Jump to content

Guest-475

The Dungeon
  • Content Count

    282
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by Guest-475

  1. Nothing, I just don't want to be forced to fly P3D for using AH2.
  2. Excellent news! I bought AH2 in EA right after it was available because I thought it would make flying P3D worthwile again, but it didn't... Don't get me wrong, AH2 is great, but it just can't make P3D any better. 😊
  3. You could ask for support in the developer's forum: https://www.avsim.com/forums/forum/622-the-simplugins-support-forum/
  4. Users which want to try the Beta without losing their stable version can just copy their X-Plane folder (you can symlink to big Custom Sceneries like Orthos), and then update that Copy to the Beta. But please double check, that the installer is pointing to the copy. It's most likely pointing to the "original" as default.
  5. https://forums.x-plane.org/index.php?/files/file/28167-misterx-library-and-static-aircraft-extension/
  6. Yes, you can use Navigraph Charts with the moving map feature on a separate machine in the same network, as long as SimLink is running on the X-Plane machine. You can also use the Charts app on a Tablet or Phone. This guide should answer most questions: https://forum.navigraph.com/viewtopic.php?f=90&t=5193
  7. I don't know if X-Plane 11 introduced a command for this, there was none in XP10 and I never looked for that funtion. But there's plugin you can use: https://forums.x-plane.org/index.php?/files/file/35383-xbarometer/ Pressing CTRL+SHIFT+B toggles between the current QNH and 29.92
  8. https://coreheli.com/CabriG2_files/J40-001-Issue-02-PFM-eng.pdf
  9. The default folder is /Output/FMS plans inside the X-Plane 10/11 installation folder. So it's not a fixed path on every system, but depends on where the user installed X-Plane. Your app either needs an option to let the user point to his/her X-Plane path, or you need to parse the installation path from the file x-plane_install_11.txt or x-plane_install_10.txt in the user's AppData/Local directory. These files are also present on Linux and Mac installations: https://developer.x-plane.com/article/how-to-programmatically-locate-x-plane-9-or-10/
  10. while watching Netflix on the second screen.
  11. They did Monument Valley, it's available through Orbx Direct: https://orbxdirect.com/product/monumentvalley/xp11
  12. From a painter's perspective that might be true. For me, the availability of repaints is of no significance for making the decison to buy the addon or not, and in my experience people are looking at other things first (3D model, systems, flight model etc.).
  13. Try it, I think it's wortht it. When I switched to X-Plane 4 or 5 years ago, one of the things that immediately impressed me was the ease of view controls. Being able to look around in the cockpit with the mouse without having to use two hands (another for the space bar), and having the option to quickly access 10 (now 20 in XP11) freely configurable cockpit views per aircraft without needing an addon like EZDOK were the biggest "wow" factors. 😊
  14. Normally the localhost IP 127.0.0.1 should work. Now comes the odd part: If the message still occurs, you can increase the 1, restart X-Plane and repeat until it goes away. I don't know why and in which thread I read that trick, but when I was using XPUIP, I had to use 127.0.0.3 for the message to disappear.
  15. Also, with constant speed props, when you want to... ...increase engine power (e.g. climb) you first set the new RPM then the new MP. Readjust if necessary. ...decrease engine power (e.g. descent) you first set the new MP then the new RPM. Readjust if necessary.
  16. No worries and thank you for considering it! Feel free to request any info when you can find the time.
  17. Would you consider adding support for Aerowinx PSX to Little Navmap? It should be not too complicated to implement, as PSX is able to send every variable needed (lat, long, alt, trk etc.) unencrypted over the network. I would be happy to beta-test and provide additional info if needed.
  18. If your are talking about the North America "DLC" for the Steam version... https://store.steampowered.com/app/582574/XPlane_11__Global_Scenery_North_America/ ...it's just the standard scenery of X-Plane for the NA continent. Nothing more, nothing less. An alternative would be to use HD mesh v4 or Ortho4XP scenery (self made or Forkboy, goes along with a much larger file size)
  19. I guess it'll be more like XP12 will be around the corner when the update is ready. And when they release their first airliner for XP12, it will soon be broken because of XP13.
  20. At least I'm hoping for 60fps with 2x4k resolution for VR. After trying various VR headsets, I decided to stick with a normal monitor until that is reliably achievable with most rendering options on the higher end.
  21. It was supposed to be payware, but after it became clear that many (if not all) parts of the functionality will be rendered redundant or even useless when 11.30 comes out, the devs decided to offer it as freeware for the time being. https://fselite.net/news/xvision-tweak-tool-released/
  22. Same with me. I tried almost all of the options you mentioned, but none would really fit. I hope FSCaptain for X-Plane is still under development as Travis suggested in December 2017: http://fscaptain.proboards.com/post/21931/
  23. I can't say if they run better or worse than their FSX/P3D counterparts, but I don't have any performance issues with the Carenado planes I fly in XP11. I have the XP-11 versions of the PC-12, B200, Do228 and CT210M. Otoh, I don't care about the frame rates I get as long as they stay at or above 30. I also don't use any addon airports or heavy addon overlay scenery. So it might be that one or all of them have an fps impact of 10, 20, 30 or even more compared to other addons I use, I just wouldn't notice (or care 😊).
  24. Just uninstall and get 1.06 from here: http://xenviro.net/update.php
  25. http://www.alpilotx.net/2018/06/15/alpilotx-net-saying-goodbye-to-active-development-and-the-community/ I'll keep it short: Thank you so much for all your hard work that made X-Plane better, and helped it quite a bit from being an underdog to becoming a well respected sim!
×
×
  • Create New...