Jump to content

Rogen

Members
  • Content Count

    1,256
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by Rogen

  1. Hey Matt, ta muchly 🙂 heh, so I did look at that release, it says 40% off but is it ? if you don't own an earlier version ? The blurb says "Offered at a special upgrade price to registered users of version 2.0/2.1. Current users simply need to connect to their online account before adding the product to the shopping cart and the price will be adjusted automatically." Is the 40% off refering to the special upgrade price ? or is the current price of CAN$45.95 the 40% off special price ? The blurb is not really clear as to what is being offered. Cheers
  2. Hey @ValinHawK & @aeronauta, A new version is out (v2.7.9.0) catering to v6.1.11 Cheers
  3. And there is an even newer release where the release notes say the following. So all those running P3D v6.1.11 are now catered for, well... up untilk the next LM release. Version 2.7.9 (FEB2024) New: Compatible with Prepar3D v6.1.11 (P3D v6.1 Patch 3). New: Compatible with Prepar3D v6.1.10 (P3D v6.1 Patch 2). Enhanced: Further stability and performance enhancements. Cheers
  4. Well... The P3D UI corrupts to the point of unusablity. As in the UI's for selection of senario, vehicle, airport etc. are injected with reshade which made them unusable Perhaps there is a corelation between the use of scaleform vs. html ? https://www.prepar3d.com/product-overview/#ReleaseNotes In v4.4 LM performed the below Updated render mode for UI windows to be hardware accelerated. And in v4.5 HF1 LM added an option to disable due to many complaints. Added configuration option to toggle UI hardware acceleration mode (UIHardwareAcceleration). I haven't gone through the later release notes to see if there were any further changes though but you can via the link if desired. Cheers
  5. Yeah I used to just have FSX which was pretty great at the time, but the 32bit limitations were a real killer to really enjoying the sim. There was a constant need to plan the airports vs. scenery vs. aircraft against major flights to avoid runing out of VAS. When I found out about P3D and that I was able to migrate over the majority of addons and aircraft to a 64bit sim I couldn't have been happier. Things are smooth and I'm happy with the look feel I've been able to achieve, plus I have a ton of aircraft to enjoy. Cheers
  6. The link below has the names of the addons I'm using, note some are P3D version specific, e.g. I'm running v4.5. However there are a bunch that would be useful for any P3d version. Cheers
  7. Are you sure we're taking about the same application ? e.g. https://reshade.me/ Because reshade has always needed UIHardwareAcceleration=False ever since LM implemented hardware acceleration for the UI, without that entry the UI was unusable in combo with reshade essentually. In fact LM put the entry in place specifically to override the hardware acceleration due to the problems it caused. What version of P3D ? (I've both 4.5 and 5.3). Cheers
  8. Sounds more like the Prepar3D.cfg didn't have the UIHardwareAcceleration=False setting added. Without that config setting the P3D UI would certainly be messed up. UI hardware acceleration was one of those changes LM made without givng due thought, and where they later subsequently provisioned the config setting to disable it. I've found ReShade to be a fine and very usefull application, not only for P3D but other games as well. Cheers
  9. Not sure by what you mean ? ReShade doesn't have an interface in the P3D settings screen. There will be a need for the below Prepar3D.cfg entry. [USERINTERFACE] // Set UIHardwareAcceleration from True (the default) to False to enable reshade use. UIHardwareAcceleration=False And there are a few things to configure which a first run tutorial should run through. The ReShade UI looks like the pic in the line below, where I've assigned to the TAB key for openng. https://www.avsim.com/forums/topic/641584-bloom-in-v54-doyou-use-it-above-0/?do=findComment&comment=5057743 Cheers
  10. Hi Ray, The main trick is to workout what shaders you want and then remove the rest (I move to a alternate folder), this is because there are many many shaders and more = more load and shader compiling time. That's why my pic only shows a few enabled and some others I'm trialing the effectiveness of. Also you'll need an entry in your Prepar3D.cfg, note it's only the user interface where the entry was created by LM specificly for the user of third party reshaders. [USERINTERFACE] // Set UIHardwareAcceleration from True (the default) to False to enable reshade use. UIHardwareAcceleration=False There are so many shaders it can be a little overwhelming at first but if you go by what I'm using in my pic It's mostly sliders for adjustments with checkboxes to enable/disable a shader and you can assign a key combo to disable/enable the shaders completely for a before/after viewing. You can also enable a FPS counter and manage screen shots directly via reshade. Use really just takes a willingness to have a play. Cheers
  11. That's make a fine PC, the only thing I is maybe the 1TB of drive space is not that much. I've built up a functional collection of about 4TB in the main PC spread across Nvme, SSD, Raid array and also utilise a ram disk. And have a NAS drive for automating backup and a series of removable drives that backup both the nas and the P3D install itself. The backups consume the most drive space @ ~20TB, but are worth it, in fact I used a backup just 2 days ago when I accidently deleted a file and needed to pull it out of a backup. Cheers
  12. I'd say give ReShade a trial - noting ReShade is not RDShade. In anycase the two can complement each other as ReShade runs outside the sim and can be called up and adjusted on the fly so to speak. And ReShade is free. https://www.avsim.com/forums/topic/641584-bloom-in-v54-doyou-use-it-above-0/?do=findComment&comment=5057743 I've been using it for years, and in other games besides flight sims. Cheers
