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dexthom

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Posts posted by dexthom


  1. This was published somtime ago and it worked for me:

    So, for those interested, here is the simple procedure to see Henrik's stunning boats in MSFS:

    - We assume that everyone knows the location of their "community" folder
    - We assume that everyone knows how to make a .py file (see this post). If this .py file is well done, no need to enter any command line: a double-click on it is enough.
    - We will call it "build.py"

    We will start by creating a working folder, on the desktop for example.
    We will call it "KL-traffic-ships"

    In this folder, we will create two folders, named "scenery" and "Simobjects"

    In the "scenery" folder we will import all the traffic .bgls from Henrik's traffic_ships, coming from FSX or P3D. These .bgls start with "traffic_ships _....". There are 1,810 in my house.

    Once done, we will put our "build.py" file in the "KL-traffic-ships" folder
    Double-click on it, which will generate the very important "layout.json" file (a dos window will quickly open, showing the compilation).
    Once done, we remove the "build.py" which is no longer used for anything.

    To this, and still in this "KL-traffic-ships" folder, we can add a "ContentInfo" folder and a "manifest.json" file, both copied from another scene for example (They don't really have importance at this point).

    We now tackle the "Simobjects" folder:
    - in this folder, we will create a new folder named "boats" in which we will deposit the AI boats of Henrik's traffic_ships. These folders, containing the .mdl and textures, start with AI _....)

    It's over for the "KL-traffic-ships" folder that we can now place in our "community" folder.

    This is now the most delicate part since we will be dealing with a file specific to MSFS.

    Go to the location: 😄 \ Users \ your_account \ AppData \ Roaming \ Microsoft Flight Simulator (this assumes that your hidden files are visible of course)

    In this folder there is a file named "FlightSimulator.CFG"

    we open it with the notepad and we look for the line [Main]
    which looks like this:

    [Main]
    User Objects = Airplane, Helicopter
    SimObjectPaths.0 = SimObjects \ Airplanes
    SimObjectPaths.1 = SimObjects \ Rotorcraft
    SimObjectPaths.2 = SimObjects \ GroundVehicles
    SimObjectPaths.3 = SimObjects \ Boats
    SimObjectPaths.4 = SimObjects \ Animals
    SimObjectPaths.5 = SimObjects \ Misc
    SimObjectPaths.6 = SimObjects \ Humans
    SimObjectPaths.7 = SimObjects \ Landmarks

    We will add to these lines the location of our boats so that the simulation can find them:
    SimObjectPaths.8 = your location of the "community" \ KL-traffic-ships \ SimObjects \ boats folder

    Which gives me, for example:

    [Main]
    User Objects = Airplane, Helicopter
    SimObjectPaths.0 = SimObjects \ Airplanes
    SimObjectPaths.1 = SimObjects \ Rotorcraft
    SimObjectPaths.2 = SimObjects \ GroundVehicles
    SimObjectPaths.3 = SimObjects \ Boats
    SimObjectPaths.4 = SimObjects \ Animals
    SimObjectPaths.5 = SimObjects \ Misc
    SimObjectPaths.6 = SimObjects \ Humans
    SimObjectPaths.7 = SimObjects \ Landmarks
    SimObjectPaths.8 = P: \ Microsoft Flight Simulator \ Packages \ Community \ KL-traffic-ships \ SimObjects \ boats

    do not forget to save the modification!

    • Like 1

  2.  

    QUOTE:

    Good News
    • We have been able to identify the issue that prevented us from launching our Alpha build yesterday and have a fix in place.
    The not as good news
    • In order for us to implement the fix we needed to do some work which will require us to once again test a new build to before we can push it live.
    What does this all mean
    • Without putting out a hard date we believe we can have this resolved sooner than later. Unfortunately, while we work on testing the build, maintenance is likely to continue until the new Alpha build goes live.

    We understand that everyone is excited (us too) to jump in and help us test/explore the new Alpha build. As such we thank you again for your patience and understanding while we continue to work through this issue. The team has been hard at work to address this and we will continue to update you as we know more. We hope that after this has been resolved that wait will be worth it and everyone can jump back in and enjoy the latest Alpha build.

    Thank you again,
    -Microsoft Flight Simulator Team-

    UNQUOTE

     

    • Like 4

  3. Thie is from Lockheed:

     

    "3rd Party Software (Add On's)  after a Client update

     

    Completing a Client Update will mostly effect Utilities like Active Sky Next, Active Sky 2016, FSUIPC, Flight1 GTN 750\650, SODE, Chaseplane, Orbx ObjectFlow and EZdok Just to name a few.

     

    In most cases Software Developers will be releasing Updates to there Programs\Utilities to coincide with the release of a new Client update"

     

    • Upvote 1
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