

somiller
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694 ExcellentAbout somiller
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Why would you come to the MSFS 2020 forum to post that?
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November 16, 2023 MSFS Development Update
somiller replied to David Mills's topic in Microsoft Flight Simulator (2020)
We are so lucky to have you here to educate us! -
FSW Lear 35 in preflight...
somiller replied to Gazzareth's topic in Microsoft Flight Simulator (2020)
I suspect the reason it didn't sell well in P3D is that most of us had already left for MSFS...I think I had probably uninstalled P3D by the time it came out. Shame, because I'd absolutely pay extra for it in MSFS! -
Can BeyondATC's injection be used in PSX Traffic
somiller replied to KL Oo's topic in PSXseeconTraffic for FSX | P3D | MSFS
Your demonstration seems typical with the number of aircraft injected into MSFS - most certainly a substantial strain compared to no traffic. I see the same with of course MUCH lower fps caused by my meager CPU struggling much of the time at 100% utilization, of which 80%-95% is MSFS. I'm usually in the 15-25 fps range with 80+ AI aircraft, PMDG 737, and an airport like EGLL. -
RealTraffic v10 Stable Released
somiller replied to AeroMaster12's topic in PSXseeconTraffic for FSX | P3D | MSFS
Right after snapping that pic I looked away...it was an intimate moment so I wanted to give them some privacy. -
RealTraffic v10 Stable Released
somiller replied to AeroMaster12's topic in PSXseeconTraffic for FSX | P3D | MSFS
Not sure about that...from the RT web page: "Configuring RealTraffic for use If you're running PSXT (with P3D, FSX, or MSFS), all options will have been properly pre-configured, no further action from you is required." It defaulted to off, however I didn't delete the RT ini file so maybe a fresh ini would default differently. In any case I have no idea what that setting does or whether it has any use with PSXTraffic/MSFS. I can't find any information specific to that option indicating when it should or shouldn't be selected. EDIT: I'm watching traffic at KSEA and have no floating aircraft ("inject advanced weather" on and off makes no difference). Approximately 10 aircraft lined up to depart 16L with reasonably realistic taxi movements and takeoffs. LOTS of KSEA departures today around 08:00 local! WOW, KSEA is a great airport to spot in the a.m. - the airport is a compact footprint, with all three runways on the same side of the terminal, so you can see all departures and arrivals very easily. -
Gamereactor interview with Jorg Neumann
somiller replied to SAS443's topic in Microsoft Flight Simulator (2020)
Thanks dad, I needed that...where would I be without you?! -
RealTraffic v10 Stable Released
somiller replied to AeroMaster12's topic in PSXseeconTraffic for FSX | P3D | MSFS
It appears there are also a problems with QNH not available or not broadcast for some traffic...in addition to the obvious other issues with RT data. -
what is spacer.png? - there is no image or link.
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Yes Nico, take a break - you deserve it!
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No Static or Dynamic traffic at Orbx ENGM (Oslo)
somiller replied to Coops's topic in PSXseeconTraffic for FSX | P3D | MSFS
what is dynamic traffic? -
No Static or Dynamic traffic at Orbx ENGM (Oslo)
somiller replied to Coops's topic in PSXseeconTraffic for FSX | P3D | MSFS
see: https://www.avsim.com/forums/topic/639108-very-poor-realtraffic/ -
very poor realtraffic
somiller replied to abranpuko's topic in PSXseeconTraffic for FSX | P3D | MSFS
...and I must say, as I just today renewed my Pro sub to RT (over $200), I am VERY disappointed with all the problems. This is by FAR the most expensive sub that I have and it is the least reliable. Quite honestly if I don't see dramatic improvement during my current sub I will not be renewing, and will simply used one of the "canned" options for traffic - this is becoming too frustrating to bother with AND I'm paying over $200/year for it!!!! -
very poor realtraffic
somiller replied to abranpuko's topic in PSXseeconTraffic for FSX | P3D | MSFS
UPDATE: Live suddenly jumped to 41 in PSXT and now I have airborne aircraft at KLAX...er, now back down to 18 and all airborne disappeared. I'm curious, is there any limit by vertical range in PSXT? -
very poor realtraffic
somiller replied to abranpuko's topic in PSXseeconTraffic for FSX | P3D | MSFS
The data for every one I checked in RT has a correct "Category:" With that said, I suspect it's a problem with RT, which would explain why I saw it last week, and why we see it this week across three versions of PSXT 3.9.2, 3.9.4, and 4.0.