  13. I took a look at your specs, too under powered IMHO, especially the graphics card being a RTX3050 Best to purchase with as high as performance as can be had at the time, I can say I have a RTX3080 Ti graphics card with 12 GB of video ram and I have to use lower settings to avoid maxing out the card. These are my specs, Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti I bought it originally in 2017 with an AMD Ryzen 1700X and have replaced the CPU as new and more powerful became available, same for GFX, Ram and storage. It's at it's max capabilities what with newer AMD Ryzen's needing a newer motherboard than my current, meaning it's coming up for a rebuild wilh all new next gen parts. Yes you'll pay good money for performance, but it will last and be far more satisfying than hardware that cannot cut the mustard so to speak, especially if the intent is to advance to a ~10,000 Euro flight simming cockpit (and if you can afford the simpit, money must not be an issue). You'll need to look at something more along the lines of Ray Proudfoot's machine which is pretty new (Ray's a moderator on this forum). Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke. I believe Ray bought his machine from a company named Chillblast in the UK, who apparently can specialise in flight sim builds. Cheers
  14. It's been Little Nav Map for myself for years (since FSX days actually). I trialed both GPlan and LNM and ended up sticking with LNM. You can even use Google as the map as well as a variety of others.
  15. Hi @787flyer, The testing installer was just a basic INNO installer, it had a default path set but you could browse to where you wanted to place the scenery, anycase there was only the atypical Scenery folder holding bgls where a quantity were replaced during the testing process. I don't know how Orbx themselves install it via their Central App, but would be the simplest job to place it as an addon in one of Orbx's discovery libraries. I tend to split my addon installs across both library discovery paths and an Addon Scenery folder, with the Addon Scenery folder located on a separate SSD raided drive, as to what goes where depends on the scenery itself and how I feel I want to apply it. The Addon Scenery folder method does have the added advantage of being able to disable / enable the scenery without needing to restart P3D, unlike scenery added via the add-on.xml method. All the above said, once you've got the files (no matter where Orbx places them), the layering, install method and location can all be managed via the most excellent Lorby P3D Addon organiser, or you could manually copy files and configure P3D accordingly. I have around 30 categorised add-on discovery paths and an additional 650 GB of scenery in the Addon scenery path. For this particular scenery I extracted the files to a temp location, placed into my Gibson addon scenery folders and used Lorby to add to the scenery.cfg and set the layering (above Orbx) in line with the rest of my Gibson scenery. Cheers
  16. Is now available to purchase at Orbx, Orbx took ages to actually release it on their platform. https://orbxdirect.com/category/oceania/esp The developer Norm Gibson also has other Australian states over at simmarket as well as pretty much all of China coverage. https://secure.simmarket.com/advanced_search_result.php?keywords=gibson He's also made a quanity of other countries in the same vein for commercial orders (not publicly available unfortunately). I beta tested this South Australian scenery with Norm to track down and resolve various custom lod issues. Of note the default installer provided to me for testing purposes was all based on a P3D v6 install and installed straight into the std. "Addon Scenery" folder. A couple of pics: This is at altitude showing the Terrcolour scenery. This one shows the Orbx v2 and TerraColour blending through. And here we are at a lower altitude where Orbx is the majority visible scenery. Cheers
  17. Hey @Sparkrite, My bad, I obviously missed the path mention... Yeah MS has a habit of forcing their internal business plans upon their user base, MS was always jealous of Apple's cloud based walled garden just chock full of user accounts ripe for mining and sales income. And so they make it seem like the only way forward is to create a login to a walled garden of their own making, plus they've pulled many sneaky tactics over the years where clicking no meant yes or skip meant yes or close meant yes. Also those MS "Feature" updates do have a tendancy to reset your privacy settings back to default. Cheers
  18. There is also the NextGen Citation. https://www.nextgensim.com.co/Products/525CXV2 It's not as pretty as a Carenado, but you cannot beat the price! Cheers
  19. Hi Jorge, yes the dev must release an update, but remember LM released 2 x P3D updates in Feb with the last one being just a week after their previous and that itself was just a week ago. My advice is... look at the update notes, is there any fix or change likely to directly affect your sim usage, i.e. something you must have ? if not don't apply the update until you have your requirement checkboxes ticked. Anyway, have a look at the below thread. And happy to hear of a successful mod application 🙂 Cheers
