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Moonwolf

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Everything posted by Moonwolf

  1. Anyone using EnvTex with OpusFSI ?
  2. Thanks Oliver, I will try this solution.
  3. I am trying to set up my Refill Station not to start auto-refill until I am within range. I have set the model 100 ft. from my position and Max. distance for auto-refill to 0. This works fine but no refill is ever done. If I set Max. distance to e.g. 1, then auto-refill will happen although I am 99 ft. from the model? My goal is to place a Dip tank, where I can hover and auto-refill. Thanks Michael
  4. This means I will be able to add the dangling water hose to the S64 Air Crane if I create it as a SimObject? Michael
  5. Installing to default path solved this and everything is smooth now. FFX looks even more beautiful in P3D v4.
  6. I will uninstall and try again. Thanks Michael
  7. Today I tried FFX 1.80 for the first time in P3D v4, but flying was impossible with massive stutters every 2 seconds. At first I thought Goggle Earth might be the cause, but the stutters continued after disabling GE. By the way the Goggle Earth mapping is a fantastic feature! I assume the stutters are somehow related to the particle emitters from smoke effects, but smoke were nowhere to be seen? After closing FFX flight could be resumed as normal. Thanks Michael
  8. Anyone know if a video exists from a flight using the dedicated MCE module for the Twin Otter?
  9. Thanks Scotflieger. The ipc control for Smoke is fine, but "Droppable objects" must be an event like "Shift+d" otherwise it will not be read by an external program through SimConnect, so I am told.
  10. In P3D by pressing a joystick button, I need to both send a key event (release droppable objects) and activate the smoke-system via an ipc control. It is important that these actions are separate. Can anyone help with this?
  11. Any scripts/checklists/flows for the Captain Sim C-130 that ppl would like to share? Thanks Michael
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