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Ironbostik

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  1. Another problem which unfortunately cuts all the fun is that after you apply the patch, you cannot "beach" the plane anymore. As soon as the plane touches ground it jumps out, flipping nose down and CRASH. Pretty annoying, basically limiting the operations of the plane forcing you to end flights while still in water.
  2. Hi all, Just wanted to know if anybody knows which line of aircraft.cfg must be tweaked to avoid that annoying effect of airplane being shot into the air when passing from water to land. I am quite sure must be some configuration to be changed, because i.e. I am Flying the Redux Goose and was working perfectly, then I applied the Real Dynamic and started to jump and sometimes even flipping nose down till CRASH. But if I keep using the HP version of the plane where no Dynamic changes were applied, it's still working fine. Other example is Aerosoft Twin Otter Extended, as soon as touches land, no matter the inclination, it bursts in air in a 180° flip ending in a crash. Any suggestion would be more than welcome! thanks
  3. Well, looks like it works for me...of course now I don't have anymore both wing floats touching the water at same time (except with high waves), which by the way looking on all pictures and videos on internet seems to be real. I tried landing at over 120 kn and water taxiing up to 120 kn , I saw patches of paints being scraped out from the hull but no SPLASH nor CRASH
  4. I think you have to try changing the contact points in the .cfg...I found somewhere this...have a look if works. Back up the aircraft.cfg before trying! ;/FLOATS point.3=4, 5.1, -1.8, -2.7, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0 point.4=4, 5.1, 1.8, -2.7, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0 point.5=4, -15.3, -1.8, -1.6, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0 point.6=4, -15.3, 1.8, -1.6, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0; /Wing Floats point.7=4, -2.1,-20.5, -1.0, 1500, 0, 0.0, 0, 0.50, 2.5, 0.70, 12.0, 12.0, 5, 0, 0 point.8=4, -2.1, 20.5, -1.0, 1500, 0, 0.0, 0, 0.50, 2.5, 0.70, 14.0, 14.0, 5, 0, 0 point.9=5, -6.5, 0.0, -6.0, 0, 0, 0.0, 20, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0 I will try the same tonight...as I applied the new dynamics and got the SPLASH as well
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