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pierrevw

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  1. Your explanations make things much clearer to me, thank you. I had read the manual, but I admit that I did not fully understand the role of each element in a networked configuration. I changed the name of the sharings to match the ones you recommend. However, it seems that there could be a typo in the manual in 2.5 (page #7). Where we are reading: <parameter name="THIRDPARTY_AIRPORTS_FOLDER" value="?" /> shouldn't we read instead: <parameter name="THIRD_PARTY_AIRPORTS_FOLDER" value="?" /> (underscore between THIRD and PARTY) ? I changed this and now it seems to work. Last question: if I correctly understand, the PSXT acting as a server doesn't listen to RT locally? So how can we inject the traffic in the P3D running on this computer? Thanks a lot! 🙂
  2. Hello all, I have a 6-PC setup where a main computer (server) drives 5 other 'slave' computers, each being dedicated to a part of a very wide view (5 beamers). The server does not output a view but it is running ProSim737, so I would like it to also get the traffic, such a way it shows in the TCAS. This server is also running RealTraffic, plus a 'server' instance of PSXT_P3D. Thanks to Kiek, I could load the IVAO_MTL on the server, and it works. I ticked the server mode in the GUI of this instance of PSXT, shared the 3 recommended folders, and updated the config file with these lines: <parameter name="LIVERIES_FOLDER" value="\\B737-SYSTEM\liveries" /> <parameter name="ADDON_AIRPORTS_FOLDER" value="\\B737-SYSTEM\addon_airport" /> <parameter name="THIRDPARTY_AIRPORTS_FOLDER" value="\\B737-SYSTEM\3rdparty_airports" /> I also ticked the 'client' checkbox on PSXT GUI. Problem: it seems that the clients are not willing to connect to (some of the) the shared folders, as I get an error #1 "THIRDPARTY_AIRPORTS_FOLDER not found". Shared folders are tested and working in read/write/delete. Am I missing something? Thanks guys - and ladies! 🙂
  3. Hi, Same problem since I installed PSXT 31.17.8. I get "50: No liveries found". I'm running P3Dv5 and expect the IVAO liveries to be loaded... What should I do / edit? Thanks ! PS: This is the log I get: Wed Sep 14 15:34:24 2022 (utc) PSXT_P3D version 31.17.8 for Prepar3D v4/v5 ********************************** parameters ********************************** from C:\Users\SIM\AppData\Roaming\PSXT_P3D\parameters.xml RANDOM=true HIGH_PERF_AIRCRAFT=false LIGHT_AIRCRAFT=false HELICOPTERS=false GLIDERS=false ALWAYS_ON_TOP=false GARMIN=false LIG_AUTOMATIC=true AFG_AUTOMATIC=true CLIENT=false SERVER=false LOG_MATCH_LIVE=false LOG_MATCH_STATIC=false TRAFFIC_WHEN_USER_AIRBORNE_ONLY=false LEARN_DESTINATION=false COLLISION_USER_GND=true COLLISION_LIVE_PARKED_GND=true MAIN_WINDOW_X=148 MAIN_WINDOW_Y=290 MATCHING_DEPTH=8 PARKED_MATCHING_DEPTH=8 LATERAL_RANGE=40 SNAPSHOT_MINUTES=20 PROGRAM_VERSION=31.17.8 BLOCK_CALLSIGN= FLIGHTPLANS_FOLDER= ******************************************************************************** RealTraffic detected at this PC RUNNING=true PSXT_P3D in normal (non networked) mode 4 concurrent threads supported by your cpu Scanning for liveries ... ++++++++++++++++++++++++ liveries scan automatic starts ++++++++++++++++++++++++++++++++ 203 titles read from data\dontuseAIG.txt In total 201 titles read C:\Users\SIM\AppData\Roaming\Lockheed Martin\Prepar3D v5\add-ons.cfg read for aircraft add-ons SimObjects\Airplanes does not exist, skipped! SimObjects does not exist, skipped! Error 50: No liveries found
  4. Hi, The same here... PMDG starts a kind of break dance once in multiplayer session (P3D V4). Did someone find a solution ? Regards, Pierre
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