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SparkerInVR

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Everything posted by SparkerInVR

  1. I can't seem to find the SID section and I an using VFR and trying to do touch and goes here at KERI. In the Taxi Mnt for KERI none of the runways "Pref Light Wind" are checked and every Takeoff and Landing for all runways are checked. Preferred Runway Light Wind Parameters are Cross 5 and Tail 0
  2. Here is a link to my script that is on x-plane.org because i can't put it here. create-metar-for-manual-weather.lua To use put script in Resources/plugins/FlyWithLua/Scripts Select manual weather and make any changes you want. From Plugins drop down FlyWithLua > Reload all Lua script files Click on the Create Metar button. This will create a new metar in the Output\real weather folder with the current zulu time stamp.from the nearest airport. After about 5 minutes if you use the info tab on Pilot2ATC you should see the Arrival and departure runways reflect the winds in the metar. Currently the arrival matches but the departure remains the same regardless of wind direction. Thanks Bill
  3. When using manual weather in X-Plane 12 there is no metar created to I wrote a FlyWithLua script to create a metar with the same time stamp for the file name and correct info in the metar file. It is working quite well but did find a issue when asking for active runway where it was not following the wind direction. Doing further research looking at the info tab I see that the Arrival runway does change with a change in the wind direction. When I look at the Departure runway it stays the same no mater what the wind direction is. As I have used Pilot2ATC for a very long while I am sure this used to work correctly and would be great to get it to work again. Any info needed I will be glad to provide. Thanks Bill
  4. After reading some of the posts here over the last few months I was very glad to see a new email from Chris. As one of the early pre orders with my my first yoke had a failed plastic gear and after Chris resolving what the issue was I had a replacement. About 4 months later I contacted Chris about my yoke coming lose because the yoke mounting part was spreading apart and I put a hose clamp around it and prevent that. Some time later Chris had a replacement yoke mount that was much stronger and he then sent me a replacement yoke which is the one I use today. With my history with Chris I will take him at his word and hope he can resolve any remaining issues over the coming months.
  5. I use OVRToolkit and bring the Pilot2ATC desktop window into my VR cockpit with me as well as many other useful things like my Chat window.
  6. When trying to get the active runway at KYNG it hangs. Not sure how to attach a file here. It also looks like KLNN has the same issue. Thanks Bill
  7. I am on SteamVR and use OVR Toolkit when I use Pilot2ATC on X-Plane. I also stream on Twitch and move my vods to YouTube so you can see it in action there. Bill
  8. @Dave-Pilot2ATC, I did a quick search for this subject but did not see anything if Pilot2ATC will be supporting X-Plane 12. I only fly in VR currently in X-Plane 11.55r2 and use Pilot2ATC on every flight so very interested in the answer. If you need a tester I am very willing to help with also. Thanks Bill
  9. The angled USB come in right and left handed so makes it much more fun to make sure you get the correct one. I did try one on my yoke but found that the one I got seemed loose and did lose the connection sometimes so when back to a straight connector. It seemed like the part that plugs in is not as long on the angled ones as the straight ones so think that was my issue.
  10. I have done the same and currently have a Vive Pro 2. I wear glasses so liked the adjustments so it can match my vision. I also want the Lighthouse tracking addon version so I can use it with my current setup.
  11. I use my Fulcrum One yoke in VR and use the Valve Index controllers so I only a couple of fingers to fly and land. The key is to keep the aircraft in trim and you will use finger tips not your whole hand as I was taught in flight training. I also stream this on Twitch so you can see how I do this in my web cam.
  12. I can only hope that I can have the choice to use VR controllers like I have had with X-Plane for the last 3.5 years. On X-Plane I use a physical yoke and pedals. All other interaction in the VR cockpit is done with my Valve Index controllers. As a VR flight sim streamer I get to show how I interact with the VR cockpit and my physical controlles. Time will tell how good the integration is as I know what I think is the best so far in the flight sims I have used.
  13. Use valve index controllers so your fingers are free to use. I fly with a yoke and as I was taught in flight school you only need finger tips to fly a plane.
  14. Hi Chris, I know that you have been very busy but wondered it there was any update on a Fulcrum One presence as the show. Thanks Bill
  15. I will be going to FSExpo on September 24-26 and wondered if there would be a presence from the Fulcrum One yoke there. I know travel is very crazy currently but just thought I would ask. I will be spreading the word about this great yoke in any way I can. Looking forward to meeting any other Fulcrum One users that might be going.
  16. I have also been testing using SteamVR with my G2 and have joined many group flights where having Discord in the VR cockpit is very helpful. I also have Little Nav Map in the VR cockpit. In SteamVR I have my "Current OpenXR Runtime:" set to "SteamVR". Another thing I have is fpsVR so I can tell how my system is performing. I am running a i7 9700K @ 4.6 and a RTX 2080 Ti. My resolution per eye is 3352 x 3276 112% the default. My "PER-APPLICATIONS VIDEO SETTING" for MSFS is 2372 x 2316 50% In MSFS I am using the 200% "RENDER SCALING" for PC hack. I have found for this to see any improvement I need to see the 200% on startup. If I do not I will set it to 200% and restart and every time I have done this it will be at 200% on the restart. That might be a pain but it is something I have found over the past few weeks. I have my VR "RENDER SCALING" set between 60% and 90% depending on how well my system is performing that day which I have found out is quite a bit. On my system I have found if I want the fonts for the windows from the VR Toolbar to look correct I need to run the desktop MSFS at full screen. If I do not do this the fonts are distorted and very hard to read. I have also found out that the airport and plane name tags font size depend on the "FULL SCREEN RESOLUTION" in the PC section. I have yet to understand why there is so much interaction with the VR and PC settings other than it is just one more bug. Hope this is useful and just what I have found over the time I have spent in MSFS VR.
  17. The techradar review says that they hover over your ears so that sounds like the Index and the G2 but time will tell. Higher res and SteamVR support was a selling point for me as I already have lighthouses and Valve Index controllers so I only need the HMD.
  18. I just pre-ordered a Vive Pro 2 and now wondering if MSFS will support it. I already have a Valve Index and 2 pair of controllers and 3 lighthouses so only needed the HMD. Thoughts Bill
  19. I needed to use manual weather for X-Plane 11 today and the Pilot2ATC weather was not matching the ATIS weather. Is there any way to make this work better? Thanks Bill
  20. The Sim update 3 has changed something with the fonts affecting EBAG. I now cannot get the font size as small as before the update and when you re size the window it is like the redraw is not respecting the new size. I also see VFR Map for VR has a similar issue. Thanks Bill
  21. I will agree with that sol hopping for a performance improvement of MSFS of find a RTX 3090 to replace my RTX 2080 Ti😀 It is not just my hardware as in X-Plane it is night and day. I have bought X-Plane Orbx for the UK and plan on doing streams using it to try and match the amount of detail my system has to render for a comparison.
  22. I think I need to do the same in MSFS but have not done it yet.
  23. I just wanted to report that using your latest version of EBAG I could also use christian1984-ingamepanel-vfrmapforvr with no conflicts. Thanks Bill
  24. I have been spending quite a bit of time using my yoke in VR while streaming on Twitch in MSFS and X-Plane. I use a HP Reverb G2 with my Valve Index controllers so they are strapped to my hands with my fingers available to control the yoke. I was taught in a Cessna 172 to keep the plane in trim and only use finger tips to control the yoke. This yoke has brought back those times and I do hand fly most of the time for hours just enjoying what I had hopped my Fulcrum would bring me. Matched with my MSG Crosswinds pedals I am having so much fun reliving my real life training in a Cessna 172. Thanks Bill
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