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Okinokie

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    EHRD Rotterdam, The Netherlands

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  1. Same problem here. It's for me a random issue. Nevertheless I'm very happy with this wonderful aircraft !
  2. Hi all, Can I use PTA with undocked views to an other monitor? Has someone of yours experience ? I’am using P3D v4. Best Regards, Nico Commijs
  3. No really, it's not the performance. When flying with FSX, including the online software, Plan-G and REX everything is running smoothly, with allmost the sliders to the right. No problem If FSX can deal with all the possibilities, why can't Prepar3D ? By the way, my CPU i7-980 is overclocked from 3,33 to 4,2 and my framerate slider is often locked on 22 (FTX-Orbx proposal) Only when flying from/to Mega airports the framerate slider is set to 50 or unlimited. And the cfg file (FSX and P3D) are carefully edited Please excuse me for my poor English. (I'am from the othersite of the North Sea)
  4. Thanks Howard for the quick response. As you can see I have my signature updated for the specs. I'am very newbie and not fully familiar with forums. The problem with the groundtexure is not a performance issue. Everything runs extremely well. FSX has not the problem thought the Aero Tool to create the texture overlay. I tried lowering my setting according your suggestions in P3D, but unfortunalety without effect. 'The Migrator Linker' Pdf list: • Detail Bump Map - This is an overlay texture which is designed to add 'noise' and remove smoothness from ground textures. P3D comes with its own detail1.bmp file which is very generic and does not really enhance airport ground environments. The P3D Aero version creates three different styles of bump mapping for asphalt or concrete surfaces. Does the Aero tool yes or no work in P3D is not very clarifying. Kind regards, Nico (On the right site of the image you can see the P3D effect)
  5. Hi, When flying around in P3D everything lookes more brillant, less blurry and colorfull then FSX. That is: in the distance. A closer look at the (global)ground textures shows something different! P3D is in close-up view more blurry than FSX. All my setting are the same in FSX and P3D. Sliders Max. and 'texture load 4096'. I am using FTX-Orbx sceneries via the 'Migrator 1.30' including the Aero-tool for the ground (course)texture overlay. Do I something wrong? Is their something to do about it? Or is P3D with de ground textures in close-up view the more inferior one? Thanks in advance, Noki
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