planes do. Could you add that option?
    On the other hand, when I use FSHud, (at least so far) there is less jet injection than when I use FSLTL. This is also curious, because apparently it is the same data, however, FSHud injects it in a strange way. They appear very late on the screen (some 20 minutes later), or come from routes that are not similar to those that FSLTL organizes with its API. Or simply are not injected.
    Could this also have a fix? thank you so much!


  13. Oh my God! Everything is prolonged or delayed...
    updating msfs...
    beyond atc...
    fshud...
    realtraffic data coverage...
    And, I don't know about you, but I have the feeling that the only thing that matters to me is that air traffic works and doesn't do strange things.

    From what I read, people go crazy for realistic voices in an ATC... and I just need the control tower to guide the planes well.
    I wouldn't care, even if the controller was mute.

    Otherwise, I couldn't be happier with msfs: wonderful clouds, great scenery, very good planes...
    buuuut...a terrible atc and very bad approaches. A nightmare taxing...
    traffic god, make your appearance and help us!
    At least FSLTL has done a miracle!

    • Like 1

  14. i also like fshud , and with FSLTL can be very good. I would like they have jetways connection, like when it happens with fsltl alone.

    and also, i feel that sometimes, when flying with FSLTL without fshud, i have more planes than in combination with fshud. Have you already fixed that?

    i could see that fsltl realy injects 99 percent of flightradar24 ai planes, but with fshud,...something changees and we can see less planes. 


  15. 22 minutes ago, Lorby_SI said:

    Still nothing on that front. In the current SU15 beta, route based AI that is created mid-air is still in zombie mode. They fly straight ahead for a while, then disappear. This has been acknowledged as a bug by Asobo a while ago. But even if this starts working some day, there is more trouble. LLTX for MSFS would require a massive rewrite. AI that is flying in the mode that LLTX uses cannot land. In FSX and P3D they were able to do that on their own (flaps, gear, lights, spoilers, brakes - the lot), in MSFS they don't "get it" that they are landing, they just bounce off again. Plus, the scenery definitions and API have changed. And more.

    Long story short - this is just too much effort for me to even consider going there. And IMHO it is quite unnecessary too, since there are other solutions already available. 

    Thank you very much for your answer. It seems that there are too many factors not to consider fixing the air traffic problems at MSFS. It is surprising that something so simple at first glance turns out to be so complicated, as you explain, at a computer level. Beyondatc is doing a good job for this, and, of course, other developers, such as the creator of aiground and aiflow, psxt, fsltl, etc... During my time with prepar3dv5, I really enjoyed the accuracy with which lorbylivetraffic worked at airports. I hope that one day the simulator can win that award. I would be happy for a plane to land at your airport and go to your gate, even if it didn't follow all your procedures exactly. a hug!


  16. 15 minutes ago, Fiorentoni said:

    Default airports GCTS GCLP? I've been using the payware sceneries for both and it worked perfectly with AIGround and AIFlow. Maybe the default runways are positioned incorrectly? If you disable forcedlanding for those, it should work fine though, since MSFS AI takes over and uses the default runway data.

    im using also the paywares, and the land on the taxi way...but when i disable forcelanding, it works like you say. 

    But, what happens if i want to force landing with the payware sceneries? its very strange. 

     

    (the reason i use forcelanding is because sometimes MSFS make ai planes land on the opposite heading than is used in real life. so, i can be sure they are going to do what is happening on flightradar.)

    😔

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