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Terrydew

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Posts posted by Terrydew


  1. I have noticed recently that topics discussing how various hardware may or may not affect P3D are being moved to some hardware forum? I disagree with this. I look in the P3D forum for information on the best hardware/drivers to use with simming and would never see something like that buried in a hardware forum. I understand that there can be close calls but if the thread is discussing impact on P3D it should be left in the P3D forum! 

    Thanks

    Terry

    • Upvote 1

  2. 50 minutes ago, SteveW said:

    This was done years ago using EFSA+M with one of my apps. Examples on my website forum Installation section.

    Intel has a utility/driver Intel turbo boost max that directs app to the strongest core which the newer system identify and label in bios. You can also overclock this core more than the the others. I understand the new I9 chips will identify the top two cores.


  3. I have been considering adding a card and going to sli. Does this fix improve the functionality of sli? I had read before that before the problems that sli did not add much and wondering if this fix improved that or just corrected errors caused by previous hot fix and older drivers?

     

    Thanks

    Terry


  4. I'm actually trying to build a Voice Attack profile.

     

    I would like some commands to initiate after passing P3D events. I think the easiest way would be to send (automatically from P3D )a Key stroke on the event.

     

    For example, when I pass above 10'000ft, I want to initiate a command in Voice Attack asking me to switch lights off.

     

    Is there a way to get these informations from P3D and how ?

     

    Airborne

    Passing above transition altitude

    Passing above 10'000ft

    Passing below 10'000ft

    Passing below TA

     

    Are there other events that we can get out of P3D to use in other programs such as VA ?

    Yes you can do this with Spad.Next which has a plugin for Voice Attack that works. I have used it and confirms that it works. In addition you can send a command from VA to Spad.Next which has logic and direct access to standard events and variables as well as Lvars and self created local variables.You can get it here https://www.fsgs.com/pages/landing-page/.

     

    Terry


  5. I have both VR Vive and Oculus and a 4K curved screen 65" tv. My primary goal is to be as realistic as possible for training and learning. I can directly compare VR to a large monitor for this purpose. I have the screen set at approximately panel distance from my eyes (around 36 to 39") which does not cause any eye strain.

     

    4K Screen

     

    1. You can size the aircraft to be real life size. If I measure the size of say a 172 panel on the screen it is the same as the size of the panel in the real aircraft.

     

    2. At 4K the image is sharp and nice to look at.

     

    3. Trackir gives a reasonable but not great representation of looking around.

     

    4. Even with a lot of hardware panels, switches etc. you still know you are sitting in your sim cockpit and to be realistic the hardware has to change and move for each different aircraft.

     

    VR HMD and Flyinside

     

    1. The absolute 100% best immersion factor. You are IN the aircraft! You can't be told about it or view it on video, you have to try it to truly understand this statement.

     

    2. Resolution no where near as good as 4K screen. With the CV1 and Vive it is much much better than the DK2 but still a long way from the sharpness of 4K. You can now read all the dials and radio freq even if you have to lean over which you can. I believe resolution will improve over the next year or two as hardware and software adapt to VR.

     

    3. Control input. This may be the hardest nut to crack for simming as our control needs are a lot more complicated than other games and stuff. However there are thing that work now such as the Leap implementation in Flyinside and I have found the speech recognition software like VoiceAttack can be a very powerful tool for simulation. On balance the controls can be successfully dealt with in VR today.

     

    4. Costs for similar display setup. With VR what you basically have is a 360 deg spherical display. I don't know what it would cost to create such a display with projectors or monitors but it is well into 6 figures if not 7. With VR you get it for $500 to $700.

     

     

    So which is better? I still have and enjoy both but I am using VR more and more just because of the wow level immersion factor.

     

     

    Terry

    • Upvote 1

  6. I wonder how he would know this? In other words, where the data comes from? If you get a new orbx product, it comes with a triple or quad installer. Does the installer send data back to orbx regarding your machine?

    Every time you run there central program you have to tell it which sim you are using. It then checks with the mothership for updates. It is very easy for them to know what their installed base is using. Plus the downloads for the new installers which are only really need for p3d.

     

    I think he said their customers were switching to p3d at the rate of 5% a month. It makes sense to me as I can't figure out for the life of me why anyone would still be on FSX with the quality p3d now offers.

     

    Terry


  7. That percentage means nothing without context.  I could increase my customer base from 1 to 2 and report a 100% growth.  The 85% growth is probably more indicative of P3D current low market share.  Every metric available indicates FSX and FSX SE still dominate the marketplace; AVSIMs own annual survey reflects a 8 to 1 market share.  DeltaVA (2500 pilots) publishes their stats and show 75% of  ACARS flights are flown using FSX/SE. DG has two distinctive advantage over LM.  First, a much larger indented audience; second, a  distribution platform with millions of registered users (i.e. STEAM).  I can't imagine P3D ever eclipsing DG, nor do I believe they view DG as a competitor...

    wish I would of waited 5 min before posting....you articulated my thoughts precisely....

    The context is in the original post. It is projected "based on current growth rate" to be 85% of Orbx customers "by year end" which I think would include most serious simers. Those are the ones the developers pay attention to. I would love to know these numbers for say A2A or PMDG.

     

    Terry

    • Upvote 1

  8. A question for Rob Steve and the other CPU experts

     

    Intel's next line of extreme cpu will be topped by the 6950x which will be a ten core processor. I want to build the best machine possible so I have assumed I would use the 6950. However after reading many posts re HT, cores and masks, I am now not sure. If I have read the threads correctly, as of now it is better to have a higher clock speed than more cores? However I am also assuming that continued iprovement with P3D will result in better utilization of more cores?

     

    Focusing on the latter assumption, is that doable or have LM already done all they can as to core utilization? Cost is really not an issue, I just want to know the best cpu to get considering the near term future as the Gurus see it.

     

    Thank you for any guidance.

     

    Terry


  9. This morning we uploaded a new CX2.0 Installer to address a few issues with FSX:Steam.

    In testing, we pointed the new installer to our LM:P3Dv3.1 Academic Version. We were quite surprised and pleased to find that it loads and flies fine in LM:P3Dv3.1 Academic Version using the current FSX:MS Acceleration license. The same applies to Dovetail Games FSX:Steam Edition.

    Please keep in mind that those interested, and current owners, must download the CX20X.zip uploaded to our site on or after March 1, 2016.

    Current owners may of course, redownload and reinstall using existing license or point install to their LM:P3Dv3.1 Academic Version.

    Will it work with the P3d v3 regular version?

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