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  1. All, I'll take the plunge and open up the discussion around the dreaded topic of blurry textures. Given the move to put more power on the video card and leverage multi-cores, Prepar3D handling loading textures faster without blurry textures? Tim
  2. Hello, I'm returning to FSX after a while and I've rediscovered an annoying issue that appears frequently when flying airliners and locating in very detailed airports: - textures start missing, sometimes in AI airliners, sometimes in my external airframe views, sometimes in virtual cockpit, sometimes in detailed airports buildings; - sometimes it happens quite soon (before taxiing), sometimes after landing I have an enough powerful system, so my specs should not be an issue, although my gfx settings are "high" (scenery is almost to max, save for autogen=dense) I fly with directX9 I'm sorry if I missed it: I did not find any resourceful explanation searching this forum thanks for any suggestion
  3. Could someone be so kind as to point me in the proper direction? I want to learn how to take the livery textures, as posted in the forums, and make executable files, as provided by PMDG. Thanks in advance.
  4. Hi guys. I have been having this problem lately especially when i load up high density addon sceneries such Aerosoft or Orbx. Aircrafts that i use are the common payware ones like PMDG, IFLY, Captain Sim and Quality Wings. So the scenario is that after loading is completed, the VC textures becomes all black. Sometimes it loads ok but when i changed views i.e VC to locked spot to VC again - the VC textures becomes black and then it will stay that way even when i load up default sceneries. I have minimized the scenery sliders thinking its a memory issue but its still happening. I used to have OOM issues big time but since i have installed the 3gb fix, its all gone but then this issue with the black textures came up. My interest in FSX has dwindled because of the OOM issues but it has now rekindled because of the 3gb fix. But i wonder if thats the cause of the black VC textures. Below i have included my pc specs (yes i know, its a dinosaur..Hahaha) my boot.ini where i put my 3gb fix and my FSX cfg file. Hope you guys can help. Thanks. My PC specs are: AMD Athlon II X2 245 Processor 2.90 GHz, 3.28 GB of Ram NVIDIA GeForce 9500 GT with 1024 VRam Windows XP Professional SP3 32Bit My boot.ini looks like this: [boot loader] timeout=3 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" noexecute=optin /fastdetect /3GB C:\GHLDR=BOOT GHOST UTILITY My FSX cfg file looks like this: // This file was tweaked on Apr 25, 2012 at 02:29 GMT using Bojote's automated FSX Tweaking & Tuning Service // Your 'original' fsx.cfg file was backed up at http://www.venetubo.com/fsx/bfc725c73dad8cda74a7127e1b2fa758/backup/fsx_backup.cfg // This file is optimized as follows: 1 core(s), CPU speed 2, HT 0, GPU 2, PREF 2 // You can visit Bojote's FSX Tweaking & Tuning service at http://www.venetubo.com/fsx.html [MAPVIEW_MAP] SHOW_AIRPORTS=1 SHOW_AIRSPACE=0 SHOW_APPROACHES=1 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=1 SHOW_JET=0 SHOW_NDBS=1 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 show_flight_history=1 [RWW_WEATHER_MAP] SHOW_AIRPORTS=0 SHOW_AIRSPACE=0 SHOW_APPROACHES=0 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=0 SHOW_JET=0 SHOW_NDBS=0 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=0 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 [VirtualCopilot] VirtualCopilotActive=0 [bufferPools] PoolSize=0 RejectThreshold=102400 UsePools=85000000 [sOUND] AmbientUI=1 AmbientUIMusic=FSX07 AmbientUIMusicVolume=-6.000000 PrimaryDevice={BD6DD71A-3DEB-11D1-B171-00C04FC20001} SOUND=1 SOUND_FADER1=0.200000 SOUND_FADER2=0.220000 SOUND_FADER3=0.290000 