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David_CSA

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Everything posted by David_CSA

  1. I have basically the same question, please. And I don't want to steal this discussion, but allow me to ask perhaps even more basic question: How does lack of VRAM demonstrate itself? What shall I look for? Some people mention stutters. I believe that but stutters can be caused by multiple things, right? I believe VRAM is important, but failed to recognize the issue. I have just 8GB and took other precautions to eliminate stutters (method @Noel). I do admit I fly just default scenery at 1440p. Some people here are warning against 12GB and some mention surprisingly high utilisation with 16GB.... I remember the initial reviews of msfs 2020 saying all graphical memory is always used. But what's the real problem with the lack of VRAM??
  2. Thank you for the feedback. I am currently on 8GB VRAM. Not really having any issues, but flying just default scenery. I was daydreaming about 4070Ti for Christmas because of FG. Isn't a resolution a parameter here? I mean, if aiming at 1440p, isn't 12GB good enough?
  3. To OP: Just an idea, but how about that you would fly the Sydney landing challenge (from cockpit only) and tell us what fps you get? You could use your normal settings, LODs, etc. and no frame limiter, if needed. It is the dafault A320, there's some complexity to the city and there is some serious cloud cover. The challenge has been used for benchmarking in the past. Someone with similar hardware and resolution could then compare to his/her results. Just to get a rough idea, where you are. I have almost the same pc (10700K, RTX 3070, 1440p, ultrai) and to be honest, considered your latest performance a bit too slow. Unfortunately, I am on holidays and can't do the test now. I am also almost always main thread limited (10700k is actually very close to 9900k), unless inside dense semi-transparent ultra clouds (only then GPU limited), but once again, your latest fps feel low. Your previous performance was good, the 9900k was coping, albeit sweating. It is difficult to believe for me that the SU/WU degradation could be so severe.
  4. Thank you very much for your investigation. Very interesting results so far! I am now high in the mountains on holidays, far away from the flightsim PC. Therefore I can't look at my end.
  5. See also here, the posts starting on 29 April 2021: https://forums.guru3d.com/threads/msi-ab-rtss-development-news-thread.412822/page-157
  6. Thank you very much for your reply in the other thread (thread on giving lower settings a chance). Allow me one additional question: - Passive Waiting is default On in RTSS (and your guide). - But don't we want to have it Off? When I read the pop-up help in RTSS, I understand it they recommend to have it Off to get the most even frame times. I always thought to have it On was a typo in your guide. I tried both options but so far didn't have enough time for proper testing. I fly with the setting in Off mode and all is fine.
  7. Dear Noel, just asking: Is your FTV chart generated from the complete 2 hour flight? Including departure and arrival from/to relevant airports? BTW I am following your posts with recommendations for "modest" systems very closely already for a few months. Your method was very close to my optimised approach, but yours was a bit better. I learned from you: - to go down from capping at 60 fps (on 3070) to 50 or 45 fps to create the headroom -> such a big effect on FTV and fluidity!, - to use your settings in Rivatuner for true G-sync monitors. Since then, the stutters are forever gone! Thank you very much for that! Many readers of your posts focused on using the (now obsolete) Lasso, but as you write, it wasn't the main point. Yes, I could go and buy 4090 or 4070 Ti tomorrow. I could. But it somehow doesn't feel right. I bought my 3070 at the peak of the pandemic. It was difficult to get, I felt very happy owing it. Then I spent a great time tuning it with the Afterburner and got emotionally attached to it. It always served me so well, it simply doesn't deserve to go. At least not yet... And 50 or 45 fps on a real G-sync with virtually zero stutters simply feels amazing!
  8. Thank you very much for your analysis. It again overlaps exactly with my experience, for example around LOWI Innsbruck in Europe. Like fighting of older and newer tiles, sometimes photographed in a different season. It looks like that even more LODs are now used at some places, but the system is not tuned... As if not controlled at all. And actually, when flying at 500 or 800 feet AGL, nobody wants to get any swapping of textures (despite showing even higher detail), because one is so close that the immersion gets totally lost...
  9. Do we have any idea or suspicion why this issue is worse now? Several people noticed degradation of landscape tile textures and their behavior especially lately...
