odourboy

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  1. odourboy gave reputation to RancidViper in Study Level Aircraft Addons for P3Dv4   
    Fully modelled electrical system down to the last watt!
    Realistic battery operation in cold weather
    Oil viscosity
    The icing effects on this aircraft are incredible! From the manual - (an assortment of failures follow in the cockpit with the vacuum system driven gauges becoming unusable, carb icing and engine issues eventually leading to a forced landing with or without deliberation depending on the correct procedures in the particular circumstance)
    Wobble pump to get the fuel pressure ready
    Correct weight and balance behaviour
    Flight dynamics especially for STOL where the ailerons are linked to the initial flap deployment is brilliant! Not to mention the sound effects for all these things!
    For me in general Aerosoft while producing great aircraft with lots of systems modelled, do still try and make it somewhat easier to use than it would in RL. It's been that way with almost all their aircraft, the Twin Otter is definitely on the better end of that scale, but i'd still personally go with the Milviz.
  2. odourboy received reputation from Dirk98 in Xtreme prototypes GLJ25   
    I suspect you'll be waiting a long time. I don't know for a fact, but I don't expect the dev is in any hurry to change the speed hold. One of these days I might see if I can recode that bit myself.
  3. odourboy gave reputation to twojastara in My experience switching from 4 to 6 cores (P3D v4.1)   
    Hello,
    I couldn't resist getting two more cores and I have decided to switch from i7-6700K to i7-8700K. I have made few benchmarks monitoring FPS rate through SimConnect (using my own tool).
     
    My specs:
    before: i7-6700K @ 4.7 GHz, MSI Z170A Tomahawk
    after: i7-8700K @ 5 GHz, Asus TUF Z370 Pro Gaming
    16GB RAM, Gigabyte GTX 1080 WF3, 512 GB SSD + 2TB HDD
    As you can notice, the i7-8700K clock was running at slightly faster speed (+6%).
    In VR test I had Oculus Tray tool with pixel density set at 1.5 and Oculus Dash 2.0.
     
    Test case:
    I have flown PMDG 737 on the same route from EPMO to EPWA through WAR at FL150.
    For each setup I have performed 2 flights - one with regular monitor and another one with Oculus Rift in native VR mode.
    I have been flying in exactly same, historical weather - 16th January 2018, 11:35 UTC with ASP4 and ASCA. Another addons include: FTX Global, Open LC Europe, Vector, Drzewiecki Warsaw X, Drzewiecki EPWA, FSGlobal Ultimate NG, Envtex + Envshade.
    My graphical settings were medium with most of the settings slightly to the left, or in the middle.
     
    Results (FPS):
    1. i7-6700K @ 4.7 GHz (non VR)
    average: 58.6
    median: 57.6
    st.dev.: 12.875
    FPS chart:
    https://image.ibb.co/hrA616/i7_6700k_1.jpg
    2. i7-6700K @ 4.7 GHz (native VR)
    average: 28.4
    median: 23.1
    st.dev.: 9.149
    FPS chart:
    https://image.ibb.co/dPOgZR/i7_6700k_vr.jpg
    3. i7-8700K @ 5 GHz (non VR)
    average: 62.1 (+6%)
    median: 64.4 (+12%)
    st.dev.: 11.082 (-14%)
    FPS chart:
    https://image.ibb.co/hWSEom/i7_8700k_2.jpg
    4. i7-8700K @ 5 GHz (native VR)
    average: 27.3 (-4%)
    median: 23.2 (+0.4%)
    st.dev.: 7.775 (-15%)
    FPS chart:
    https://image.ibb.co/i5Uuom/i7_8700k_vr2.jpg
     
    Conclusion:
    All six cores where running at 70-80%. GPU at same rate.
    There is slight FPS gain in non-VR mode, but it could be explained with increased core speed. Suprisingly, there is no boost in VR mode.
    However, what is worth notice is that standard deviation for i7-8700K is lower for around 2 fps (15%), and median is higher (12%) so it means we have more stable frame rate.
    I have also noticed less bluries and faster textures and objects loading. I think that additional cores are used to process background tasks that load textures, objects and autogen. And that is confirmed with the quote from LM developer:

    'The speed of the primary core will be the determining factor FPS assuming your settings have you CPU-bound. For raw FPS, less cores at a higher clock will yield better results. On the other hand, more cores will improve the speed at which new terrain textures, and autogen data load in.' (link here)
  4. odourboy received reputation from kiwi_biplane in ORBX. Strange figure in the mountains   
    And he's throwing up?
  5. odourboy gave reputation to Dirk98 in Stutters revisited...and another solution!?   
     
