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Jet_Airliner

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Everything posted by Jet_Airliner

  1. Sorry, looks like you misunderstood me. I ment to be a pilot flying but on the right seat. So at the gate I do most of the job on switches but Capt does the checks.
  2. My question is, does FS2CREW allow you to fly as a flight officer and do his duties? Seems like a great addon, but I prefer to fly on the right seat for now.
  3. I prefer just to keep my feet on subwoofer box :good:
  4. You have to learn approaches before flying them... Can you drive a manual gearbox car without knowing when to push or release clutch? You read a book and get lessons first.
  5. Looks like your planned alternate was the atlantic ocean...
  6. Today there are many classics with winglets. Don't know about enigma's systems, but it would be awesome to have their VC and Visual and IXEG's systems...or at least wilco's...
  7. Laptop can run FSX not very badly mostly depending on the scenery. If you had celeron 1.7 or cheap AMD processor with integrated videocard, that doesn't mean that ivy bridge mobile with the lastest NVIDIA/ATI can't handle it. Everything in your arms. I know people who can't run FSX on i7 2700k + GTX580 without lags.
  8. allienware is too expensive for it's components/quality. There are many other, much better options then dell. Olso it looks to childish with all those lights and crap, while others look more presentable in my opinion. Here is a link to one good US shop: http://www.xoticpc.com/custom-gaming-laptops-notebooks-clevo-sager-notebooks-ct-95_51_162.html Sagers are good for quality/prices and have top end components. here is a good shop for EU : http://www.mysn.de/brand.asp?userid=E6D2271BAF144B0AB342B1BD1C0D1F65&KategorienOrder=010;020;010 But there are many others. I was researching for gaming laptop for half of a year, but went for desctop anyway. It's much better in terms of perfomance.
  9. Well, To be straight, all I did is install ASE/AS2012, FSUIPC last version (full version ISNT required), turnoff turbulence in FSX menu, change turbulence scale in FSX.cfg as said in ASE/AS2012 manual, reduce max turbulence effects by 50% (as well as shears and so on) in ASE/AS2012, turnoff wake turbulence. That's all. You might get little speed jums especially at the areas with high mountain dencity, when the stations get changed. The truth is that it's actually not normal thing in flight sim (jumps caused because of DWC mode limits in FSX weather engine). But another fact about it, is that in real life you also get these jumps in turbulent areas and this makes you to feel fine about it.
  10. I guess you never been in the cockpit when the plane gets into different airmass or crosses jetstream and the wind changes in a matter of a second. There are thousand of people got injured and many even died from not fastened seatbelts at cruising level. When in turbulence, you have to disengage autothrust and on boeings the engine power isnt measured in rpm...
  11. This means that it will be impossible to transport addons from FSX (DX9) to P3D (DX11)
  12. Learn Aplified procedures chapter in FCOM and print a checklist, and you don't need any FS CREWS adn other stuff which automizes the stuff that already atomized as hell.
  13. I don't get PMDG policy here. Everybody asks for the future, and PMDG rejects it. I thoght the best way of keeping customers, is to watch what they want sometimes. Even if it's going to kill FPS, everybody would buy it...With or without it, there are hundreds thread about FPS.
  14. Basically, it's possible to connect the sound of the cabin with pax (and attendant) via any default sound. For examle after landing, you could merge sounds of attendant speaking and saying goodbye with speedbrake deployment or somethening (just to leave a gap for 40-60 sec)...But i wonder what we can merge for takeoff? The only thing is to make some attendant after engine start. But many airports has h/p very close to the terminal, so it's possible that you could takeoff before attendant stops speaking. I wonder if someone can create a few contact points (buttons) anywhere in the cockpit, so if you press it (your custom sound will play). I think it not hard with SDK availible, but i am noob at this stuff :)
  15. I thinks it's the best, of what I cant come up with. But still...I don't really like it 100% http://www.mediafire.com/?qluzu5t9s34q156 Goes to C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Sound\PMDG\737NGX\Various
  16. What about fsinn? My laptop is finally broke, so i wonder if it's possible to put fsinn on ipad and run FSX in fullscreen mode as well, as switching to charts if needed...
  17. I meant not the 5.1 or 7.1 compatibility. I meant the way how the actual sound is recorded. No, I tried to rip from many different videos, but didn't come up with good result. But, I wrote one letter to 737-800 pilot and asked him to try and record the trim. Maybe we will come up with something more realistic.
  18. And thats example for the stab trim: 1. Sim 2. Real 1. http://www.youtube.com/watch?feature=player_detailpage&v=FheAgDDGU6Y#t=724s 2. http://www.youtube.com/watch?feature=player_detailpage&v=uPk0khqzX-4#t=87s From the real one you hear that If you press if fastly, it goes just like scratch. If you hold it, you can feel the cirling effect of the wheel.
  19. None sais that actually. The thing is that they didn't put enough effort in to surround effect for all these sounds. When it's played in FSX, it doesn't give a full feeling of the cockpit. Here is comparison of video 1. with default GPWS 2. with my GPWS 3. Real cockpit 1. http://www.youtube.com/watch?feature=player_detailpage&v=Rz7j2MtuyOc#t=2191s 2. http://www.youtube.com/watch?feature=player_detailpage&v=OCmwuX00TM4#t=2527s 3. http://www.youtube.com/watch?feature=player_detailpage&v=Z3erJvWRbVc#t=201s
  20. Use my pack here. It olso contains some other sounds. http://www.mediafire.com/?a6u68n9oj3gu193
  21. Thats more for boat simulator (if it exists) than the flight one))
  22. Coolio. What keeps you using FS? Guess FSX has more FPS? ^_^
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