  10. I fully agree. All of this is fully reproducible already in the World map. As we know, the same textures used in the Map are used later when flying. Varying altitude (and hence varying LOD of the textures) corresponds to zooming in and out of the Map and can be easily simulated. I tried at different times and on different days, but got the same results. Concerning the question why I see generic textures now at locations where I saw real aerials just a few weeks ago (and took screenshots!), my theory is that the team from time to time replaces older satellite textures with new ones. The new ones are processed only by AI due to sheer volume of them, not by real people. If the new aerial tile contains e.g. a white cloud blocking its part, AI then blindly smashes generic textures over the cloud covered area. It doesn't look at the older tile, where the depiction was actually good enough and could be happily used... I do agree that it feels worse now then let's say a year ago. Including texture popping between the old ones and new ones. Finally, I do have to admit that WU14 brought new aerials (satellite textures) to some areas, e.g. Czech Republic, and those areas are now suddenly 3x better concerning all ground texture issues described above. But, I am afraid, the WUs are not curing the basic wish of most of us: To have consistent and up-to-date satellite imagery wherever available and possible.
  11. Hello, I would like to have my sim complete and up to date even incl. planes I currently don't fly. May I ask, please: I have AAU1 & AAU2 installed. I understood the first one includes the updated Garmins by Working Title, When I check the planes, I can recognize the updated versions. But the Marketplace still keeps offering me the separate versions of Working Title: Garmin GNS 430/530, Garmin G1000 NXI. Shall I download those to have the latest equipment? What would it add? And wouldn't it interfere with the AAU1? I have the DeLuxe version of MSFS.Thank you.
  12. Has anyone noticed any improvement over time of quality of satellite tiles from Bing? Is there s place anywhere, where a generic texture tile was later replaced by the real satellite image? Would like to try it on my system.... Thank you.
  13. Oh, thank you for the update! Your thread exactly matches the issue described here. I also agree with you that the reply of developers doesn't take into account the fact that some Bing tiles with good LOD are suddenly replaced by the the generic ones for no apparent reason.
  14. I just discovered that the issue described in the initial message is not only function of a specific location but also a function of time !!! I made a landing on 2/7/2023 at Cheb airport, LKCB, Czech Republic (btw not included in MSFS, but I could clearly see the runway in the default Bing imagery in MSFS). I also took a lot of screenshots. Now I come to the same location 17 days later (19/7/2023) and I try to fly from the same location. But the default Bing, real, satellite textures have been replaced by the ugly default, generic, universal textures!!! Just as in the images in the 1st post. And not only for the airport, but for the complete town of Cheb. The rest of the area is O.K. What's going on, please? Does anybody know? Are the servers busy?? Do they randomly stop providing some textures??? My internet speed is 78 Mbits p/s , just measured. I do not use the rolling cache. I anyway deleted the cache once again and restarted the sim. Didn't help.
  15. Wait, are you saying that if I don't cover the pitot BETWEEN sessions, which I never do, it may not work the next time e.g. due to dirt?? That's beautifully insane.... I love it! I don't use wheel chocks either, but till now luckily found the plane everytime where I left it...
  16. Gentlemen, any progress with the issue, please? I fly almost solely this modified c152. It is amazing. I do get the same on some flights: The airspeed indicator stayes on 0 knots. I don't know why. But as you say, the plane is complex. The pitot tube cover is modeled, but I checked it was off. And pitot heat is not needed in the Caribbean just above ground. What else could it be?
  17. The question is clear: Can you notice Frame generation is on when using TAA? How does it look? Are any screen areas looking worse despite the double frame rate? Speaking about 1440p here, not 4K. And what about in case of low fps? Let's say you go from 30 fps without FG to 60 fps... Some reviews suggest it works well only in the 100+ fps range. Thank you.
  18. Thank you. I have to agree with many of your observations. (Although my experience is it is tied just to a specific geographic area, but who knows...) I noticed it also only since SU12. The whole thing is strange: I was experiencing it every day in that specific area this week. BUT: Not yesterday! And the only thing I did was switching from Dx12 to Dx11 and later back to Dx12. Everytime restarting the application and clearing the shader cache... A server issue? It could be... And what about influence of weather? E.g. temperature? Why does the application know on one day what imagery to use and the next day it is hesitating between two or multiple texture sets? Why oh why? 🙂
  19. I did. Thank you l for sharing the link. Their description of the issue is spot on. And btw it is interesting to see that our discussion here is developing along the same lines as the discussion on flighsimulator.com. Multiple people are experiencing this as you write...
  20. Is anybody else, who experiences this, also a former user of the Google texture replacement mod, please?
  21. Initial altitude in World Map: Closer... Even closer... Even closer 2... The closest...
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