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rdtv91

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Posts posted by rdtv91


  1. I'd try a re-install and see if that fixes it and then maybe a fresh driver install with threaded optimisations turned to off in Nvidia CP.

    Remember when changing settings within the graphics tab of the UI within XP11 it can sometimes take a restart of the sim to get a true reflection of the performance difference ~ I've noticed this myself when playing around with reflections slider where change in performance is after I start a new 'flight' after restarting the sim.


  2. Well I did EGLL to EHAM

    UK2000 Heathrow

    FlyTampa Amsterdam

    PMDG NGX

    Texture size: 4096

    AS16/ASCA/ENVTEX 1024 clouds
    Vatsim so no AI but quite a bit of traffic at EHAM...

    ORBX Global, OpenLC EU, Vector (as per robs settings), Trees HD and ORBX England, scenery density, autogen and trees all set to dense with LOD 4.5, mesh 5m and texture res 15cm, water medium.
     

    On runway at EGLL: 3.2GB used
    When on approach it spiked to 3.75GB used, when parked on the gate sat at 3.56GB used

    Not bad for a very short sector using pretty high end scenery I reckon - to put it into perspective, I previously had 3.3 and did same flight yesterday and it OOM'd on approach into EHAM? so HF2 is good for me so far!

    • Upvote 1

  3.  

     


    I'll try Flightbeam KIAD to LHSimulations LHBP today in my triple 7 as those are all pretty VAS demanding. If I'll manage to stay below 3,7 Gig I'll be really happy. I'll also use up to 4x time compression to make sure there are no leaks.

     

    What is your texture & mesh resolution set to out of interest? :)


  4. I'm old school and always appreciated the 2D panels, not just because they were 2D but because certain, but small, liberties were taken to get most of the relevant info needed on one screen.  I wouldn't mind a "smart" 2D panel that actually gave up a little in cockpit authenticity just to have the information I need all on one screen especially for landing and takeoffs.   It can be done, the screen real-estate space exists.

     

    Now I know and am well aware that this can be accomplished if you zoom out in a 3D view, but until I go 4K the clarity just isn't there.  Zooming in and around the cockpit is a raw necessity with 3D unless you have a huge monitor and/or the eyes of an Eagle.  

     

    My solution is to setup multiple views within the 3D cockpit using EZdok, a product which some love, some hate, I personally find it is a little more complex to setup than it should be but if you're willing to sit down and spend an evening fighting with it you will eventually win.

     

    My main problem is that I don't have enough extra keys to organize the EZdok views logically, so I'm looking into Thrustmaster MFD Cougar for the sole purpose of getting more buttons, all of which I will use for EZDoK custom views- because if you get it set correctly, a properly zoomed in EXdoK view isn't much different that a 2D view.

     

    Your second paragraph confused me somewhat but I believe you are saying that the 2D panels don't reflect the adjustment of the lighting knobs?   Or are you talking about being able to see out the windows?   In my 737NGX I can see the external lights whether or not I'm in 2D or 3D cockpit.  Perhaps you could elaborate on your second paragraph?

     

    Mark Trainer

     

     

    I have the Thrustmaster MFD's and although I now have chase plane after using EZDok for years - as they are a pair of MFD's I use one solely for cameras and it works brilliantly.


  5. The Rift is a great bit of kit, but I stick with my monitor for the 777. The resolution just isn't good enough for reading text, including on the PFD/ND. 

     

    My opinion of course, other's may vary.

     

     

     agreed - I actually purchased the rift & Flyinside few weeks back and as my primary flying is that of airliners (777, NGX etc) yes it was immersive and possibly the most immersed I've ever been on a home sim, BUT the minute you want to fly a proper sector it's difficult to read displays and it just feels a bit out of focus due to the lower resolution... I wore it for an entire 1hour sector from gate to gate and had panels and windows up with flyinside including using the zoom function but unfortunately the resolution isn't there *yet* - maybe next generation of VR may take us to that level?

     

    However, use oculus in DCS and you've got a killer combo, the HUD's are quite readable and it's pretty immense. I've returned my rift though as my primary flying is airliner so don't see the full value in it... again as aforementioned, as soon as they up the resolution I'll be jumping on it!


  6. I currently use REX WAHD runway textures, REX 4 grass, sun and lightnings, ASCA and AS16, PrecipitFX and FSFX immersion for NGX.

     

    How can I benefit from ENVTEX? Is it more realistic in any of the areas which above software covers? I see that it affects most of those things but not sure if it's better in any department.

    I use all the combination you do... I feel the sky textures that work with ASCA are far more realistic than ASCA's default offering, in addition the sun & water is much better too and ofcourse we then have northern lights and effects like that - I still also use FSFX packages ranges for my precipit etc. REX4 is now officially on the shelf for me.

     

    My combination now really is:

     

    ASCA - Clouds

    ENVTEX - Sky (Integrates with ASCA), effects such as northern lights, water, waves, sun, moon & some shader changes which make the cloud colour more realistic within ASCA...

    FSFX - PrecipitFX for rain & Snow effects and everything it offers and then immersion packages for each plane

    REX Airports HD for all default airport scenery

    then payware airports.

     

    It's a lot of addons, but I feel each adds a layer of immersion.


  7. Yes - although I've been using REX4 for water/waves in past year - it's quite nice to be honest and can't quite put my finger on it, but I do a mixed bag of flying whether NGX and so on or in a Bae Hawk doing low level around the welsh valleys...


  8. Hi Guys;

    Sky textures - you can select ASCA mode within ENVTEX and it'll install sky textures into ASCA's folder and so if you have ASCA on global dynamic then it'll automatically use ENVTEX textures for so much variety - works brilliantly behind the scenes.

    The plan for the future is to do the same with clouds! Watch this space ;)

    In addition theres an array of textures including water, wave animation, sun, moon and clouds incase you don't want to use ASCA cloud textures just now... The sun also comes with a glare effect which adds a natural glow when flying towards the sun...

    Overall a good addon, it's subtle but adds overall to the immersion.

    • Upvote 2

  9. I bit the bullet yesterday and both airports are amazing! I previously owned JFK, ORD, LAX, GEN & LAS.

     

    With the sale and all I went ahead and got Dallas Fort Worth & Fort Lauderdale to finish my US collection with FSDT combined with my 4 flight beam airports.

     

    Flying in the states is pretty awesome now with OpenLC NA too :) - thats coming from a Brit!

     

    FSDT and FlightBeam quality are just fantastic and yes some FSDT stuff is older, it still holds its weight tbh compared to some new aerosoft stuff and UK stuff we have so I'd go for it!

     

    Blue skies!


  10. Dept: Brussels EBBR, Dest: Milan LIMC. All taken within P3D with no editing etc :)

     

    Refueling on stand 140 at Brussels and preparing for our 188 passengers...

    NT97cBj.jpgLittle over 1h20 later and we're descending into Italy after a scenic sector from Brussels

    PC8aJaK.jpgHad to hold due to traffic congestion... Quick shot from over the captains shoulder of the countryside below

    6ws66wv.jpgFinally parked up and then in 25mins we're off somewhere else... as is the life of low fares

    NzmZQeF.jpg

    • Upvote 3
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