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Posts posted by fogboundturtle
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8 hours ago, Murmur said:Thanks for the link, it gets rid of many of the misconceptions we often read in these forums by uninformed/biased people.
So, FSR2.0 has basically the same image quality and performance of DLSS, but has vastly more compatibility in terms of GPUs. I think it was a no-brainer for LR to go the FSR route, definitely the right choice. Looking forward to FSR2.0 in future X-Plane updates.
It doesn't but it's in the "good enough category"
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24 minutes ago, Steve Dra said:Ouch! Data breaches, even brief ones, can be disastrous and are frequently caused by other companies offering web services to, in this case TDFi . Good job by Collin to respond so quickly and crush it before it got any worse. Legal is gonna have some cleanup to do, and let's just hope none of the customers who were inadvertently exposed to other customer's data don't have a nefarious bone in their body, and their systems were void of sniffers/keyloggers or any other background processes that evil people use to take other people's data.
Also good on Collin/TFDi for the quick transparency with a difficult subject. Sadly in the past, we've been exposed to other flightsim devs that handled sensitive subjects...rather poorly. 🤔
100% not. This is unacceptable. Amateurish at best and no matter how much you try to cover it. This is TFDi's fault and yet they blame the caching services THEY decide to us without testing it, without knowing what the service is caching. This is your credit card and personal info we are talking about here. Even if the leak is for 1 sec. it's 1 sec too much. In an enterprise settings, if someone did this, they would get fired on the spot and probably never find another job that touches PCI information. This is almost career ending type of error.
I would never trust TFDi for anything. not even an forum account. They are not trustworthy.
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Personal information leaked. What a pre-order bonus from TFDi
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yes, Alienware is Gsync Ultimate and works perfectly in MSFS. HDR is amazing MSFS in general.
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2 minutes ago, abrams_tank said:Only to be replaced by photogrammetry houses with green tint all over Calgary 🤣. All the photogrammetry houses in Calgary look like they have mold on them 🤣.
well. Remember high river catastrophe ? 😛
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1 minute ago, abrams_tank said:This is what I saw for Knight Street Bridge:
and Lansdowne shopping center:
If you are seeing better quality than this when you flew over Knight Street Bridge and Lansdowne shopping center, let me know. I really hope I just had a bad connection. Otherwise, I'm pretty disappointed with this Canada World Update for metro Vancouver.
I see the same thing all over the place. It looks like the photogrammetry in Vancouver cover a very large area (LML) but the quality of bigger building is very coarse at time. One note though, the accuracy of road and building is absolutely spot on. Much better than before.
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1 minute ago, abrams_tank said:Hey @fogboundturtle. Does Metrotown shopping center look like this for you?
If Metrotown shopping center looks better for you, let me know. Maybe I had a bad connection or something.
The photogramnetry of big building is an hit an miss in Vancouver. Some building looks burned. others looks perfect.
I worked in the following building for 10 years and it's pretty spot on
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For those who love to visit Canada and hunt for location at the same time. I have created this mod with add Canadian famous filming location across Canada. The changelog contains hints where you should look for them
https://flightsim.to/file/41043/famous-movies-filming-location-point-of-interest
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I am glad you guys like it. Redwing is not done. Let me share what is coming next : Save state and aircraft maintenance. You break it, you have to pay for it !
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6 minutes ago, Romeo_Tango said:Experiencing the same though I have no Overclocking on processor or graphics card. I also get the CTDs and Windows failure on DX11 and DX12.
I have been experiencing this since SU10. System was rock solid before.
I used DDU to remove my Nvidia drivers and reinstalled using NVClean install....so far so good, (I installed the new Nvidia stereo drivers), but I have only tested two flights and flown less than 2hours. Usually I get the CTDs and lockups within 10 minutes of starting my flight.
PS. I fly exclusively in VR.
this really look like a system issue. Unless it's specific to VR. Rock solid on my side.
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if FXAA is a better form of AA than your MSAA is not working right. FXAA had a Vaseline blurryness effect to the image. MSAA is also a 10 years old technology. We need some actual modern AA for this sim : TAA+FSR 2.1. What we have right now is not sufficient.
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7 hours ago, UKflyer said:From the video i can tell Austin really doesn't like orthos! Hope they will partner with blackshark AI or someone who produce a digital representation of the earth.
I think he underestimates the amount of people who want to look at their house or not when looking down from the plane. The point is if people are flying into or out of an airport they would prefer the surrounding areas to look as realistic as the airport does. Some of the enjoyment of flying is not just getting the plane from A-B in one piece but to also look at the scenery along the way!
he just doesn't get it. I am sorry but this interview hurts my head. Calling a simulator with great scenery a driving simulator just show you disconnected from reality he is. He also said that 4K is useless. He also think XP12 has great performance already which is a hyperbole at best. It's was a real struggle to watch the whole thing.
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2 minutes ago, Torsen said:Yeah they are severly needed otherwise you poor nvidia guys would have no chance to keep pace behind AMD ootb 😉
Just kidding. Btw there are AMD specifc features in SU10 😉
Cheers
T.
just a note. All AMD features are open source and work on any GPU. Like that new FidelityFX Sharpening or even FSR. It's not limited to just AMD.
