Canuck

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About Canuck

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  1. Exactly my thoughts!
  2. Just checked and the update has been released. Among other fixes, the issue with A and B gates has been fixed. http://flightbeam.net/forums/viewtopic.php?f=33&t=2558
  3. There is a topic in their forum about this issue where I posted in too. Another user updated his AFCAD but won't share it unless FB give their permission (rightly so). So I want to do it myself. The codes are correct in the AFCAD. It's the gate size which appears to be the culprit (even though a small gate should be no issue for CRJs). See the above quote. Do I open the addon airport's AFCAD simply by selecting 'Open stock airport' and then searching for KMSP? Or is that the default airport's AFCAD? Or is the default airport's AFCAD replaced when you install an addon?
  4. I want to edit the A and B gates at Flightbeam's KMSP in P3D v4. Currently they are small gates and for some reason, Delta Connection CRJs are not parking there but occupying spots everywhere at the airport, even at T2 where they don't belong. This is due to big amounts of traffic during certain times of the day. By changing the gates to medium gates this can be fixed. Now I don't have any knowledge/experience with ADE or any other development software so I'm looking for someone who knows what they are talking about to provide a little help as to how to open an addon airport and save the changes made. Thanks!
  5. FSX-MS

    I've never experienced that ground charts and FSX/P3D addon airports don't coincide.
  6. I'm sure he's referring to FTX Global.
  7. FSX-MS

    Happens to me too occasionally. I then just go for a gate close to 'mine' which is free.
  8. FSX-MS

    I just use whatever gate the real world flight uses so I know where to go and take a look at the ground chart for taxi routes in cruise as part of my approach briefing. Default ATC will tell me to go somewhere else anyway.
  9. That would certainly be a feature well worth adding.
  10. What uplink?
  11. I just hope there won't be friction issues with the NGX when it's avialable...
  12. Is the dynamic friction feature not yet included in FSUIPC5?
  13. Am I right to assume that ground friction is currently not working in FSUIPC5?
  14. I can only speak for myself here. What I do is just uninstalling it from the Programs and Features list. No issue whatsoever.
  15. Thank you.