Giosue

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  1. https://0310e3e48f9f8fd91f21-c59b2c829b25cbc666933a71e5c2b2ea.ssl.cf3.rackcdn.com/releases/pta_2.60.zip Delete and re-install P3D 4.1 Client (for to have original sheder)......after create a new folder with PTA 2.60 and apply your best preset....... regards Giosuè
  2. Hi Gerard’s I would like to have your response......now I use your March preset.... My configuration is : P3D V4.2 - PTA 2.61 - Act sky for P3D v4 - could art do you thank that can I use other preset (Matt..... Adams.....ecc ecc) for my best configuration? Thanks in advanced regards giosue
  3. Sorry my message is for staff PTA it is not correct to not replay your costumers.... I have one error with PTA.....but I not received response of my problem from PTA staff regards giosue
  4. Hi to all please can you help me? after installation PTA 2.61 and ultimate realism pack 1.1 for my P3d V4.2 when I update PTA to Realisme packj 1.2 beta I have error....this is my file log can you see on the finail my error: Backup of config file C:\Users\Maurizio\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg has been copied to C:\PTA\CONFIG_BACKUP\Prepar3D.cfg Preset C:\PTA\default.ini loaded Prepar3D 4.2.21 build 24048 detected as target verson Shaders cache directory found at C:\Users\Maurizio\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders\ Prepar3D main configuration file found at C:\Users\Maurizio\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg Shaders integrity OK PTA Activation successful. Preset C:\PTA\default.ini saved Preset C:\PTA\PTA Tool\URP v1.2 with ReShade.ini loaded Applying preset C:\PTA\PTA Tool\URP v1.2 with ReShade.ini... Applying [Reduce cloud brightness at dawn/dusk/night] to C:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Alternate lighting for clouds groups] to C:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds lighting tuning] to C:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds saturation] to C:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds light scattering] to C:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds Fog tuning] to C:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Reduce top layer cirrus clouds brightness at dawn/dusk/night] to C:\Prepar3D v4\ShadersHLSL\General.fx Applying [Cirrus lighting] to C:\Prepar3D v4\ShadersHLSL\General.fx Applying [Objects lighting] to C:\Prepar3D v4\ShadersHLSL\General.fx Applying [Aircraft lighting & saturation] to C:\Prepar3D v4\ShadersHLSL\General.fx Applying [Aircraft VC lighting & saturation] to C:\Prepar3D v4\ShadersHLSL\General.fx Applying [Autogen emissive lighting] to C:\Prepar3D v4\ShadersHLSL\General.fx Applying [Sky saturation] to C:\Prepar3D v4\ShadersHLSL\General.fx Applying [Terrain lighting] to C:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Urban areas lighting at night] to C:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Terrain saturation] to C:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Water surface tuning] to C:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Waves size] to C:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Water saturation] to C:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Specular lighting] to C:\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh Applying [Rayleigh scattering effect] to C:\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh Applying [Haze effect] to C:\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh Applying [Sky Fog tuning] to C:\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh Applying [Turn off HDR luminance adaptation effect] to C:\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl Applying [Alternate tonemap adjustment] to C:\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl Applying [Contrast tuning] to C:\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl Applying [HDR bloom multiplier] to C:\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl Applying [Cloud Lighting Tweak 1] to C:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Cloud Lighting Tweak 2] to C:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Cloud Lighting Tweak 3] to C:\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying custom tweak [Cloud Lighting Tweak 3] : the desired block is not found Preset has been applied with errors. See log above Shaders cache cleared