DMojo
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Posts posted by DMojo
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- Vsync OFF in game
- Half refresh rate in Nvidia CP
- Rivatuner FPS Limiter to 30Works for me
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Yep - HT ON made a big improvement for me.
Additionally, using RivaTuner to set an FPS lock of 30 and Vsync Half Refresh in nVidia CP.
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Hey all,
After trying MSFS for the first time the other day I was so disappointed with the performance - stutters, instability, crashes. I was almost about to give up and wait a few months for it to get better with bug fixes and updates. I could't understand because I'm running a fairly good setup - i7 8700, 32GB DDR4 2666, GTX 1080Ti.I had Hyperthreading disabled because P3D runs better without it. So I thought I'd try turn it back on in the BIOS and see if there's any difference - Wow it's almost stupid how much of an improvement that made. The thing is actually playable for me now and doesn't run like garbage!
Thought this might help others who experienced the same thing.
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1 hour ago, reignman40 said:The stutters most of us are experiencing seem to be a bug and different from what you were experiencing. We are getting 100% or close to CPU usage with GPU usage all over the place, causing stutters. Even when getting 30-40 FPS, it looks like 20.
Well said I couldn't understand why I was getting FPS in the 50s and 60s but the game was a stuttering mess when panning around. Then when I hopped into P3D with a 30FPS lock it was super smooth. Definitely a bug somewhere.
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Same, my stutters are setting independent. Even if I put everything low it still stutters. Can 't enjoy it.
Dunno why...must be unoptimised for certain hardware. Running at 1080Ti and i7 8700.
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Yeah I've noticed this when using a TV too. It's due to TV's motion blurring features.
Unfortunately not an option on a PC monitor but still worth a go if you're willing to go down the TV route.
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5 hours ago, scotchegg said:Decreasing rendering scale ingame and increasing image sharpening in NVCP, and enabling HAGS in Windows 10 may help with the stutters. G-Sync also seems to be supported if your monitor has it.
That was my plan of attack as well - however what's HAGS?
Edit: Just googled it. Hardware Accelerated Scheduling. I don't look to have the option as my driver version isn't up to date. Wonder if it makes much of a difference
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Only problem is once you've had a 4K monitor for a year everything lower is a blurry mess. 1080P movies seem to look great on a 4K display but not games from my experience 😞
Hopefully this improves over time
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Some good news re performance
"Thus, I'm not in a position to speak to the game's scalability across systems, nor about how settings impact performance. Something still needs optimizing on Asobo's end. Curiously, one of my worst and most consistent framerate chugs came from a prebuilt destination in the Balkans that the game encourages players to visit in one of its menus, and I was able to reproduce the issue on multiple PCs. That frame rate hovered in the 12 fps range while inside of the cockpit, whether on the ground or in the air, and closer to 30 fps (albeit quite unsteady) when the camera floated above the plane. Is the current issue due to the in-plane view? The specific number of trees rendered below? Something about the atmospheric systems being simulated? Asobo reps didn't have a good answer as of press time."
"[Update, 4:10pm ET: A Microsoft spokesperson forwarded the following statement to Ars Technica: "Development is now heavily focused on making build optimizations for a variety of PC setups within our recommended specs. We anticipate additional performance improvements to be implemented as we arrive to launch on August 18 and beyond."]"
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I had a similar issue. Horrible performance in external views - fixed it by reinstalling after a fresh download of the installer from PMDG.
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I'm not a fan of FSDT. I would kill for it to be developed by someone...I wish Imaginesim didn't can it. There is another one developed by BluePrint but it's also not the best quality however I think it's more accurate than FSDT.
Hopefully FSDT do a refresh in line with the quality of KORD...otherwise the default one on FS2020 looks fantastic.
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I find that a lot of the P3D Settings are CPU bound aside from Dynamic Lights, Clouds, AA and resolution.
For me, anything else substantially will affect fluidity when pushed too far due to the CPU bottlenecks.
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Hi guys,
Is AI Traffic FPS improved with this add-on as a result of the aircraft injection and movement processing independently from FSX?
David
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Thanks for the heads up. I'm going to try it now
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Hi guys,
Does anyone here have the HEX strings for removing the triangles on TFS models?
Dave
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Hi guys,
Experience X FS2004 has been released a few days ago. I've always wanted something like this for FS9 but I'm reluctant to buy as I'm not sure how much the product will affect frames. Anyone tried it?
http://secure.simmarket.com/beetle-print-experience-x-fs2004.phtml
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I'm using FS9 with a GTX680MX (in the iMac).
Runs brilliantly on max settings and with Nvidia inspector.
Stutter test : HT ON and reset OC
in Microsoft Flight Simulator (2020)
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Yep P3D runs better with HT off MSFS better with HT on.
Although in saying that I definitely think the game is poorly optimized for some people. GPU looks to be getting a max utilization of 60% for me.
Plenty of complaints on the official MSFS forum about it too. Testers saying that they were getting fantastic performance during alpha/beta but release version as been abysmal.
So it will just be a matter of waiting until on a fix for this. It's still playable in the meantime
I found that flying at low altitudes and being on the ground really tanks performance. Once you're at 1000 ft it's fairly smooth.