dexthom
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Posts posted by dexthom
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I have the textures for the P3D Chalks version. Can they be used in this package?
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This was published somtime ago and it worked for me:
So, for those interested, here is the simple procedure to see Henrik's stunning boats in MSFS:
- We assume that everyone knows the location of their "community" folder
- We assume that everyone knows how to make a .py file (see this post). If this .py file is well done, no need to enter any command line: a double-click on it is enough.
- We will call it "build.py"We will start by creating a working folder, on the desktop for example.
We will call it "KL-traffic-ships"In this folder, we will create two folders, named "scenery" and "Simobjects"
In the "scenery" folder we will import all the traffic .bgls from Henrik's traffic_ships, coming from FSX or P3D. These .bgls start with "traffic_ships _....". There are 1,810 in my house.
Once done, we will put our "build.py" file in the "KL-traffic-ships" folder
Double-click on it, which will generate the very important "layout.json" file (a dos window will quickly open, showing the compilation).
Once done, we remove the "build.py" which is no longer used for anything.To this, and still in this "KL-traffic-ships" folder, we can add a "ContentInfo" folder and a "manifest.json" file, both copied from another scene for example (They don't really have importance at this point).
We now tackle the "Simobjects" folder:
- in this folder, we will create a new folder named "boats" in which we will deposit the AI boats of Henrik's traffic_ships. These folders, containing the .mdl and textures, start with AI _....)It's over for the "KL-traffic-ships" folder that we can now place in our "community" folder.
This is now the most delicate part since we will be dealing with a file specific to MSFS.
Go to the location: 😄 \ Users \ your_account \ AppData \ Roaming \ Microsoft Flight Simulator (this assumes that your hidden files are visible of course)
In this folder there is a file named "FlightSimulator.CFG"
we open it with the notepad and we look for the line [Main]
which looks like this:[Main]
User Objects = Airplane, Helicopter
SimObjectPaths.0 = SimObjects \ Airplanes
SimObjectPaths.1 = SimObjects \ Rotorcraft
SimObjectPaths.2 = SimObjects \ GroundVehicles
SimObjectPaths.3 = SimObjects \ Boats
SimObjectPaths.4 = SimObjects \ Animals
SimObjectPaths.5 = SimObjects \ Misc
SimObjectPaths.6 = SimObjects \ Humans
SimObjectPaths.7 = SimObjects \ LandmarksWe will add to these lines the location of our boats so that the simulation can find them:
SimObjectPaths.8 = your location of the "community" \ KL-traffic-ships \ SimObjects \ boats folderWhich gives me, for example:
[Main]
User Objects = Airplane, Helicopter
SimObjectPaths.0 = SimObjects \ Airplanes
SimObjectPaths.1 = SimObjects \ Rotorcraft
SimObjectPaths.2 = SimObjects \ GroundVehicles
SimObjectPaths.3 = SimObjects \ Boats
SimObjectPaths.4 = SimObjects \ Animals
SimObjectPaths.5 = SimObjects \ Misc
SimObjectPaths.6 = SimObjects \ Humans
SimObjectPaths.7 = SimObjects \ Landmarks
SimObjectPaths.8 = P: \ Microsoft Flight Simulator \ Packages \ Community \ KL-traffic-ships \ SimObjects \ boatsdo not forget to save the modification!
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Keep you eye on the "OutHouse" Henrik will probably post news there.
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Since the continent of North America include Canada and Mexico, maybe they will add a few spots for those countries.
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No problems at this time.
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2 hours ago, travelabroad said:Little annoying, that I cannot choose the installation path of the application.
(or maybe I'm missing something)When it becomes available for download, you should be able to install in the location of choice.
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The watermarks are part of the testing environment. Just ignore them and continue testing.
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Perhaps we will get one of those or maybe the fickel finger of fate in FSXX.
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They said,"Closed Beta" I understand that means the testing will be by persons selected to participate in the Beta. I would assume that an individuals active participation in the Alpha would be one of the criteria for beta selection.
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Back in the day, they ran into trade mark problems with a couple of the airlines. Perhaps it has reared its ugly head again. Just a WAG on my part.
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I viewed it as a hill hugging river. Looking on down the valley the river aqppears normal. That has plagued P3D in the past when the water climbed the shore line.
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6 hours ago, Noooch said:OperatorLand468 seems to use fraps to look at his FPS.
Does it mean MSFS doesn't feature an FPS indicator? (like XPlane)
It would be a shame the only 3rd party addon we will really need, will be for that :))
One could use XBox Widgets.
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QUOTE:
Good News- We have been able to identify the issue that prevented us from launching our Alpha build yesterday and have a fix in place.
- In order for us to implement the fix we needed to do some work which will require us to once again test a new build to before we can push it live.
- Without putting out a hard date we believe we can have this resolved sooner than later. Unfortunately, while we work on testing the build, maintenance is likely to continue until the new Alpha build goes live.
We understand that everyone is excited (us too) to jump in and help us test/explore the new Alpha build. As such we thank you again for your patience and understanding while we continue to work through this issue. The team has been hard at work to address this and we will continue to update you as we know more. We hope that after this has been resolved that wait will be worth it and everyone can jump back in and enjoy the latest Alpha build.
Thank you again,
-Microsoft Flight Simulator Team-UNQUOTE
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1 hour ago, Le Français said:Great question! Would love to get some input on this...
BTW, how is you 9900K running in P3D?
I have the 9900K running at 4.9 on all cores. Works great for me.
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For me the folder structure appears the same as it has before. Have you posted on the Lockheed Martin support forum?
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If you have City scape Portland installed, it is hard on the frames.
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Try the Windows control panel, devices.
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Have you tried Orbx Central? You should talk to the Orbx folks about you problem.
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P3D has released HF2 and Chase plane has probably updated.
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Have you asked for support on the Orbx site?
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Look at your p3d.exe. The file version should be 4.5.12.30293
D
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I only updated the client and so far I have very good performance with no problems.
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Thie is from Lockheed:
"3rd Party Software (Add On's) after a Client update
Completing a Client Update will mostly effect Utilities like Active Sky Next, Active Sky 2016, FSUIPC, Flight1 GTN 750\650, SODE, Chaseplane, Orbx ObjectFlow and EZdok Just to name a few.
In most cases Software Developers will be releasing Updates to there Programs\Utilities to coincide with the release of a new Client update"
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KEYW airport and Coutal
in Microsoft Flight Simulator (2020)
Posted · Edited by dexthom
I just updated using the FSDT updater and my Key West lost all the buildings. Any ideas on restoration?
EDIT: I found the culprit. The problem was caused by SKDS_KNQX-V1_MSFS from Sim Market. I removed that and all is well.