mcjohns
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FSDT Live Update + ORBX SCA compatibility fixes warning
mcjohns replied to Slayer's topic in The Prepar3d Forum
Sorry - confused KLAS with KLAX! KLAS has the fsdt specific fix... And they've just updated live update to stop it over writing! -
FSDT Live Update + ORBX SCA compatibility fixes warning
mcjohns replied to Slayer's topic in The Prepar3d Forum
Hi Daedalus, Orbx provide a specific file in their compatability forum that overwrites an FSDT file (to address some image/terrain blending I think), this is in addition to disabling other bgls. This extra file goes in the FSDT KLAX directory and it's that, that is being overwritten by the live updater I think.... MJ -
Hi there - give this topic a look, solved it for me in P3D v3 - imagine it's the same in 4! http://www.prepar3d.com/forum/viewtopic.php?t=117592
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Descend way too late, impossible to land
mcjohns replied to seahorse's topic in The VOXATC Support Forum
Have you tried adjusting the descent rate settings in the aircraft database? -
not working at all................want my money back
mcjohns replied to zebie's topic in 737 Immersion Support
And you've run the VFX configuration to install it to the aircraft? -
The only struggle I'm having is maintaining solid FPS with 5 layers and volumetric fog enabled - that, even with no AA is bringing my 980GTX to its knees! Disable volumetric, GPU usage cuts back off 100% and the FPS is restored!
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Hi guys, I'm definitely seeing a major FPS hit with the latest ASN beta. Running the latest Nvidia drivers on a 980GTX without SGSS (in fact without any AA at all on a 4k panel) and cloudy conditions are resulting in maxed out GPU usage (in a way I was only able to achieve with bonkers high AA settings in the past). I've tried both REX and P3D default cloud textures and the result is the same... MJ
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Just a thought on the 2d panel VAS issue - is there a way of specifying the default sizes in the panel.cfg? Mike J
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And just to back up Rob's earlier point - I get significantly better performance using "Enhance" and 4 times SGSS as opposed to "Override".... That's running a 980GTX.
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Hi all, Is anyone noticing a change in AI behavior in V3? It may have been this way in V2.5 but I just didn't notice... I'm getting huge amounts of AI at the gate but very little airborne, en route or landing.... If I accelerate time to 4X for a while, a few taxi and take off, but very few come in for landing at places like EGLL... Any and all comments, thoughts and advice gratefully received! Mike J.
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https://en.wikipedia.org/wiki/Airline_codes-A isn't too bad!