    Just in case, to be 100% clear:
    If I set Unlimited FPS in P3D that does not mean I'll run P3D at unlimited FPS yet. There's a different mechanism in P3D whereas "Unlimited" FPS can be limited by internal VSYNC On. VSYNC On in its turn will coordintate the resulting FPS with the the Horizontal frequencу of your monitor. So it's good to have a 20-30-60Hz capable monitor. It will eventually produce 20-30-60 FPS accordingly. 
    But soon as we move that FPS slider in P3D from Unlimited to ANYthing else P3D gfx engine begins to work in a different way, that requires some additional overhead.
    Therefore limiting FPS by using Unlimited+VSYNC ON+Mon.refresh 30Hz (or 20, or 25) should normally be the most efficient performance wise.
    Just to make sure we are on the same page.
    Thanks.
     
     
  6. odourboy gave reputation to newtie in How Do You Assign Cores?   
    Unnecessary,
    This can be done through the command line with no running processes.
    Ex: ASN is...
    C:\Windows\System32\cmd.exe /c start "AS_P3Dv4" /affinity 0C "C:\Program Files (x86)\HiFi\AS_P3Dv4\AS_P3Dv4.exe"
     
    Cheers,
    Mark
  7. odourboy received reputation from Nyxx in How Do You Assign Cores?   
    I would describe it as a way to improve smoothness by keeping processes that interfere with each other from running on the same thread.
  8. odourboy received reputation from Nyxx in How Do You Assign Cores?   
    I would describe it as a way to improve smoothness by keeping processes that interfere with each other from running on the same thread.
  9. odourboy received reputation from Nyxx in How Do You Assign Cores?   
    I would describe it as a way to improve smoothness by keeping processes that interfere with each other from running on the same thread.
  10. odourboy received reputation from simmerhead in P3Dv4 Settings for flying fast fighter jets   
    I have not found anything that improves photo scenery blurries, but this helped me with delays in loading autogen:
    In the Prepar3d.cfg [DISPLAY] section, added
    TextureMaxLoad=30
    TEXTURE_BANDWIDTH_MULT=180
    Might help. There's been lots of discussion on these tweaks here if you haven't already read about or tried them.
  11. odourboy gave reputation to w6kd in T-38 advanced fliying problems   
    I flew the T-38 as an instructor, and "forgiving" was *never* a word I heard used to describe the T-38's flight characteristics.  We killed a lot of pilots in the traffic pattern in the T-38 over the years--it was meant to be an advanced training platform with flight characteristics representative of the high-performance fighters in the 60s, (e.g. F-104, F-4, F-102, F-100 etc) not to be "forgiving" or easy to fly.  The T-37 might have been more properly characterized that way, but not the white rocket.  It's a high-speed, high wing-loading, swept wing afterburning jet that will bite an inattentive pilot in the fanny in a heartbeat--we were losing around five a year to (usually fatal) accidents back when I flew them in the height of the Reagan Cold War buildup.
    The Milviz panel uses gauge programming to simulate the wing rock at high AOA, and I have found it to be a fair bit overdone in its onset and intensity.  For the purposes of the sim, carrying a few extra knots of airspeed helps stay away from that anomalous behavior.
    Regards
     
  12. odourboy received reputation from scianoir in Perhaps the Ultimate Home Simulator?   
    Words escape me! I take it he's not not married?!  
  13. odourboy received reputation from scianoir in Perhaps the Ultimate Home Simulator?   
    Words escape me! I take it he's not not married?!  
  14. odourboy received reputation from scianoir in Perhaps the Ultimate Home Simulator?   
    Words escape me! I take it he's not not married?!  
  15. odourboy gave reputation to silverheels2 in Flysimware 50% off sale   
    Here it is. For some reason I cannot just copy and paste the link, but if you click on the box above, it will take you to the thread.
    Regards
  16. odourboy gave reputation to warbirds in Xtreme Prototype Lear 25d Paints by Warbirds   
    Next is my favorite paint similar to a real world livery. This paint also features custom cabin wall art to match the exterior scheme. 
    Click on pic for larger image :) PM me if you want this livery.


