Rob Ainscough

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About Rob Ainscough

  • Rank
    Director of Development
  • Birthday 07/16/1964

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

Contact Methods

  • Website URL
    http://www.robainscough.com

Profile Information

  • Gender
    Male
  • Location
    Concord, CA
  • Interests
    3D animation (Cinema 4D), Auto Racing (Lotus Cup USA series driver/owner), Racing and Flight simulation and Flight.

About Me

  • About Me
    Software Engineer, Auto racer, Building of stuff, Video Editor/Creator, Music creator, BETA tester ... always very busy.

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  1. Rob Ainscough

    P3D v4 awful layers in the sky

    TOGA Projects EnvTex ? If so, make sure you have high res sky textures and select a sky set that looks to your desire. In NCP make sure you have color format = RGB and color range = Full and not limited. Banding is common with compression, so avoid using it for sky textures. screen resolution can also introduce banding problems, higher resolution monitors/settings can actually expose banding issues. Cheers Rob.
  2. Rob Ainscough

    P3D v4 awful layers in the sky

    There is no ORBX Envtex? Cheers, Rob.
  3. Rob Ainscough

    Anticipation - Falcon 50 Familiarization

    Never suggested your work looked bad at any point? Just trying to get developers to read/use the P3D SDK rather than FSX. Using the P3D SDK is going to be much more critical for aircraft developers in the very near future and there will be a very obvious visual delineation between P3D SDK usage and FSX SDK usage. I've got a running commentary going with other devs and hope LM will take notice of the DL issues with Landing lights behind the VC and close proximity to fuselage ... if they comment, I'll let you know. I'm not sure how other developers are able to work around this issue, but it would be optimal if there is "fix" or easier method or some documentation on how to accomplish. Cheers, Rob.
  4. Rob Ainscough

    Anticipation - Falcon 50 Familiarization

    Odd, I just tested with A2A's Bonanza and I see their lights (all of them, beacon, strobe, taxi, landing) them during day, difficult to see but just visible. Cheers, Rob.
  5. Rob Ainscough

    A2A Bonanza Released

    If anyone has GoFlight modules and GIT, I’m about 65% done mapping every single knob, button, dial in their Bonanza. Will upload files when done. Cheers, Rob
  6. Yes, I’ll be testing single and multiple 2080Ti’s. Cheers, Rob
  7. Yes, NVLink is considerably better than the old SLI bridge ... nVidia indicated they are going to put more work into "SLI" configurations (which is why I opt'd for two GPUs) and based on Jay's tests two 2080Ti scaled very well at 4K res. Unfortunately I don't think XP11 or AF2 works with multiple GPUs so it'll be a P3D only test for SLI. Cheers, Rob.
  8. I've pre-ordered a couple of these EK water blocks with backing plates: https://www.ekwb.com/shop/ek-vector-rtx-2080-ti-rgb-nickel-plexi Unfortunately ship date is Oct 10th-15th so initial testing will be on air only cooling. Once the water blocks arrive I'll start the OC process, based on what I've seen so far, it seems these cards overclock fairly well. Cheers, Rob.
  9. Rob Ainscough

    P3D v4.3 Massively Improved Anti Aliasing ?

    I'm using 411.63 on a TitanXP and a 1080Ti ... I use 4X MSAA for 2160p and 1440p monitors. SSAA will increase load significantly on the GPU side. Cheers, Rob.
  10. Base on Guru3D review data, I'm seeing some impressive increase at 4K relative for the 2080Ti vs. TitanXP (similar price point) based on that review even with older games and no DLSS or ray tracing. 2080Ti vs. TitanXP +37.5% BF1 +28.78% Tomb Raider +30% Deus Ex +17.94% Strange Brigade +29.31% Far Cry 5 +30.55% F1 2018 +34.54% Shadow of War +28.07% Ghost Recon Wildlands +45.83% Unigine 2 Super Position +15.90% 3DMrk FireStrike - Ultra +36.20% 3DMark Time Spy +44.39% 3DMark Time Spy Graphics Score Average percent increase for "games": 29.58% 2080Ti vs. 1080Ti +50.68% BF1 +41.66% Tomb Raider +41.30% Deus Ex +29.57% Strange Brigade +41.50% Far Cry 5 +38.23% F1 2018 +39.62% Shadow of War +35.18% Ghost Recon Wildlands +59.07% Unigine 2 Super Position +23.71% 3DMrk FireStrike - Ultra +41.70% 3DMark Time Spy +54.51% 3DMark Time Spy Graphics Score Average percent increase for "games": 39.71% Can't wait to see how my flight simulators do (P3D, XP11, AF2) ... I'll make sure I'm using GPU intensive graphics options and careful not to be excessively CPU bound (aka no AI traffic, no road/ship traffic, light weight aircraft, etc.). In the mean time all that has been delivered so far are these NVLinks ... they just need to find a home on a couple of GPUs 🙂 Cheers, Rob.
  11. Rob Ainscough

