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curbz

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Everything posted by curbz

  1. curbz

    Holds

    Yes I was thinking something along the lines of a Config option that allows for randomised holds or force a hold for the current flight.
  2. Any idea if/when we can expect ATC to instruct us to hold? With the hold feature about to be released for the MSFS Flybywire A320 it would be fantastic to have this feature in Pilot2ATC also. Many thanks
  3. Completely understand, thanks for the reply and good to know its on the roadmap.
  4. Not sure if it falls within the scope of this product but seeing as the ground service vehicles are now included it would be a great enhancement/feature if at all possible. The blue chevrons used in MSFS 2020 to direct aircraft to/from parking completely ruin the immersion. Hoping it can be considered for future development 🤞
  5. Bought another 16GB for a total of 32GB - installed, made no difference, uninstalled and sent back for a refund.
  6. yes. works a treat. I have track-ir but prefer this as no need to stick anything on my head.
  7. Couldn't agree more, has made jets flyable for me with the extra fps. Asobo should make this a feature.
  8. For me the ideal solution is to use VR in a mixed reality mode using passthrough as shown here: https://varjo.com/products/xr-1/ (scroll down a bit to the flight sim video). This is perfect and the ideal solution imo as I can still interact in the normal way with all my cockpit hardware (MCP, EFIS, MIP, yoke, throttles etc.) yet benefit from the immersion of VR without all the hassle/expense/space for projectors and screens
  9. Still can't help feeling this is one incredible elaborate joke 😁... the leap forward from what we have today in so many aspects of the sim are simply unbelievable! Wondering if terrain will cast shadows? At 7:50 in the video where the time of day slider is demonstrated, the terrain shadows do not appear to change?
  10. Pretty sure in pics I saw from the Seattle event that the PCs were setup with Saitek yokes and throttle quadrants
  11. Pretty much the same setup for me also, and the same experience - no frame rate loss. The only limiter I have found to work with undocked panels on multiple screens is DxTory.
  12. Key things for me are: 1. Support for 3rd party hardware controllers e.g. Goflight modules 2. Realistic environment i.e. suitable numbers of planes, trains and automobiles that won't drive down frame rates too low 3. Smooth terrain transition - no mesh/texture popping as seen in p3d 4. Realistic 3D object draw distance - buildings and trees can be seen in the distance and do not pop into view 5. Volumetric clouds and smooth weather transitions
  13. Hi Nico, I'm writing an experimental data provider and I'm seeing the following in the logs: Connecting QNHReader to UDP port 49004 ... QNHReader connected Connecting TrafficReader to UDP port 49003 ... TrafficReader connected 20:57:44 ? Unhandled exception in processLine invalid stoul argument 20:57:52 ? Unhandled exception in processLine invalid stoul argument 20:58:00 ? Unhandled exception in processLine invalid stoul argument 20:58:06 No QNH? 20:58:08 ? Unhandled exception in processLine invalid stoul argument 20:58:16 ? Unhandled exception in processLine invalid stoul argument 20:58:24 ? Unhandled exception in processLine invalid stoul argument 20:58:32 ? Unhandled exception in processLine invalid stoul argument 20:58:36 No QNH? 20:58:40 ? Unhandled exception in processLine invalid stoul argument 20:58:48 ? Unhandled exception in processLine invalid stoul argument 20:58:56 ? Unhandled exception in processLine invalid stoul argument 20:59:04 ? Unhandled exception in processLine invalid stoul argument 20:59:06 No QNH? Do you know what might be the cause? thanks Darren
  14. sorry, I wasn't clear in my question - I meant does EF have any incremental FPS hit over and above SF + ASP4 - I was thinking more about the shaders aspect of it hmmm... interesting - I had gone the other direction with less frequent updates, but I see your logic
  15. A couple of questions for those already using EF to help decide whether to take the plunge: What kind of impact does EF have on FPS and GPU utilisation? I'm using SF + ASP4 and I do find that a cloud texture will suddenly pop in or out occasionally - does adding EF to the mix help eliminate this at all? thanks
  16. I have exactly the same hardware and am amazed at what performance I can get... flying the pmdg 737 ngx into Heathrow passing over EGLC (UK2000 payware), the city (FTX Global/Vector/OPENLC) and into EGLL (SimWings payware) in heavy rain/clouds (ActiveSky/Rex Skyforce) I can maintain a steady 35-40 fps resulting in an incredibly smooth approach. All of this whilst using 8xSSAA giving rock solid visuals without shimmering. Note that I don't use the VC as I have a home cockpit. So don't feel like you HAVE to upgrade your hardware, especially from day 1, you can adjust sliders to suit your hardware. You won't regret the upgrade IMO
  17. curbz

    RTSS, help?

    Don't give up! I use DxTory and it works like a charm. I run a projector for the outside view and 3 screens for all the instruments / displays. You can set whatever fps you like and it will limit the fps to this number without any halving or drop as you get with RTSS.
  18. I have a mix of 2D panels and undocked displays mounted on monitors behind facia. So PFD, ND and EICAS undocked displays, overhead and CDU are 2D panels both on separate touch screens as I can't afford these as hardware. I have EFIS, MCP, throttles, radios, captain/FO sixes, and the majority of the main panel as hardware.
  19. Sorry think I misunderstood, you want the bitmap panel, not just the instruments. You can indeed make your own, I have done this in the past but found it incredibly fiddly to position and scale the window/instruments, but certainly doable.
  20. Yes, all the FO panels are available, you can activate them from the view -> instruments menu if my memory serves me.
  21. Hi John, I had (have) a similar issue but for both engines. The reason was (is) that the thrust levers were not fully retarded to the idle position so reverse thrust would not engage. Take a look in the VC at the lever positions and see if maybe the problematic engine's thrust lever is not fully (and I really mean fully) retarded.
  22. Dominique, have you tried lowering the update interval for displays in the PMDG settings? I forget the exact option, but you can set the refresh from between 1 and 15 updates per second if I remember correctly, and reducing this value had a significant positive impact on my outside FPS.
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