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Will Fly For Cheese

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Everything posted by Will Fly For Cheese

  1. I thought it might be that Chockers - but from what I understand - perhaps an outdated concern - was that in the early sim using any other setting meant one's own ship was prone to being affected by others flying near by who were on-type? Has that snag gone away in an update?
  2. Cheers mate. One question for all - It was great to see Chock in the sim earlier - and I know for a fact he was flying the Flying Irons Spitfire but he appeared to me in Multiplayer as an orange Bonanza - which I see a lot of. What have I got wrong in my settings, or is it because I purchased the FI Spitfire from their website and not Market Place?
  3. This is good news and what I expect from a team of committed professionals/ amateurs and visionaries that comprise the FBW Team. They're doing it to get it right - it's an exercise in brilliance - not dollar. To doubters - and readers of Hype; Shelve your cynicism for a moment - there are still good things and people, and in this case; good groups of people - in the World - who are prepared to do stuff for free because it represents a personal achievement playing their part in a fantastic team who achieve parity with their goals. p.s; In other words; they're not doing it for the money, they're doing it because they can.
  4. I can't tell you the difference Mr Barnard but I know it's the same on the Spitfire - 5 minutes is all you've got then you have to break off and let things cool before going up again. If I take a guess I'd say Military power is a few hundred revs lower than War power but that's a total guess. Aah, scrub all that, I see Tektolnes has given a far more comprehensive reply.
  5. Yes, I've even managed to melt the substrate plastic. I blame my fading eyesight. It's a catch-all excuse for pretty much everything these days. Rudder's working though 😎 (For how long? - well, we'll find out - probably catastrophically on Short Final in to somwhere whilst on Vatsim)
  6. I get your point Tuskers but by his own admission - he's learning on the fly. And man, has he learned. I think he and superspud are two of the top creatives and neither of them are holding out a coffee cup for us to fill. Immense kudos to them both.
  7. Well, all set. The yellow wire had departed the contact and was touching and then not touching leading to wildly erratic rudder inputs. And yes, I know - my soldering doesn't look good but it is military 😉
  8. These old warbirds eh, - very demanding on equipment!
  9. Good to see you in the sim earlier Chock. I have rudder apart and soldering iron out! (Hope that explains my landing!)
  10. bloody rudder ! Out mate. got to sort this out. Nice flying!
  11. i have rudder issues! just getting some height
  12. After completing Gatwick EGKK, mkvy is now turning his wonderfully talented skills to modelling Shoreham Airport. Keep an eye on progress here as it's bound to be good; https://flightsim.to/file/11778/brighton-city-airport-shoreham-egka
  13. . . . and the first thing you have to do airborne is swap your hands over, put the brakes on, lift the gear handle up and pump the gear up! Wonderful interview with Cliff Spink here; (The only man alive who has flown each and every type) https://vintageaviationecho.com/cliff-spink-spitfire/
  14. Thanks for that Chock - a lot of people have watched a lot of old b & w war films with two young pilots are asked by the Wing Co; "How many hours?" and answering "4 Sir." and assuming the rookies have little or no real flying hours. In addition to the spitfire being a handful, Alex Henshaw - Production Test Pilot at Castle Bromwich personally flew 2,360 spits (1 in 10 of total number produced) to test them straight off the production line and later said that no two were alike.
  15. Absolutely. It's a beautiful day out there - not a cloud to be seen. If anyone's up for it I'll be at Lee-On-Solent EGHF at 1300z (BST-1) for some Spitfire antics over the Solent and maybe a form up and flight along the coast to Shoreham. Northern Europe Server. With this thread open for Comms. I'll be the one flying badly!
  16. Yes, I remember countless times sitting on the tarmac at the holding point in the A2A MK II nervously glancing at the oil and rad temps wondering if I should risk a runup or just get the thing in the air fast.
  17. Absolutely this Dominique - I have bolded the bit I'm talking about; First Rule of introducing a Spitfire to the air is; If you try and horse it in to the air by whacking mercilessly forwards on the reigns (back on the stick) - she'll throw you - like any self-respecting equine who couldn't be arsed with having a poor rider in the saddle. In many ways - she's a conventional aircraft at low speed - that's why she was easy to train pilots with. The problems come if you introduce the full power of the Merlin too early - then you have to Rudder the Yaw, aileron in to wind, etc - and before you know it you're batting down the grass and it's running out in front of you and anyway you're off the runway and in to the club house, and having to buy a round of drinks for everybody and casually inquiring where the fire extinguishers are located whilst trying to look nonchalant and relaxed. It's not a good look. For new pilots to the Spit - as a ready reckoner - fly her like a Cessna up to 180 KIAS - You shouldn't need any more than 7 MP at or around 2600-2800 RPM for Takeoff - and for goodness sake don't shove it at the firewall - Introduce it slowly from Idle to Takeoff Power Setting, keep the spade back until 30-40 KIAS and then SLOWLY bring it to neutral - all the time keep your attention on Rudder, if you have a hint of cross-wind then deflect it in the ailerons - as your speed builds, let the tail rise, that's your cue to pull back on the stick (NOT HORSE) and let HER fly herself up in to the dizzying heights of at least 160 KIAS - then, and only then, may you Climb - a 500-800 FPM Climb. Lose your Gear. Bring your Prop back for approx 2600 and stay in the Climb. Everything docile, yes? Let her get up to 8000' and then you can let go; Then go 200 KIAS up to FL180 - then, let her start doing the talking and you? well, you just hang on! Did I say Landing is a reverse of Taking Off? - no, I didn't. Now you've got yourself a whole new set of problems, requirements and conditions. Nobody asked you to fly her - it was your choice. Now get her down. HINT; Bleed power by doing a Overhead Break Turn over the Airfield. More information here; https://www.cfinotebook.net/notebook/aircraft-operations/approaches/overhead-approach-maneuver Get someone to hold your beer. Good Luck - she has to be flown. My philosophy is; If you can take her off - you can land her. Just SLOWLY. Just not too slow. Anything below 80 KIAS and the Spit will spit you out. I'm enamoured of this one - best so far. Watch for the Stall - it comes a little earlier than it should - but that's normal. If you're landing on grass you'll be okay just bleeding speed and alighting at the end of a very short float - if you're on tarmac then just watch it - let the speed go before the height does or you'll take a wobble - 5' should do it. If you float too much in the a 3-point aspect and you can see the end of the Runway then go by the book for everything, from an Ultra-lite to an A380 and for heaven's sake; GO AROUND. There's always another Approach but never another Crash Reproduction that you'd like to participate in. She's a handful to land - it's not what she was designed to do - her landing was almost an afterthought. Basically, a Three Pointer (where both Main Gears and Tail Wheel touch down together) is crashing an aircraft on to the ground at a speed where it won't damage the airframe. That's how the Spitfire should be landed. You crash it to the ground. Welcome to the wonderful world of Tail Wheel Aircraft. The skill is in the float-end and alighting gently. I have done this RW in a Tiger Moth - and it was so gentle I didn't realise I'd landed for at least 100 yards. She was designed to fly. And man, does she.
  18. Very good 109. Call me Roy 😉 Isn't this whole line through horizon/ clouds thing and grainy issues a DX12 issue? From what I've been able to glean, they built certain elements to be DX12 ready - and none of us have it obviously. . .but when we do...these issues will vanish (One hopes)?
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