    P3D v4.3 Massively Improved Anti Aliasing ?

    No change, but I have noticed a recent driver release from nVidia seems to have improved MSAA. Be sure to delete your shaders folder on any driver update. Cheers, Rob.
  12. You don't think geeks live here also? 😎⛔
  13. Rob Ainscough

    Anticipation - Falcon 50 Familiarization

    Yes, you'll should see DL lights during day, dusk, dawn, night. I have an inquiry out with LM, if I hear anything I'll let you know unless of course it's under NDA. Agree with you that it does seem like some creative work-arounds were done by some content providers to prevent the issue. Cheers, Rob.
  14. That's always going to be the case. Unfortunately you see many people commenting on "it's not optimized" or "it's not utilizing XYZ" without any substance/content/details on exactly "what isn't being optimized" (and without source code any such comments really don't hold much merit or consideration) ... unless one is a software engineer and more specifically a 3D graphics software engineer with access to the source code of the app/game/sim. The pool of "software engineering" has many fields of focus just like there are Doctors who have a specific discipline or lawyers who specialize at specific aspects of law, etc. etc. ... the complexity of the field dictates a specific discipline ... it's not exclusively "procedural" type of work. You wouldn't want HAL9000 Dave ... I can get the same level of AI interaction with Siri or Alexa or any of the many AI device being sold today. What you want is something that can process massive amounts of light calculations in about 16ms (assuming 60Hz/FPS goal) ... HAL9000 would be terrible at that, just a red dot. 😉 The quest for improved "reality" is always going to come at a cost (performance and financial) ... it's why PC game/sim market is so much smaller than the Console market ... money. I think everyone understands that operating a full featured flight simulator is going to be as cheap or as expensive as one wants to make it. When new features are added to a sim and it has a performance impact, the user complaints start rolling in ... I sympathize with them, this is an expensive past time, future time, or training time ... but it's been that way since the first PC hit the market and it's not going to change. This is why places like AVSIM exist with a pool of member knowledge to help each other get the most out of their hardware/software. Barking at software engineers telling them they aren't writing well optimized code is about as effective as walking into a dark room looking for a black cat that isn't there ... it's only going to lead to frustration time and time again and I'm sure it has pushed many away from the hobby (and many have returned, that's a fairly common cycle). Next time you fire up that 3D shooter, take a closer look ... how far are you really seeing out to the horizon? Is it a static horizon? Does the horizon ever change? Just how far can you see until it's a blurry mess, 1mi, 2mi, 5mi? How high can you go in that environment, can you make it to 30,000 or 40,000 or 50,000 feet with nice view of the world? When you walk thru the halls of that 3D environment, is it always the same does it change with time of day or with a season? Does the sky always look the same or do clouds and weather dynamically roll in and out if you just sit there? Can you just wonder off in any direction and if you wonder long enough return back to the same location (one full rotation of the world)? These are the "optimizations" you see for 3D shooters, and they aren't really optimization they are limitations to keep FPS high ... limitations you don't have in a flight simulator and hence the difference in performance and visuals. So should developers just stop doing flight simulators for PCs and wait for that day when hardware is in console price ranges? I hope NOT ... I'd much rather deal with all the warts and make the best of it as can be accomplished at any price range. Sure, there can be days of frustration dealing with the warts, but there are many more days of accomplishment, fun, training, etc. The world is waiting, not the "next level". Cheers, Rob.
  15. Rob Ainscough

    Jo Erlend Sund's EDDK preview - WOW!

    Ramp up those GPUs, I see A LOT of reflection calcs ... hmmm I wonder, do I see something else in those images 😉 It does indeed look fantastic! Cheers, Rob.