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The best AMD settings is to buy a Nvidia card /s
80% of the market is Nvidia while AMD is only 20%. So it's normal that you will most NVidia post. To add to your injury, There is Nvidia specific features in MSFS.
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2 minutes ago, Treetops45 said:When I try to set DLSS in the Graphics section of MSFS, the side panel says that I need a Nividia RTX card.
Is this correct? Are there any settings for a GeForce GTX 1060 6GB that will let me use DLSS?
T45
You need a 2000 series card or better for DLSS.
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20 minutes ago, Bobsk8 said:I guess the beta testers missed this.
no we did not. Beta tester report issue, we don't fix them. Go look on the forum, there is a huge thread on this.
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2 minutes ago, bobcat999 said:Well there is a lot of info to digest and analyse here!
First of all, this is DLSS v3 running in MSFS . Then it says 'RTX On'. what does this mean? Isn't this to do with ray tracing?
I welcome these new cards, but the first issue I see may be power consumption.
RTX is just the name of all the tools / libraries Nvidia offer. DLSS is part of that toolset no ray tracing here.
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5 minutes ago, Dankovic said:But Shaders are not the problem at the moment.
did you watch the presentation ? he explain exactly how DLSS3 works and reduce CPU draw calls that normally bottleneck games like MSFS
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9 minutes ago, Dankovic said:How is that possible? FS iscurrently CPU bound and current GPU-u are at 50% of their power. Can all this new tech offload CPU somehow?
Doesn't make sense to me.
That's because of the optimization they have done with the Shaders and how DLSS 3 performs.
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6 hours ago, soaring_penguin said:And this is what I meant in the other thread. I do accept positive criticism, but this boils down to: "Laminar has been doing it wrong all this time".
Along the development road, there are decisions to be made, and sometimes they turn out not the best for any given problem/solution.
The important thing is sometimes that a decision is being made, just to be able to move forward.
We don't know what the status of motion vectoring and TAA was at the time off their decision making, and how difficult it is to implement in Vulkan, while keeping interoperability with all the thee OS's, existing hardware and add-ons.My last upgrade was 7 years ago, and I don't have currently the means to upgrade, so yes, interoperability is important for me.
BTW, version 12 is running at acceptable levels on my 10 year old Intel i5 and Geforce 1070. Much better then I anticipated (usually above 25, and around 40 outside cities).
World-X-Europe does make a heavy hit, I am still considering if I should be using it in the current state of the beta.
Sure decision were made. Priorities were set. This is 2022, We are not in 2010. Most modern graphical engine supports temporal AA. The issue is not that it's hard to do in Vulkan and X-plane engine is really old It hasn't aged well. You can try to fix it as much as you can but eventually there is so much tech debt that often is smarter to dump the graphic engine and use something new. The issue with XP12 is that it doesn't scale well with hardware. You say it runs well for you but try the game at a higher resolution with the best hardware possible and you won't get more FPS. The engine is too depending on CPU core IPC still. Not only that. MSAA is almost 10 years old AA tech. It just doesn't do a very good job at cleaning up edges. This is why the industry had moved to temporal AA. At the end of the day, it's very clear that Austin doesn't care as much about visuals. He should care a bit more. All the work they have done on cloud and lighting is only exposing all the others things that have not been modernize. It is a beta, so will give them a chance to fix some of it.
The game has change, LR needs to adapt to the market. otherwise, it will remains niche market. Maybe this is what Austin wants. Who knows.
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How do you ship a graphic engine without motion vectoring and TAA in 2022. I feel like LR focus on all a lot of wrong thing, they should have modernise their engine before doing the rest
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airac update
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9 hours ago, Humpty said:Devon
Firstly I would like to repeat again that we simmers are comparing a billion dollar company with a probably not even a 100 million dollar company. makes no sense.
MS has tremendous resources , they can pour in a lot of money and pullout when they see no profits.
Had tried MSFS for a month with the game pass , personally it didn't fit well with me.
Also one of the reasons at least me not wanting MSFS would be no great helis. on the psychological level it felt like a kidZ game , XP is also a game but it didn't register as a game psychologically , probably to do with the helicopters , again this is a personal opinion.
XP12 is a big improvement from XP11 , but some can't digest that. They will find something to talk about , is XP perfect NOPE so is MSFS.
I do want the scenery of MSFS but that is not possible in XP, maybe in the future. There are certain aspects that can be done I am sure.
I don't want XP to look like MFS. I find XP to be much better in looks, again this is a personal opinion.
The lighting has improved so has the water and the weather and I like those clouds , ofc it needs more refinement.
I think the major issue, at least right now with XP12, You got all this new lighting engine but the reset of the asset are not matching the work they have done. All the autogen, outside of airport assets, looks very out of place. Also night lighting , again besides airport assets, has not be overhaul yet. This is still Beta3 but you cannot criticized people for point this out as it very obvious. They have good job with the haze in daytime but night time as no light pollution. The sky should not be pitch black over the city, it will be grey with some glow from the sulfur light relfecting.
I am willing to give the chance to LR to improved on this. They have a long way to go.
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FSR vs DLSS
in The X-Plane General Discussions Forum
Posted
LR needs to implement a proper motion vectoring to get TAA/FSR 2.0 or DLSS working with their engine. Once they do. yes they should implement all of the upscaling technic they can to reach the most amount of users