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Posts posted by PebbleBeach
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Still hoping flyinmaninmn can make me my A1-Abrahms in Dallas Cowboy's 1967 livery. I'll keep checking my AOL mail.
Lee- 1
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Does anybody have the time to make me a A1-Abrahms in Dallas Cowboy's 1967 livery? If you can do this please email me at california92069@aol.com and let me know you would be willing to do this small favor for me. Should only take you 4-5 minutes. flyinmaninmn
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2 hours ago, flyinmaninmn said:Does anybody have the time to make a vehicle for me (Chevy Silverado). I would greatly appreciate it. Thank you if you can do it. I have pictures to see different views of the vehicle. Not all views the same truck but you'll get the general idea. If you can do this, e-mail me: california92069@aol.com and let me know if you would be willing to do this small favor. Thank you
Lee
Coo-coo
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Still here.........
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Hows that airport design coming along?
Screenshots?- 1
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22 hours ago, chris_eve said:Full marks for taking the opportunity to point out this person's failings.
Whomsoever they may be they seem to be totally oblivious to any suggestion that involves themselves actually making an effort to read any instructions ...
Thank you Chris. He sent me a nasty message saying I should go elsewhere.
He had asked me in the KRNO thread:
"Hi PebbleBeach-Im wondering if you can build buildings. There are a few places I would like built in various locations. I have pictures you can have to see what building looks like. I Hope you can do it for me."
I responded yes I would be happy to make whatever for him and he never responded. And scenery design is not a quick thing. You must model it in a 3D program and export it using MCX. You must then create a library for the objects before you return to MCX and make a BGL for the scenery. It can take hours in some cases. But I offered to do it. No response. He just kept continuing to beg others for more things. Oh well.
Mitch- 1
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flyinmaninmn,
Why are you in here asking more questions when folks have responded to your previous questions and you ignore them? How old are you?
When folks are willing to donate their personal time to help you it would be wise of you to simply say "thank you". Good grief.
Mitch -
On 3/4/2024 at 4:03 AM, flyinmaninmn said:Hi PebbleBeach-
Im wondering if you can build buildings. There are a few places I would like built in various locations. I have pictures you can have to see what building looks like. I Hope you can do it for me.
Well?
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On 3/4/2024 at 4:03 AM, flyinmaninmn said:Hi PebbleBeach-
Im wondering if you can build buildings. There are a few places I would like built in various locations. I have pictures you can have to see what building looks like. I Hope you can do it for me.
Yes. What is it you would like?
Mitch
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2 hours ago, Dedl said:May I second Luis words? No need to miss FS9, when you have it.
Dedl
(FS2004-Team)Dedl, I don't miss it. I was merely snickering at Izzam's post. You know I love it! Wait til David and I release KRNO for FS9 which is finally, and I do mean finally, nearing release.......
Hope your doing well,
Michael
RNO_1
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RNO_6- 1
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24 minutes ago, lzamm said:Although I had dabbled in flight simulation before, FS9 was the first one I spent any serious time upon. I just loved the Dreamfleet 727 and criss-crossed the world with it, enjoying every second on the ground and in the air. I held on to FS9 for an unconscionable time even after FSX came out, mostly because of that model (the fact that my PC wasn't very good helped), but eventually made the jump, and then to X-plane and latterly MSFS. I still have FS9 installed on my old machine and occasionally give it (and the 727) a spin, but I find the lack of a proper virtual cockpit and the clunky controls off-putting and quickly return to the modern world.
So yes, I miss FS9 - like I miss most of my beloved childhood memories, that are better off for remaining memories and not being revisited.
😄
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7 hours ago, joshuamarius said:I think you get the idea and have a good start. Keep at it. Took me a little over 11 years with pneumatic motion being the final chapter.
That said, it is a wonderfully rewarding hobby. Best of luck,
- Michael Lehkamp
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On 6/14/2023 at 6:09 AM, Ryubunao said:Can you send me a download link of AI Manager for FSX Steam Edition? I downloaded one from Alpha India Group but it said that it doesn't support FSX or something like that. I currently have World Of AI right now and I'm trying to find more packages, mainly Southeast Asian Airliners. If there's no download link, then RIP. Also can I use my AI Base Model planes even if I don't have things like WOA or AIG? Like A320 from FAIB, can I just pop that up in the Airplanes folder and a AI A320 would appear when I load the game? Thanks.
And quit posting in the FS9 forum. Good Lord.......
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I'm creating all new buildings in SketchUp and they are being UV textured mapped by David Rawlins, one of the best hands down in scenery design. This scenery will include detailed "vehicles, ground service equipment, and much more.
I am aiming for a release date in mid November barring no setbacks. Free of course!!!!
All the best to my 9'ers,
Michael- 2
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Yup,
There is one close to being released for free to all of you.
Finishing up the touches and polishing off the edges.
I think you FS9'ers will enjoy. Hope so anyway. Stay tuned......
Mitch- 1
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No he wouldn’t 😚
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Graeme is right. I have several high detailed FSX airport’s working in FS9.
Mitch
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HiFi went into the tank after Chris left! My opinion.
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Run Radar Contact on a WideFS setup and you can absolutely do it. Extremely easy.
Mitch
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15 hours ago, Ray Proudfoot said:Just like me! I include the SID and STAR waypoints in my plan fed into RC4. I also have Alt Restrictions set as the preferred option.
You are expected to fly within 2nm of each waypoint up to 30nm away from the departure airport. Thereafter it's 5nm. Just like real life I expect.
The Direct To option doesn't become available until the 30nm point. Thereafter you can select Direct To but this is really there for the times when RC4 doesn't credit you for passing a waypoint and will give you a heading back to it. Usually a 180 turn.
On reaching 40nm from the arrival airport you have two options. 1) Take vectors from RC4 for a landing on the most apprpropriate runway. Usually the one Ai are using but those with ILS do get priority providing a tail wind is < 5 kts.
The alternative is to fly your own approach using the waypoints in your filed plan. You won't hear from RC4 again until 7nm out when Tower will contact you.
Ray,
Many thanks for this explanatory response. I misunderstood what the entire procedure was intended to do. I now have a better understanding of what the procedure (menu choice) was intended to accomplish after having read yours and Constvoid's explanations. Thank you gentlemen!
Mitch- 1
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22 hours ago, Ray Proudfoot said:Nothing is showing in your linked images. Please provide a flight plan and I’ll see what it looks like for me.
If it’s a flight under FAA rules 250kts is mandatory until 10,000ft.
Thank you
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Constvoid,
Thanks for the reply. I’ve been a pilot since early 90’s so I’m all to familiar with FAA procedures etc.
As far as RC is concerned, perhaps I misunderstood what the “No Dep Procedure” was about. All my flight plans I use I create in FS Commander as 90% of my sim flights I prefer to use real world SIDS & Stars. In fact, our motion simulator we update the database monthly using Navigraph. But I was under the assumption that using the “No Dep Procedure” would allow me to stray so long as I was within 30 miles of the airport. Obviously I was wrong. At any rate, the selection is always greyed out so it’s kind of mute. Real world ops often have controllers providing shortcuts on the SID whereas you might skip one or two and be vectored to the third. That’s the reason I was hoping to use this procedure. But again my understanding of this procedure was misinterpreted.
Thank you for the reply.
Mitch
KRNO Reno-Tahoe International Airport
in The FS2004 (FS9) Forum
Posted
Soon my friend. Tidying up things and narrowing down what object files will be needed to download. Trying to simplify the best we can.
Mitch