  17. odourboy gave reputation to scottb613 in 8700K air cooling?   
    Hi Folks,
    Kinda puts it all into perspective... I opted for a full tower on this build just to give me a little more elbow room to maneuver...

    Regards,
    Scott
  18. odourboy received reputation from scottb613 in 8700K air cooling?   
    My son just used that cooler in his 8700K build. He's happy with the cooler, but it was a real squeaker to fit in. He had to remove a shroud (just bling, but still!) from his MB to mount the cooler. Barely cleared the 1080ti and RAM. Check your dimensions!
  19. odourboy received reputation from Skiff in UTL offically released   
    I like posts like this. So constructive! Really encourages developers to put their heart  and soul into their work. Thanks for your contribution Ron.
  20. odourboy received reputation from briansommers in help me figure some percentages for a game for FS   
    Apparently one of us is not getting it, so let's simplify and go to a universe where a 3-side die can exist...
    Say you 'win' if a 3 comes up but you lose if a 1 or a 2 comes up. Odds of winning with a single die is 1 in 3 (33.3%) - correct? So we add a second, now the odds of winning are now 2 in 3 (66.6%) because the dice are independent, right?
    WRONG!
    Let's enumerate all the outcomes and I'll '*' any winning combinations:
    (1,1), (1,2), (1,3)*, (2,1), (2,2), (2,3)*, (3,1)*, (3,2)*, (3,3)*
    Count the wins. 5 in 9 (55.5%), not 2 in 3. Extend this to the 20 sided dice and you'll see it's 27.75%, not 30%
    This is my interpretation of the problem. I may have it wrong and if so, my apologies.
  21. odourboy gave reputation to Murmur in help me figure some percentages for a game for FS   
    That's not correct. The event that one gets 18-20 on at least one roll, is the complement of the event that one gets 1-17 on both rolls. The latter event has (following your correct calculation for the first case) 17/20 * 17/20 = 289/400 probability, so its complementary event has 1-289/400=111/400=27.75% probability. It's actually a bit less than 30%.
  22. odourboy received reputation from briansommers in help me figure some percentages for a game for FS   
    Apparently one of us is not getting it, so let's simplify and go to a universe where a 3-side die can exist...
    Say you 'win' if a 3 comes up but you lose if a 1 or a 2 comes up. Odds of winning with a single die is 1 in 3 (33.3%) - correct? So we add a second, now the odds of winning are now 2 in 3 (66.6%) because the dice are independent, right?
    WRONG!
    Let's enumerate all the outcomes and I'll '*' any winning combinations:
    (1,1), (1,2), (1,3)*, (2,1), (2,2), (2,3)*, (3,1)*, (3,2)*, (3,3)*
    Count the wins. 5 in 9 (55.5%), not 2 in 3. Extend this to the 20 sided dice and you'll see it's 27.75%, not 30%
    This is my interpretation of the problem. I may have it wrong and if so, my apologies.
  23. odourboy received reputation from Murmur in help me figure some percentages for a game for FS   
    With 2 X 20 sided dice, there are 400 possible outcomes. 111 outcomes have an 18 or greater on one or BOTH dice. 111/400 = 27.75%
  24. odourboy received reputation from franjoflyer in Monitor Refresh rate...how important to flight simming?   
    I leave frames at unlimited in the P3D and VSync on. I set 30Hz or 60Hz using the NVidia Control panel (equivalent to setting it in Windows), the choice depends on the complexity of the situation and the aircraft. I can pause P3D and alter my setting on the fly if I've chosen poorly. YMMV.
  25. odourboy received reputation from franjoflyer in Monitor Refresh rate...how important to flight simming?   
    I leave frames at unlimited in the P3D and VSync on. I set 30Hz or 60Hz using the NVidia Control panel (equivalent to setting it in Windows), the choice depends on the complexity of the situation and the aircraft. I can pause P3D and alter my setting on the fly if I've chosen poorly. YMMV.