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ralinn

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  1. Thanks for the kind words, guys! We should be releasing a hot fix this week for some minor ground poly flickering people are experiencing with software such as "Chase Plane". Thanks, Russ
  2. Hey all! Just a heads up, we've finally released KGPI Glacier Park International Airport! All the information you need can be found here: https://www.turbulentdesigns.co.uk/forum/topic/729-kgpi-glacier-park-international-airport-released/ We really hope you enjoy it and thanks again for all the support!! Thanks, Russ
  3. Thanks for the compliments all! I'm hoping BETA goes smoothly so we can get it to you ASAP :D
  4. Hey all! More from us over at Turbulent... here are our latest shots showing off our Winter/wet and Summer/Dry work! We're in BETA finally! Here's the link: https://www.turbulentdesigns.co.uk/kgpi-glacier-park-international-airport-now-beta/ Here's a few shots to tempt you over :D Thanks, Russ
  5. Quick update regarding the feedback we received from the screenshots: We've updated the dirt on the main apron and removed one of the tugs for GSX users. Thanks, Russ
  6. Hi all! Just another update on our P3D v4 exclusive; KGPI. Lots of screenshots to show off this time! For all of them, check out our site: https://www.turbulentdesigns.co.uk/kgpi-glacier-park-international-airport-approaching-beta/ Here's a few preview shots! Hope you're liking what you see! Thanks, Russ
  7. This is where our hobbies differ. There are many people out there that use simulation to do just that. Our goal has always been to encourage exploration and do things you wouldn't usually do. That's an advantage simulation has over reality. Why use a simulator and restrict yourself? Have a bit of fun and explore the places you wouldn't be able to in reality :)
  8. We do not charge for those details, we charge for the detail we go to with things like the ground polygon detail, the building detail and the amount of work we put in to getting those features as close to the real thing as possible. That aside, the majority of our customers appreciate the detail we go to. But we understand that not everyone needs it, so we give you the option to disable it. Clutter is actually not accounted for in our budget for airports at all. Which technically is insane, but we understand that a lot of people love it being there, but don't want to pay for it.
  9. I'm still trying to get used to people calling airports like KGPI "small" (although, obviously I get why). It has literally taken me a few months just to complete the Terminal area! haha We've put so much stuff in to this airport that the thought of anything bigger is horrifying! :D Developers doing bigger airports have my respect. Thanks, Russ
  10. To be honest, it's more of a sales thing. GA airports is a very niche market, so American airports are normally the "safer" bet as it's the biggest audience. I'd love to go else where if sales of even our American airports pick up. They cost a lot of money to develop. As a bit of a clue of what the sales numbers are like, I'll say one thing. Turbulent aren't in it for the profit. We're by no means a small company, but our aviation/simulation section is tiny (compared to some other publishers/developers) and we do it because we enjoy it.
  11. Yes it will be optimised for dynamic lighting. We're moving away from light maps. It still requires a lot of work from Lockheed, but we do what we can to keep it reasonable. Thanks, Russ
  12. Thanks for the kind words, all! I'll be getting some airside shots to you ASAP :) Thanks, Russ
  13. Hey all, As it's a P3D v4 exclusive, I thought I'd post our update to KGPI here as well. Hope you like the progress! All shots found here: https://www.turbulentdesigns.co.uk/kgpi-glacier-park-international-airport-update/ Here are a few of them: Thanks, Russ
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