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itsjase

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Posts posted by itsjase


  1. I did something similar to ILS37, but just used my own d3dcompiler_47.dll located in c:\Windows\System32.

    I backed up the existing file in my p3d folder then I copied it from System32 into my P3Dv5 folder.

    I've since maxed out my texture resolution and EA cloud resolution and no issues now.

    Haven't had a device hung error since!


  2. I've made an interesting discovery, not sure if others can confirm/deny.

    But I only seem to get a crash if I've opened a 2d popup panel during my flight (Shift+1-9)

    It doesn't happen right away, eg. I might open a popup FMC before takeoff and then half an hour later I'll get a crash.

    But if I avoid opening the popup panels entirely I don't get any device_hung crashes.


  3. 19 hours ago, David Roch said:

    - Don't use 4096 textures, never!
    - Don't use "Ultra" cloud size, never!
    - Limit your frame rate externally, always!

    Can confirm this helped me fixed my issues.

    Still had crashes at 2048 textures and "High" cloud size.

    Setting textures to 1024 and cloud size to "Medium" I haven't had a crash since.

    All other sliders are pretty close to maxed out.

    RTX 2070 Super with 8GB VRAM for reference.


  4. Limiting frames, whether in sim, or externally, to something that isn't a multiple of your refresh rate, is going to induce stutters.

    If you have a 60hz monitor and aren't limiting it to 30, 20, or 15, then you might as well not use any frame limiting at all.

    Even if you can only hit 26fps limiting to 30 will give you a better experience, you'll be getting the same/less stutters but higher average framerates. You'll be getting steady stutters 2-3 times a second by locking to 26.


  5. 2 hours ago, Sethos1988 said:

    Technically, the specs are classified, so actual numbers and testing conditions are an unknown. Plus, I wouldn't really expect a mediocre default plane to have any relation to its real counterpart, regardless if it's in the developer's own platform 😛

    To be fair it's not just a "mediocre default plane", it's the IRIS Raptor Driver which used to be payware before LM included it in P3D.


  6. I think it's just how the scenery was made. Where they use photoreal textures for the whole apron including runway, which isn't as clear as just regular textures.

    I've noticed it in some of their other older sceneries too. Supposedly it was done like that due to shortcomings in the sim which have since been fixed.

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