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stripealipe

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Everything posted by stripealipe

  1. Soz, i'm late to this party... but lol.. they feed us a few images and a few videos and we pull them apart and speculate on what's maybe coming, and then.. BAM. Can't quite believe what i've just watched, but wow.... very very very excited.... sure, i'd like to know a little more on things like ATC etc, but i'm bloody all over this... nice 1 MS... we need this... Flight Simming needed a modern up to date approach and this is looking insane...!
  2. Good! Don't make me fill in those forms again lol... just gimme the link and lemme in... fingers crossed.. i have the hardware to push it through its paces...
  3. I youtube'd a few gliding videos and you do indeed get some very odd reflections along the lines of what was shown in the MS vid.
  4. Looking really nice in the new screenshot and the little update is cool of them and sounding very positive. Looks like they may well possibly be thinking of adding a screenshot type cam for those that like that kind of thing, such as a big portion of the OrbX forums etc. Elite Dangerous implemented a very nice customisable cam along these lines.
  5. Lol..... welp... i guess we finally got our answers, yet everyone goes quiet?!!! .... disappointed in what's been said mebbe?!!!! Wow........ 78 pages of speculation....
  6. If I was a huge company moving forwards wanting to stamp my mark, up against the likes of Sony and throwing a lot of money around and pushing many ideas about in terms of gaming, right across the board, i'd def actually look at least briefly at what's currently out there and driving the current fad forwards. If Microsoft have decided to push a new MS Flight Sim to the fore, do you honestly think they've not at least dipped their toes into these and other forums and indeed looked at the 'competition' in order to make a satisfactory plan and throw money into, what's for sure a niche market, albeit a fanatical and indeed relevant market? Flight Sim has crazily always been there right at the start of home computing, when computing power was nowhere near what was needed for the task, yet it figured across many platforms and has been enjoyed immensely. Now? Finally some more acknowledgment for a very loyal and valid following. I say, go MS... Flailing around with old code and ways of doing things, when it can be turned on its head with a good injection of cash and vision is a good thing. Pretty much done with my very capable machine and GPU huffing and puffing rendering old code to my screen in a very inefficient way..... Go MS and i hope they deliver something beyond what's basically been rehashed code from days gone by..
  7. Think you should open a separate thread for help or contact REX?! ...
  8. Not sure if it falls into the GA category (excuse my newb ignorance), but i love flying the Twin Otter by Aerosoft. Really fun to fly and has some really nice repaints too.
  9. I get the same problem with FSDT Vancouver. Hoping a fix comes along at some point...
  10. I'm pretty sure core0 is getting hammered for very good reasons.. programming across multiple cores isn't just some straight forward thing and yo don't jus give more cores and the code handles this in a nice and orderly way. Core0 is no doubt doing the heavy lifting, making calls and trying to orchestrate all of what you see going on in game by getting other cores to do some of the work, but ultimately it is that one base core that's running the show. It would be ace if you could just add more cores and things simply got faster and better, but sadly this is most definitely not the case. I'd also check how the sim is running after you mess with the affinity settings whilst it's running. I'm pretty sure it's detrimental to the overall running of the sim.
  11. No, generally you'll find it stalls and if you then go to your browser, you'll maybe have to then click through and help it along...
  12. I can't remember exactly, but i do know that once i had it worked no problem. I can't rememeber, but i think i still needed to possibly click through the site too when it needed to download. There was a couple more sites that did similar, though i didn't need an account, just some user interaction which unforunately meant a bit of hand holding whilst it downloaded.
  13. Ok cool, yeah, some downloads will come from there, but, you'll need to register an account before you can download. Let us know how you get on!
  14. Check to see if your browser has opened a window to a site for downloading. Sometimes you have to manually click a few things on a web page before the download starts and then gets handed back over to the AIG utility.
  15. "i want, i want, i want...." an ooompa loompa?!! ...
  16. Yeah, but nothing back from them as yet... will report back if anything happens, or not..
  17. Hmmmmf.... just came back to Flight Simming after quite a while away running my new business. Managed to get most of my downloads from various vendors installed or updated to 64bit, but my FS Global 2010 seems to now be gone, with no way of getting it back! I've missed this transfer window to Sim Market, so it seems i'm stuffed for now. Somewhat annoying considering we're talking about digital files that could simply be made available to customers that have been caught up in this whole debacle..
  18. Heya all, just a quick one and excuse my ignorance. I've just installed the fabulous AIG AI Manager and its flight plans but was just wondering, does it matter when i'm flying in terms of the year, vs the flight plans themselves? So i installed 2018 flight plans. If i fly using the current time, 2019, will they still show up? Also, does anyone know if the AI Lights Reborn works nicely with aircraft installed with AIG Manager? cheers!
  19. Surely would be very sweet if they could code some kind of test scenario that you could run and let the code work out some good settings overall for best performance. This kind of tweaking starts to get a bit silly in this day and age, especially when we're down to settings at the 'command line' level. But then i guess this is what we have to deal with when tweaking a rather antiquated graphics engine..
  20. ASP4 and ASCA is simply the best out there for weather right now. Dynamic cloud textures and a fantastic realtime weather system works really well. Saying that, the ASCA sky textures are not great, That for me is where Envtex comes in. Their sky textures are very cool and they also integrate with ASCA so that they get dynamically integrated into the sim depending on weather conditions, and where you are in the world. It's a killer combo. Finish it off with PTA and the Envtex preset for PTA and things look quite amazing in the sim world..
  21. Seriously, check ezDok and it's cinematic external camera modes, it's tight integration with ASP4 for ultra realistic weather/cam turbulence effects and it's constantly updated (via user feedback) support... not to mention it's silly easy front end yet hugely customisable front end and you end up with the definitive cam upgrade for your sim. Add to that, as i've said before, pretty much minimal CPU overhead compared to Chaseplane (do a search) and you really cannot go wrong...
  22. ezDok user here and it will do what you need with aplomb. The CPU usage is also silly minimal.. way less than Chaseplane, so if you're chasing every bit of performance from your machine to sim (aren't we all?!) then i'd say you won't be disappointed. It's also stupidly customisable should you want to get into the nitty gritty of it all, though the new front end is a cinch to setup and use.
  23. Pictures tell a thousand words, but video gives the whole story! ......
  24. It's indeed my most annoying thing in P3D... this and the cloud shadows sometimes popping in and out when you pan the view around which i assume is related... they should add a quality slider to draw more shadows should your hardware be capable to try and alleviate this... we can but dream anyways..
  25. You basically need to make sure Envtex can see or have access to the main ASCA install folder, as it is here that it will install the sky textures and cloud textures if you want to use them. Once it has done the install, it's done. No need to have Envtex open or anything like that as explained previously. Turn on Envtex only integration in the Envtex/ASCA options and this will make ASCA use only the Envtex sky textures which are way way better than the ASCA ones itself. And it will setup the WX configuration for the sky textures too, so they will work dynamically depending on weather conditions and where you are flying on the planet.
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