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aerobird

Frozen-Inactivity
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Everything posted by aerobird

  1. Better performance with new RTX is connected to DLSS. Asobo not impemented DLSS to MSFS so im not sure if performace will be much more decreese.
  2. Not at all, my friend has Premium Deluxe and with changing region, instalations starts. I'm in the same location like him and I cant (insert disc)
  3. I think its upgrade available under application, and version that will be released Tuesday will be full installer.
  4. Yes, I have tried. Applying preset E:\PTA 2.50\URP v1.1 High Contrast (no Reshade).ini... Applying [Reduce cloud brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Reduce cloud brightness at dawn/dusk/night] Problem with patch #0 - Null original block. Applying [Alternate lighting for clouds groups] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Alternate lighting for clouds groups] Problem with patch #0 - Null original block. Applying [Clouds lighting tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds lighting tuning] Problem with patch #0 - Null original block. Applying [Clouds saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds saturation] Problem with patch #0 - Null original block. Applying [Clouds light scattering] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds light scattering] Problem with patch #0 - Null original block. Applying [Clouds Fog tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds Fog tuning] Problem with patch #0 - Null original block. Applying [Reduce top layer cirrus clouds brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Reduce top layer cirrus clouds brightness at dawn/dusk/night] Problem with patch #0 - Null original block. Applying [Cirrus lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Cirrus lighting] Problem with patch #0 - Null original block. Applying [Objects lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Objects lighting] Problem with patch #0 - Null original block. Applying [Aircraft lighting & saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Aircraft lighting & saturation] Problem with patch #0 - Null original block. Applying [Autogen emissive lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Autogen emissive lighting] Problem with patch #0 - Null original block. Applying [Terrain lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Terrain lighting] Problem with patch #0 - Null original block. Applying [Urban areas lighting at night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Urban areas lighting at night] Problem with patch #0 - Null original block. Applying [Terrain saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Terrain saturation] Problem with patch #0 - Null original block. Applying [Water surface tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Water surface tuning] Problem with patch #0 - Null original block. Applying [Waves size] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Waves size] Problem with patch #0 - Null original block. Applying [Water saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Water saturation] Problem with patch #0 - Null original block. Applying [Specular lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Specular lighting] Problem with patch #0 - Null original block. Applying [Rayleigh scattering effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Rayleigh scattering effect] Problem with patch #0 - Null original block. Applying [Haze effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Haze effect] Problem with patch #0 - Null original block. Applying [Turn off HDR luminance adaptation effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Turn off HDR luminance adaptation effect] Problem with patch #0 - Null original block. Applying [Alternate tonemap adjustment] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Alternate tonemap adjustment] Problem with patch #0 - Null original block. Applying [Contrast tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Contrast tuning] Problem with patch #0 - Null original block. Applying [Custom post-processing] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl Activating post-process [DPX] Activating post-process [Sepia] Preset has been applied with errors. See log above Shaders cache cleared
  5. @Pe11e URP 1.0.1 and 1.1 present seems to not working with PTA 2.50. There will be some fix to make it work ?
  6. How to fix that ? Applying preset E:\PTA 2.50\URP v1.0 Prologue.ini... Applying [Reduce cloud brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Reduce cloud brightness at dawn/dusk/night] Problem with patch #0 - Null original block. Applying [Clouds shadows extended size] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds shadows extended size] Problem with patch #0 - Null original block. Applying [Alternate lighting for clouds groups] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Alternate lighting for clouds groups] Problem with patch #0 - Null original block. Applying [Clouds lighting tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds lighting tuning] Problem with patch #0 - Null original block. Applying [Clouds saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds saturation] Problem with patch #0 - Null original block. Applying [Clouds light scattering] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds light scattering] Problem with patch #0 - Null original block. Applying [Clouds Fog tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds Fog tuning] Problem with patch #0 - Null original block. Applying [Reduce top layer cirrus clouds brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Reduce top layer cirrus clouds brightness at dawn/dusk/night] Problem with patch #0 - Null original block. Applying [Cirrus lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Cirrus lighting] Problem with patch #0 - Null original block. Applying [Objects lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Objects lighting] Problem with patch #0 - Null original block. Applying [Aircraft lighting & saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Aircraft lighting & saturation] Problem with patch #0 - Null original block. Applying [Autogen emissive lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Autogen emissive lighting] Problem with patch #0 - Null original block. Applying [Terrain lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Terrain lighting] Problem with patch #0 - Null original block. Applying [Urban areas lighting at night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Urban areas lighting at night] Problem with patch #0 - Null original block. Applying [Terrain saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Terrain saturation] Problem with patch #0 - Null original block. Applying [Water surface tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Water surface tuning] Problem with patch #0 - Null original block. Applying [Waves size] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Waves size] Problem with patch #0 - Null original block. Applying [Rayleigh scattering effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Rayleigh scattering effect] Problem with patch #0 - Null original block. Applying [Haze effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Haze effect] Problem with patch #0 - Null original block. Applying [Turn off HDR luminance adaptation effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Turn off HDR luminance adaptation effect] Problem with patch #0 - Null original block. Applying [Alternate tonemap adjustment] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Alternate tonemap adjustment] Problem with patch #0 - Null original block. Applying [Custom post-processing] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl Activating post-process [DPX] Activating post-process [Sepia] Preset has been applied with errors. See log above Shaders cache cleared
  7. @Pe11e I have used v1.0.1 Prologue. Which one from v1.1 is similar to 1.0.1, low contrast or high contrast ?
  8. I was using only URP. Its amazing ! Its config file with shader settings used with PTA. I guess Predrag (dev) are manage to write tool to apply URP without PTA.
  9. Holly crap, you are right ! URP 1.1 with config tool !
  10. There is a light at the end of the tunnel ! Please, let it happen.
  11. The main question is: Yuri, did you really WANT to step back flightsim !
  12. Yuri, sorry to say but you killed most od my P3D v4 enthusiasm... P3D without PTA it's a different sim, I will risk a statement; worst. Very unpleasant surprise. I want to belive that PTA will be continued....
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