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Darth_Vapor666

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Posts posted by Darth_Vapor666

  1. I don't see much replay value in Flight.There's the novelty factor at the moment. Once that wears out, the kids will move back to their favourite shoot em ups. The other day I logged in and all everyone was doing was crashing into one another. Fun? Yes, for 15 minutes. I didn't know what to do after that.

  2. I've given it 3 tries now but still can't go more than 10 minutes before giving up. FSX on max settings runs smooth on my system yet Flight struggles. Then there's so much else wrong with it, I don't even want to begin. Ive briefly flown 6 different aircrafts including a Stinson L5. I can't see how Flight's lifeless models come anywhere close to reality. On the other hand, many addon FSX GA's have a realistic feel to them. Each to their own I suppose.

  3. Same here. Ive given it a good workout but am afraid it seems headed alongside other titles parked on my pc ocassionally seeing the light of day. Having said that, I normally don't save demos and there being no way I'll be spending a $ on it in its current form, I am not so sure anymore. I could of course leave it for my wife to 'play' seeing that my previous attempts to get her interested in flightsim ended in her either getting too worked up about landings or plain restless in other phases. But again, she said Flight looked 'cartoonish'. Guess that would be the straw that breaks this camel's back....I honestly do believe however that Flight would make for a worthy 'Xplane for iPhone/iPad' competitor.Sam

  4. Hi,Like most true flight simmers, I like to add maximum realism to my flights. While we are spoilt for choice when it comes to weather, flight planning and ATC, I would really like to see a program dedicated to introducing failures. I have extensively used FS Passenger and more recently started using FS Captain. I think both programs do a good job of adding uncertainty through their failure modules. But alot of times when I'm doing GA VFR flights, I wish there were a program that would introduce the chance of a variety of random faliures without having to load up passengers and making announcements. Imagine how cool it would be to have a program that could simulate a wider range of failures than the standard few currently offered, and while I'm at it, what if it were capable of doing so based on aircraft type and your handling of the aircraft?I dont know, maybe there just aren't enough users to warrant the development of such a specific utility. But if there are, then I think developers behind FSP and FS Captain would be well-positioned to create something like this.Thanks for your time,Sam

  5. I was a long term user of Rex before switching to ASE and then AS2012. AS2012 textures are 2nd to none in my opinion. I went back and forth initially, but soon realized that AS2012 weather engine and textures are a class above. I often find myself flying above overcast weather with very few holes. This is something you can't get with Rex. There are no violent wind shifts and flashing sky. It's taken some patience to get where I am with AS2012 but it's all been worth it. I frequently use weather based textures for my flight plan and find the installation time much shorter than Rex. Having said that, AS2012 is not without some minor problems which I am sure the developers will fix if they can. Eg as others have also noted, I find it more resource intensive than Rex. But its not very noticeable on my system. With weather based texture installation, Shade and halo textures get overwritten, so I have to fix that each time. But as I said above, these are very small issues compared to the overall experience this fantastic utility has to offer. It remains to be seen what enhancements REX Essentials will offer over AS2012.Sam

  6. I believe that this sentence means that they are not going to focus much on airplanes systems or apply for those who like to fly realistic modeled complex system simulations in FSX.
    They couldn't have put it any more clearly. Its official, the hardcore simmer was never among the target market. Nevertheless I will give it the 20-25 minutes it deserves. Then it's back to simulating 'the act of operating an airplane' on my beloved FSX.
  7. Lame and stupid, 2 words that come to mind after seeing that pathetic excuse for a flightsim video. Makes u wonder if MS is operating in a vacuum where they think they dictate what consumers like. Being able to identify your target market is not rocket science, especially after having successfully released 10 titles over 30 years. So how could they get it so wrong? Would love to find out the inside story someday....Sam

  8. Now as to your multiplayer client description, I'm very sure FS Captain can handle that.You could easily load up at A and open your FS Captain FCOM to key in your destination and type of flight (pax, cargo, ferry). The FCOM would then give you a flight number and manifest. (You could then tinker with the ETE and fuel if you like.)When you land at B and shut down, you'd then enter C as your next destination and get a new flight number and manifest. Repeat until your flying day is through!
    Really appreciate your prompt reply Travis. After briefly trying out the demo and reading through the detailed documentation, I was convinced that within its category like Aivlasoft EFB, this addon was way ahead of anything on the market today. So I couldnt hold off and just got it off simmarket for a bargain price of $27 :Drooling:Thanks again,Sam
  9. FS Captain is very free form, but could you elaborate on what you mean by a "predefined hoplist?"
    Thanks for elaborating Travis. I should have explained what I meant. I use FSHost multiplayer client. The particular server on FSHost I am flying with gives me the sectors. So you fly from airport A to B, and as you touchdown at the destination, you get instructions to fly to C...then D. Hence I wanted to ensure that FS Captain would add value as a replacement for FSpax if I did not use its flight assignment function and instead chose to fly the sectors assigned by FSHost. PS just realised that you're the developer behind Aivlasoft. Gives me great comfort.Cheers,Sam
  10. I am a happy fs passenger user, but after reading all the glowing reviews, can't resist the temptation of giving this a go. But before I get onto downloading the demo, I have a question. I do almost all my flights on a multiplayer server where you follow a predefined hoplist. Does Fscaptain cater for users choosing their own routes every time? Thanks, Sam

  11. I had the same problem after installing FSPS Xtreme PC. I stopped using it and reinstated my backed up Fsx cfg file. Now I have green grass once again. I can only assume that the program tweaked (removed) grass textures. Sorry if this doesn't help. Hopefully the smart users on this forum will have a better solution for you. Sam

  12. I can honestly say that I consider a couple of flightsim developers as more than just names on my PC monitor...
    HiFi and FSPS are two shining examples that come to mind. Kudos to developers who treat customers with respect. Given the choice between similar products, it is their goodwill and professionalism that will always win them customers over their competitors. I have never purchased from Orbx, and given the way I see their customers treated, I know what to expect should I require after-market services. Its worrying.
  13. Hi Sam,Please see the post 124 in my blog fsxtimes here. You'll find a few more posts about SHADE there as well.Tom
    Great work Tom. I actually have your excellent blog in my favourites. Just didn't realize you were the same Tom ;)I will checkout the particular post you've referred to. By the way, you've got a neat setup. Cheers,Sam
  14. I am quite happy with SHADE too. I have it set up to run a different preset for 30 days automatically. So it's an alternative "set it and forget" approach but it renders a different atmospheric effect every day on a monthly basis.
    How do you do that Tom? I thought 10 days was the max. I would love to have it setup for 30 days.Thanks.Sam
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