  20. Probably...but who knows his situation (like that of Sean of ex RealAir), he's been locked out of MSFS since the beginning, has that changed? and if he is now back in, will he now be a small fish in a sea of those GPS devs who have since been able to establish themselves. Being based on the Garmin trainer and infact using the Garmin trainer itself was/is an issue given MS is actively targeting XBox and IMHO P3D's sim AIRAC versioning was always a problem, something LM should have addressed as a component of the base sim years ago. But if you have a look at the GPS update release notes you can see updates are being released where the last one was in January 2024, so while he may not be visting his support site, updates do seem to be coming out. Since January 2024 LM have released 2 x updates 6.1.10 (Feb 6th) and 6.1.11 (Feb 14th), where each one would require an update of the GPS units to hook into the autopilot. Note here 6.1.11 has just a single fix and was released a week after 6.1.10 meaning a lot of tail chasing... So while LM's online update option certainly streamlines releasing updates for P3D (although LM themselves are way behind on this given I was working with online demand updates for software some 20 years ago), such updates can be double edged (as they demonstrably are here), given software that hooks into P3D on at low level would require updating at every new P3D release. Anyway, fingers crossed soon a new update will be released, and yes I do agree a comment from the dev in his own support channel would go far to alleviating anxiety. List of Updates as of today: Cheers
  21. Where is your P3D installed ? I avoid the "Program Files" paths due to just this sort of thing. I also remove the Creator/Owner user group from the root folder as it tends to hide account access issues due to the Creator/Owner having full control over files the account creates. I've even seen corporate files locked out from anyone's access, and user "A" being able to run a program and user "B" not able, all due to the local I.T. crew not understanding how NTFS and the various user groups permissions align, ahh the perils of NTFS (and outsourcing to the lowest bidder). Also MS have a funny system of admin rights. For instance the very first local user created on the computer will have admin rights. But not just any old admin rights, more like admin rights without UAC. Anyway, I always disable that user account after creating a specific admin account and a separate user account, where in my case a policy places it in the local admin user group. And even though the user account is located in the local admins group, it will actually run as a standard user account until admin rights are required, where upon it will request a grant of elevation of rights to perform the admin task. Cheers
  22. Hi @ValinHawK Sorry, don't personally know anyone who's into modeling, maybe ask on fsdevelopers.com ? You might be lucky really... I mean Sean's the one with the source model files. I'll look forward to the release of your Legacy 🙂 Don't forget to push for things like hypoxia modeling, and concequense flying (e.g. gear and flaps breaking, engine fails, plug fouling, fuel leaks etc). Modeled concequenses have a huge effect on how a plane can be flown and can really make the plane stand up in the pack. Sean really did a great job at modeling the effects of hypoxia and A2A do a blood oxygen level variable for their hypoxia modeling (good to hook into for a custom oxygen supply). Cheers
  23. Is the patch an msi file ? If so you should be able to run it via a cmd with logging enabled which might provide a clue. https://community.flexera.com/t5/InstallShield-Knowledge-Base/Logging-an-MSI-Installation/ta-p/4323 https://learn.microsoft.com/en-us/windows-server/administration/windows-commands/msiexec Another thing is the locale and language, often MSI's might be expecting a particular language or locale like English USA. Cheers
  24. Yes, indeed a great plane, especially the Blackbird / MilViz freebee release. And when it comes to the Carenado and MilViz versions, they are nothing alike. I also don't mind the Carenado PC12 with the community mod pack. And the Carenado Phenoms are not too bad (being aware they are Carenado of course). FSW Lear is another very good one. Cheers
  25. Hey @ValinHawK, Wow, that's quite the backstory, heh and yeah no probs, waiting is fine, I totally understand the issues of software development and release timings, I've been working in software support for a couple of decades. In the FSX / P3D world, RealAir and A2A were the leaders for truly great GA aircraft and with the demise of RealAir and A2A releasing their Comanche in MSFS, A2A have set the new high bar on what an aircraft needs to deliver in both features and performance. I'm sure FSW can do justice with your Legacy, I have three FSW aircraft and their commitment over the long term has been high, much higher than many other developers (who often just pump and dump, or release buggy updates that never get fixed), plus people will be ready to buy an aircraft of the caliber of RealAir equivalent or higher. Both yourself and FSW should do very well out of the expanded MSFS customer base, just be sure to have a good contract with suitable checks and balances, you wouldn't want to be locked out of the financials like Sean of RealAir was, that said Sean did well out of RealAir while it lasted, and it was his first job straight out of University. As to "I need to put a woman co-pilot/pax in the right seat of the RAS Legacy", I'm not so sure you would be able to do such a thing easily as typically pilot's are part of the aircraft mdl file and additionally would have related xml code built in. Specifically the pilot is built into RASLegacy_Ext.MDL, if you're able to edit the model you might be able to do something. And you'll find pilot textures in ~\SimObjects\Airplanes\RealAir Legacy V2\Texture You can review the model in ModelConverterX, I've used MCX a few times to fix buggy releases but it does tend to mess with visiblity, animation and the xml code behind it all which can be a bugbear to resolve. Take a look at this thread where I resolved an issue of pilots disappearing as soon as the wheels left the ground, it might provide a bit of insight. Hope the above helps. Cheers
×
×
  • Create New...