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Posts posted by TurboTomato
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On 1/26/2019 at 10:58 PM, PLund said:The aircraft is indeed still flying.
As matter of fact it is currently dry-leased to Thomas Cook Scandinavia and is re-registered as OY-VKK ( https://www.jetphotos.com/photo/9164569 ).Yep, found that out the other day as I was wondering what C-GITS was up to these days. Previously it was a regular over my office as I work a mile or so from London Gatwick :)
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Well I bit the bullet and bought it last night, so 1.09 installed.
It is a little steep in terms of purchase price, but it seems to have a lot of potential. It's not perfect by any means but after a quick flight I experienced quite a few impressive moments. Coming from P3D and REX etc it is nice that you can just switch it off so easily :)
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No I gave up pretty much straight away as I'm pretty new to XP11 (coming from P3D). I was trying to decide whether to use ortho scenery and that just made my decision for me, so I started to download that instead.
But equally I would like to get it working as I'd like to compare the two fairly!
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Stunning. The line between a photograph is becoming very thin...
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I had the same problem (using the same folder/scenery entry) when I tried using HD Mesh into a new install of XP11 a couple of days ago.
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What scenery are you using there?
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I had a CTD the first time I ran. I followed this post (pretty much to the letter), and it sorted my issue out:
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I'm guessing that's over the Brighton/Hove area.
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Are those stock clouds?
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What scenery are you using there?
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So that's XP11 photo scenery (ortho?) yes? How do you get the perfectly placed autogen on it? This is ultimately what I want but from what I gather it involves a lot of downloading in both cases (I've downloaded 100s of GBs of photo scenery for P3D).
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1 hour ago, OzWhitey said:I used to think there was no problem. But when using very hi resolution photoscenery, look into the mid-distance. I do now believe that the rendering is sub-par, and things look pretty blurry. The better the photoscenery is, the more you notice it (I'm using 12.5cm per pixel, with no compression/LOD level changes). LM seem to have - sort of - acknowledged a problem on their forum, so this was one of the two things I was hoping they might fix. An updated photoscenery rendering engine would be nice.
(the second thing I was hoping for were some VR updates, which they have moved forward with - hurrah!)
Ah, perhaps that's it - I have a ton of photoscenery but it's mainly at 2m/pixel, and nothing at anywhere near 12.5cm/pixel. It's clear out into the distance with a high LOD, hence my lack of issue with it.
But then I've not played it that much as I'm still waiting for a certain A320 series to become v4 compatible!
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I run photoscenery on a modest system in 4.1 without issue?
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Hello srce *waves*
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Just try tweaking the values yourself - most of them have screenshots that show you pretty much exactly what the effect will be. That's how I've ended up with a preset that I'm very happy with (I went for realism rather than heavy over saturated colours), and it only took me a little bit of trial and error.
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Scratch what I said about it not having hard tonal changes - they are there but not too noticeable. Have done the UK and now working my way down the east of Europe - it downloads pretty quickly from the links (though they are from a Russian cloud service).
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On 9/6/2017 at 5:28 PM, TurboTomato said:http://italyphotoreal.weebly.com/download.html
Look for "EUROPE PHOTOREAL" and then "EUROPE AUTOGEN" further down (though it says Italy excluded).
Edit: I downloaded Italy photoreal from this site previously and it's decent quality stuff :)
Well I've started to download Europe from the links on that site, starting with the UK - it all looks really nice, there are some changes in tone but they're not that drastic and there appear to be no hard tonal changes. Looking forward to getting more!
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I can't recall exactly what setting I used, but I'm almost certain it would probably have been 2m per pixel - firstly I didn't need any more for tubeliner IFR and secondly it uses huge amounts of disk space when creating the scenery (far more than the scenery itself iirc, as it must compress it down in the final output). Austria worked out at about 60GB.
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http://italyphotoreal.weebly.com/download.html
Look for "EUROPE PHOTOREAL" and then "EUROPE AUTOGEN" further down (though it says Italy excluded).
Edit: I downloaded Italy photoreal from this site previously and it's decent quality stuff :)
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Watching this topic with interest.
I used FSEarthTiles to create photoscenery of Austria as there were no full commercially available products (or freeware) at the time. I didn't bother with any watermasks for lakes, and obviously it being a landlocked country it was pretty straightforward to do - iirc I used the Google Earth desktop application to get the coordinates to create and specify grids for input into FSET, and then I'd leave it creating the scenery overnight.
I have a ton of photoscenery for Europe gathered over the years but the link that really interests me is the one that has the whole of Northern Europe at 2m, along with basic seasons and autogen. I'm trying to decide whether to start downloading it as a) it's massive so it will take a long time even though I'm on unlimited fibre and b) it's massive and I'd need to delete some of my current photoscenery as I simply don't have the space. Hmmmm....
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On 8/23/2017 at 1:11 PM, Glynn said:Of course it is, as we all know, it is based on the same codebase so no surprise there really.
I understand that there is some resistance and negativity around FSW from long time FSX and P3D users, but watch the videos and then tell me that default P3D environment looks as good.
Undeniably the atmospherics are the best of any default simulator available, there is no way available that we can buy rain and cloud effects this good for FSX/P3D.
Out of the box the sim has FTX global, a $79 cost , accufeel $19, a handfull of recent Carenado/albao aircraft.
The Sim is currently on sale for $19 and they have already pushed way past the graphic capabilities of FSX/P3D and it's not even a full release yet,
Watch the videos on you tube and imagine where this will be a year from now if it gets support from the community
The inclusion of FTX Global, good GA aircraft and Accufeel is good - the base price is clearly a loss leader for chargeable DLC.
Atmospherics and clouds are highly subjective - they have chosen a nice balanced palette in terms of tones and the lighting is good. The clouds show potential but I don't think we should get carried away - in my experience there is very little 'depth' to them when flying up close and through them and at the moment they have very pixellated edges and strange animations.
I disagree stating that it has already pushed way past the graphical capabilities of P3D - yes it gives decent performance at the moment with those clouds but it is significant to remember that is with no cloud shadows, no terrain shadows, no building/autogen shadows and a very small autogen radius. What's there looks nice in the most part but there are many things missing that could throw rather large spanners into the works.
Support can include criticism (in fact I would go further and say it HAS to) to push the product forward.
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3 hours ago, TheFlightSimGuy said:And Flight Sim World.
That is simply not true. Maybe given some time, but certainly not now, not by a long shot.
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Very impressive. Am on the edge of buying...
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XP 11.31
in The X-Plane General Discussions Forum
Posted
Tried it last night but then something rather weird was happening when sat at the gate - the aircraft was gradually drifting across the airport despite supposedly being stationary. I guess it could have been either the aircraft (JAR A320) or weather engine (xEnviro) but rolling back to 11.30 seemed to do the trick.