Avidean

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About Avidean

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  1. I am working on an new product called Total Olfactory 737NG Immersion or TOI for short. There are 2 version which are both separate purchases. One simulates the smells outside the aircraft: Aviation fuel, burning rubber, ramp rat bad breath etc. The other is high fidelity cockpit smells: Flight attendant Channel No.5, Coffee, SO farts etc. and for those occasions you fly with Whip Whitaker, the hint of Bourbon in the air! Both packages are available for FSX at a price of $59.99 each and the pro version for Prepar3D at $675 each. Available form all major FS retailers. I am also now working on the worlds first addon for an addon to an addon for Flight Sim details to be announced at FS'CON' 2018 with an expected release date of sometime after 2030 but you can pre-purchase now for $199 for FSX or the pro version for $999
  2. Ezdok v2.6 is incredible!

    Me too! Now I just hope it works when with my Samsung Odyssey when I get it
  3. I was surprised to find the Tri-Star L-1011 for Prepar3D V4 in my Just Flight account. I thought that one was consigned to the scrap heap along with all the other Aircraft in my just flight account i.e. the 146, 767 and MD 81/82. I'm flying from Alice Springs to Kai Tak right now. Its a blast. Anyway I just thought I would give anyone who didn't know the heads up!
  4. FSPS : FFTF Dynamic P3Dv4 released

    so what I want to know now is if FFTF Dynamic is effective when one is using unlimited frames how so? Not looking for trade secrets here just some transparency to make an informed decision. I know that the frame limiter in Prepar3D has quite the FPS overhead! Now I understand that this overhead is directly related to FFTF value. The higher the FFTF value the bigger the Frame rate impact in a given scenario. When I have my SIM tuned to deliver about 35 FPS at Unlimited Frames I get very smooth flight at 30hz. So I want to know the difference between me setting the my frame rate to unlimited and rendering the default or edited FFTF value in the .cfg X0 and FFTF Dymanic changing the FFTF while I have set frame rate to Unlimited in the display options. Me thinks that FFTF dymanic perhaps changes the frame rate setting behind my back too to a achievethe goal of making FFTF value x something other than zero? I which case that's no different from me not using unlimited frame rate!
  5. Tokyo Finally!

    Personally I would be reluctant to buy an addon airport unless it was developed by ORBX, FSDT, FlyTampa, FlightBeam or UK2000. I don't own a single UK2000 addon but that makes my point that reputation is everything. Those Tokyo screenshots look about freeware standard to me :-)
  6. FSPS : FFTF Dynamic P3Dv4 released

    OK, So you are saying that even if I have added: [MAIN] FIBER_FRAME_TIME_FRACTION=0.8 To the .cfg and then run P3D V4 with unlimited frame rate the sim ignores the .cfg value and uses 0.01 anyway? In which case this app is still not for me because I am not moving to a fixed Frame Rate. That will cause more problems for me than it will solve.
  7. FSPS : FFTF Dynamic P3Dv4 released

    AS far as I can tell having made some comparisons FFTF does nothing if you run P3D V4 with Unlimited FPS in the display setting. If you lock your Frame Rate in Prepar3D V4 FFTF does make a difference. I say 24fps at FFTF=0.1 and 13 FPS at FFTF=0.8 on the ground at KLAX FSDT. With unlimited Frames I saw 24fps with FFTF=0.1 and 24fps with FFTF=0.8. I suspect that FFTF does nothing at Unlimited FR so this app is not for me.
  8. That's a shame about the F-15e. Never mind that when am I getting the my 737-200 for P3D V4? I am sick of that flying computer the NGX . I would much rather have my 737-200c otherwise know as stumpy.
  9. FSPS : FFTF Dynamic P3Dv4 released

    I have been using FIBER_FRAME_TIME_FRACTION=0.8 for a couple of weeks now and it has definitely reduced blurry's and doesn't seem to have any detrimental effect on performance on the ground or in the air. Also I don't seem to be finding myself outrunning autogen either i.e. all the building are there when I arrive. Not sure it that is FFTF. I also use TextureMaxLoad=90 so that might be due to that. I was surprised at at how high I could go with these values. I was expecting expecting to see an FPS drop and stutters with FFTF but there where non that I noticed. I also have my FPS set to unlimited with Vsync and my display set to 30hz
  10. ORBX Photoreal UK/IRELAND This year.

    It will be interesting to see if there is a discount for owner of the land class region because presumably the the photoreal version will replace it. You never know. ORBX have been very customer friendly in the past.
  11. ORBX Photoreal UK/IRELAND This year.

    So ORBX are now redoing areas they have done before?
  12. GTX 1080 TI = Blurries

    I have always had a problem with blurred textures in V4 with fast aircraft and PMDG. It always became painfully obvious at the destination and was even accompanied by not only missing autogen but no autogen at all. I don't have that problem with slower aircraft. Anyway for what its worth I have more or less solved that problem with two well worn .cfg tweaks. Now before anyone throws something at me, both of these tweaks are in the Prepar3D Learning Center so there! 1. [DISPLAY] TextureMaxLoad=90 Thats the highest I have tried so far but it certainly does away with slow texture loading in the case where you see black textures before the textures load. 2. [MAIN] FIBER_FRAME_TIME_FRACTION=0.8 This is the one supposedly dedicates a certain amount of the time to rendering textures. It comes with the warning that it may effect performance and induce stutters. I have experience no noticeable performance loss with these tweaks and both did what was advertised. My assessment is subjective! Your Millage may vary!
  13. That will explain why I have to cross the controls to fly straight then