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TurboTomato

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Everything posted by TurboTomato

  1. ORBX FTX Global - Check ORBX OpenLC EU - No, but have UTX instead ORBX Vector (only highways and golf parks are activated) - As above REX 4 Texture Direct with Soft Clouds - Check Aerosoft Airbus A320/321 - Check FS2Crew for the Airbus - No AS Mega Airport Frankfurt v2 / FlyTampa Vienna X \ AS Heathrow Extended - Kind of. I make sure to have only the departure and arrival airports switched on in the scenery library. Usually UK2000 EGKK to somewhere (FSDT LSGG would be a good example as I can do that in 1 go). FSUIPC, SimConnect - No/Check ActiveSky Next SP5 - Check PRO ATC/X - No I don't have problems with OOM, and it looks like I have a fairly similar setup to you. I have most of the sliders up quite high and I run Nvidia DSR x4.0 on a single monitor. I run without AI traffic (air or ground) and keep the cloud layers to an absolute minimum in ASN (I think I only have it set to 1 maximum). Hope that helps.
  2. And just like a long haul flight, as long as the general trend is in the right direction, you will get to your destination despite a few detours. Get well soon
  3. Good question, as I'm in a similar position. Have watched a few video tutorials on youtube and that has helped - the Baltic Aviation Academy one is pretty clear and straightforward.
  4. Seconded, I thought it was the real thing at first!!
  5. Yeah that was a question I was going to ask. At work at the moment, so haven't downloaded the tool yet... Does the tool either a) delete that folder automatically? or b) make it very clear that you need to delete that folder for the changes to take effect? It should really do a) if it can, if it does neither you're going to have thread after thread saying 'I've done a change with the RealismShader but nothing has happened!'.
  6. Get rid of: <Launch.Addon> <Name>VistaMare Core</Name> <Disabled>True</Disabled> <ManualLoad>False</ManualLoad> <Path>VistaMare\ViMaCoreX.dll</Path> </Launch.Addon>
  7. Yeah I tried 0.67 but went back to default as it was a stutter-fest.
  8. Just a quick note to say keep up the hard work. For me, the best change to come along since I switched to P3D when v2 came out
  9. Well you assume that by that time the technology will have improved and the cost dropped to the point where a subsidy isn't needed. And, at least in the UK, your average Tesla buyer is not short of a £ or two, so they would just go back to the kind of car that they were driving previously if the lack of subsidy suddenly makes them vastly more expensive. UK Tesla buyers don't buy them because of a *need* to save money on running costs, that's for sure.
  10. Ludicrous is a pretty good word for the acceleration. Search youtube for the Tesla vs Aussie V8 Touring Car...
  11. Agree totally. I was in the same position not too long ago and was wondering what to do - up until that point doing short haul stuff almost entirely out of Gatwick, I would just google the ICAO code and charts and get what I could. That ends up being a pain as you have to organise all of your charts and then (a bigger one for me) you'd find your AIRAC data doesn't match the charts anyway. I can't recall what options Navigraph offer in terms of packages that you can buy but I ended up going for the 9€ per month sub, as I felt it was good value. For that I get the AIRAC data for my Aerosoft Airbus, and then very satisfyingly, matching charts for any airport on the globe via a very well designed app (Android in my case which works perfectly on my 10 in tablet). I had no idea they did tutorial videos for reading approach charts as well, I was actually going to ask about that very thing soon! Perfect!
  12. Hmmm. Interesting. Does that darken interior cockpit shadows as well? Presumably not if it's just GPUTerrain?
  13. Yeah my AS Airbus is fine unless I start the other engine too quickly, so perhaps it's that? Although that's pretty obvious when it happens on the N1 inidcators.
  14. I'm slightly confused. Some are saying no more popcorn with this update, but surely if the new slider is left at default then you get a 0.5 multiplier and therefore popcorn. If you set it at 0.67+ then perhaps less popcorn but decrease in performance? Debating whether this is worth doing as for now I have gone back to REX Ess+ - for both weather and textures as ASN can't seem to do realistic visibility at the moment and also seems to be more performance intensive.
  15. Ah interesting about REX OD. And yes, that is exactly what I see with REX4 with Soft Clouds and ASN. I have REX Ess+, so am going to give that a go for cloud textures instead and see what I get.
  16. Then surely the action of doing anything in REX OD is pointless as it will be overwritten by the Soft Clouds?
  17. Which ones did you select in REX Overdrive? As Soft Clouds are low level are they not?
  18. To try to look at this objectively, I go back to my question - what changed at the point where the masses of popcorn clouds started to appear where larger, more homogeneous clouds used to appear before (as per FSX)? The choice of culprits can't be that big given that the major modules involved will be the cloud renderers in P3D and the weather engine and the data that it is being given. The implication that you are giving is that either nothing has changed or that something was actually originally broken and now it is fixed but we are assuming it's broken. Until someone actually explains how it actually works it's no surprise that people assume it's broken.
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