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Posts posted by bgpearce01

  1. I signed up for navigraph charts and currently enjoying the beta of moving maps. This is by far the best implementation I have used. Any device will work as long as it has a web browser! The airplane is displayed right on the chart. But this only works for the ifr plates but I started using it this week and it is definitely worth it. 

  2. On 6/6/2017 at 6:19 AM, ckelly14 said:

    Ortho is slowly (actually quickly) eating up my hard drive.  I may consider purchasing a dedicated hard drive just for XP11.  Is there a way to force steam to install on other than the C: drive?  I already have some custom scenery.  Is there anything I need to do beside saving the custom scenery folder prior to uninstalling and reinstalling?

    Steam will actually allow you to create libraries, and each library becomes an install location. If you don't want to uninstall there use to be a tool called steam library tool manager. This allows you to move a game install from default location to another library and makes all the necessary links,

  3. 41 minutes ago, HiFlyer said:

    Well the folder is there, so it's certainly provocative.

    Will it happen? Who the heck knows? I just immediately recognized the name from when I was asking around a few years ago about Laminar possibly using something like Sundog or TrueSky.


    Can someone please tell me why this hasn't happened yet and I fly through billboards?

  4. On 5/19/2017 at 11:07 AM, Jiri Kocman said:

    VRAM is not RAM. You can push textures into GPU and do not need keep them in RAM, GPU not just keep textures, but working data, frame buffers so GOU uses more VRAM than just for textures and just some antialiasing or shadows can increase GPU memory.

    But now, we know... VRAM usage during FSW flight is about 4,5GB with maxed settings, take in account that I running 4K resolution and secondary display with FHD. It uses up to 6GB RAM. So do not see problem with GTX970 and 8GB RAM as minimum requirements as you propably do not run more displays and do not use higher resolutions when you run on or under minimum specs.

    I know vram is not RAM, I am a computer engineer after all and am familiar with how it all works.  The stated minimum requirement for FSW is gtx970 which has ~3.5 gb of usable vram.  Yes this is adequate for now but when you start doing add-ons you will blow past this limit.  And you do not want your video card waiting for the I/O to transfer in data because you have the minimum for it to function.

  5. 2 hours ago, Jiri Kocman said:

    I do not see point with VRAM. We do not know how many VRAM is really needed for FSW, but I never see FSX or P3D, heavy loaded with addons to eat more than 3GB VRAM, typically around 

    You don't see them use anymore because it is technically not possible, those are 32bit programs and cannot use more than 4gb. I ran x plane 11 and it uses all 8gb of VRAM on gTX 1080

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