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Posts posted by leprechaunlive

  1. 1 hour ago, oeker said:



    Expected to find a 50 page manual  (Mooney).... Well .. how on earth can you expect to operate this aircraft correctly without documentation. The answer is obvious - it is not designed for a deep study. - just jump in and add power.


    Why did you expect a 50pages manual with a Carenado aircraft? Not our fault, or Asobos fault, or Carenados fault, if you raise your expectations too high

    • Like 2

  2. 1 hour ago, jpe828 said:

    You can't just drop that and leave!!

    Actually i can, and its even worst than that. 😄 5 minutes after that comment and maybe an hour from posting an official announcement, we got words than a dev is working on the same aircraft as us, so we'll have to stay in secrecy a while longer 😄 sooooorry 😛

    • Upvote 1

  3. 4 hours ago, Fielder said:

    Any warbird. Especially the Zero (unlikely for A2A to do another Zero, they did one for FS9 and it also worked in FSX).

    The Zero could out turn any other fighter down below 4000 feet or so. And was very stable and easy to fly and land. Which would make it perfect one seatter GA modern high speed plane, except that it had a 1500 Horsepower engine and guzzled gas. Which is not a big disadvantage in a flightsim. It's maneuverability and stability was out of this world.

    The Warhawk looked more cool (my avatar).

    Stay tuned today my friend 🙂

  4. 1 hour ago, sd_flyer said:

    Scott is lucky. Based on photo both engine feathered nicely and seems none of them had prop strike during belly landing. As most of us know "prop strike = new engine" and this is most expansive part!

    possibily a stupid question, but would you need to replace the engines even if the prop struck when the engines was off?

  5. 3 hours ago, AnkH said:

    Does anybody? To me, it is rather the other way around: 99% of the positive feedback on MSFS is about the visuals. For example I still never got any reasonable answer on my question about what exactly MSFS does better than any already available flightsim BESIDES the stunning visuals...

    Im pretty sure you had MANY reasonable answers, but chose to ignore them...
    And also, please provide the source of your 99% claim. 


  6. 16 minutes ago, ryanbatcund said:

    I get this but I'd like to at least have working radios.  It's handy to tune a random VOR sometimes.  Hopefully they keep working on it because it's a pretty neat bird!

    Nothing to worry about, there are big plans for that Goose in the future, but these things takes time 🙂

    • Like 2

  7. 31 minutes ago, Boeing_Driver said:

    I agree with your sentiment. However, I enjoy watching the aircraft from the outside, and it's nice to have an AP so the plane doesn't spiral to the ground.

    Yes, I know one can trim the controls so it doesn't wander off too much, but an AP is just super convenient.

    it is a valid argument  i didnt think about actually 🙂

  8. On 1/5/2021 at 10:54 PM, andyjohnston.net said:

    Looks okay, but lots of issues.  The AP doesn't work, the radios don't work.  Even something basic like like the attitude indicator isn't correct, so I see no reason anything else should be.

    Do WE really need an AP on every single possible aircraft?

    • Like 1

  9. 26 minutes ago, sd_flyer said:

    Yep we pay for them to learn LOL

    Im baffled as to how they didnt see all those problems themselves. Just looking at the PR screenshots was enough to know that this wasnt ready. Pity, because it would not take a crazy amount of work to make it acceptable.

    • Like 1

  10. FlzvHWg.png

    44 minutes ago, bobcat999 said:

    In that case then yes.  The visual effect is decoupled from the aerodynamic one.

    There are a few things like this.  The other day I had raindrops running backwards!  They knew what they had to do and how fast, they were just going the wrong way. :biggrin:

    PS.  This is easily fixable.  Just a few lines of code they got backwards somewhere, hopefully!

    Its an easy fix, but not a code one. Just flip the windshield UVs upside down. i guess they didnt read the SDK 🙂


    • Like 1

  11. 13 minutes ago, ArezOne said:


    Hello community

    I have some questions to build a soundset for any aircraft.

    Since these are PCK files, how can you unpack them and also use them again as a PCK file
    Convert? Do they have to do this as already known wav
    be encoded with 16bit ? What and how exactly does the XML file work with the sound? I would be very grateful for help.


    Take a look at the SDK, it has a sound section.So study that. Then study the Wwise sound engine MSFS uses.

  12. 48 minutes ago, Chock said:

    Being an Adobe ACI who has taught literally hundreds of people to use things like Illustrator and Photoshop etc professionally, I have to say this is indeed true. You won't be an expert in a matter of days of course, that comes with experience, use, but knocking up a decent bit of artwork isn't rocket science.

    Amen to that! Especially where there is no real artistic fiber needed. It is more technical than it is art in that case. Now dont get me wrong, some texturers out there are bloody wizards. Hopefully he gets enough cash to hire someone that can update the textures, because, really, with good textures, this plane can be awesome. The exterior already look quite good. 

    Good textures, a few subdivision modifiers here and there, and you have a great VC.

  13. 6 hours ago, flyforever said:

    they are charging $16.00, which I consider a donation rather than payment for a product. Given the dearth of aircrafts in MSFS, we need to be realistic as to what can be accomplished in such a short time. Of course, the longer we wait, the more ( hopefully) choices and higher prices we will see. It's not an apology for the developer; it is what it is for now.  If, however, the flight dynamics are correct, I'll overlook the textures.

    You would be surprised as to what can be acomplished in "such a short time". Now maybe they dont know how to, maybe the guy isnt a great texture artist. But there are millions of free ressources and tutorials on the topic everywhere, so really, it doesnt take much to someone to make good texture after a few days of pratice and training. It wouldnt be AAA level, but at least we could look at it without being nauseous...

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