SOUND_FADER4=0.230000 SOUND_LOD=0 SOUND_QUALITY=2 UISound=1 VoiceDevice={BD6DD71A-3DEB-11D1-B171-00C04FC20001} [slewTextInfo.1] AirSpeed=1,5 Altitude=1,3 Heading=1,4 Latitude=1,1 Longitude=1,2 [AContain] LabelColor=FFFF0000 LabelDelay=1000 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelAirspeed=0 ShowLabelAltitude=1 ShowLabelContainerId=0 ShowLabelDistance=1 ShowLabelFlightPlan=0 ShowLabelHeading=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabels=0 ShowUserLabel=0 [ATC] AutoOpenAirTrafficWindow=1 COMM_MSG_AI_ATC_COLOR=FFFF7840 COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_USER_ATC_COLOR=FFFFD21B PilotVoice=131072 ShowATCText=1 UsePilotVoice=1 [TextInfo.1] AirSpeed=1,5 Altitude=1,3 Heading=1,4 Latitude=1,1 Longitude=1,2 WindDirectionAndSpeed=1,6 [AccelerationPack] ControlsFirstRun=0 HomePageFirstRun=0 [iNTERNATIONAL] ASLAT=3 ASLON=0 MEASURE=0 [CONTROLS] Controls_Current=Standard Controls_Default=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 force_crash_enabled=1 force_gear_bump_enabled=1 force_ground_bumps_enabled=1 force_master_gain=10000 force_stick_force_enabled=0 force_stick_shaker_enabled=1 [FACILITIES] CITY= COUNTRY= GTL_BUTTON=1451 STATE= [TextInfo.3] AirSpeed=1,5 Altitude=1,3 FrameRate=2,1 FuelPercentage=2,4 GForce=2,3 Heading=1,4 Latitude=1,1 LockedFrameRate=2,2 Longitude=1,2 WindDirectionAndSpeed=1,6 [PointOfInterestSystem] CycleSetting=0 [GRAPHICS] AC_SELF_SHADOW=0 AIRCRAFT_REFLECTIONS=1 AIRCRAFT_SHADOWS=0 ALLOW_SHADER_30= COCKPIT_HIGH_LOD=1 D3D10=0 EFFECTS_QUALITY=1 GROUND_SHADOWS=0 HIGHMEMFIX=1 IMAGE_QUALITY=0 LANDING_LIGHTS=1 NUM_LIGHTS=8 See_Self=1 TEXTURE_MAX_LOAD=1024 TEXTURE_QUALITY=3 Text_Scroll=1 SHADER_CACHE_PRIMED=1693500672 [TrafficManager] AIRPORT_SCENERY_DENSITY=1 AirlineDensity=60 FreewayDensity=20 GADensity=20 IFROnly=0 LeisureBoatsDensity=40 ShipsAndFerriesDensity=40 [DynamicHeadMovement] HeadMoveTimeConstant=1.000000 LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 RollAccelOnHeadLat=0.010000 RollAccelOnHeadRoll=0.100000 YawAccelOnHeadLat=-0.100000 [REALISM] AllowEngineDamage=False AutoCoord=False AutoTrim=False CrashDetection=False CrashTolerance=1.000000 CrashWithDyn=False GEffect=True General=1.000000 GyroDrift=False GyroEffect=1.000000 ManualLights=True PFactor=1.000000 RealMixture=False StressDamage=False Torque=1.000000 TrueAirspeed=False UnlimitedFuel=False [Weather] AdjustForMagVarInDialog=1 CLOUD_COVERAGE_DENSITY=7 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 DisableTurbulence=0 DownloadWindsAloft=0 DynamicWeather=2 MaxGustRampSpeed=100 MaxGustTime=1000 MaxVarRampSpeed=75 MaxVarTime=500 MinGustRampSpeed=2 MinGustTime=5 MinVarRampSpeed=10 MinVarTime=2 THERMAL_VISUALS=0 TurbulenceScale=3.000000 WeatherGraphDataInDialog=0 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WindshieldPrecipitationEffects=1 [Misc] Com_Rate=7 [Main] FIBER_FRAME_TIME_FRACTION=1.33 HideMenuFullscreen=0 HideMenuNormal=1 Location=0,0,1920,1080,\\.\DISPLAY1 Maximized=2 SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc SimObjectPaths.6=SimObjects\UT2 Aircraft SimObjectPaths.7=MyTraffic\aircraft User Objects=Airplane, Helicopter ProcSpeed=7741 PerfBucket=7 [DISPLAY.Device.NVIDIA GeForce 9500 GT.0] Anisotropic=1 AntiAlias=1 MipBias=0 Mode=1920x1080x32 [TextInfo.2] FrameRate=1,1 FuelPercentage=1,4 GForce=1,3 LockedFrameRate=1,2 [uSERINTERFACE] DisplayFuelAsWeight=1 Map_Orientation=2 OpenATCOnCreate=0 PAUSE_ON_LOST_FOCUS=1 PROMPT_ON_EXIT=1 PageID=1 SHOW_MISSION_CAPTIONS=0 SITUATION=C:\Documents and Settings\Administrator\My Documents\Flight Simulator X Files\def SelectAircraftManufacturer=All SelectAircraftPublisher=PMDG SelectAircraftType=All ShowAllACPaintSchemes=1 [sIM] SYSCLOCK=1 [Display] ActiveWindowTitleBackGroundColor=0,28,140,64 ActiveWindowTitleTextColor=255,255,255 BLOOM_EFFECTS=0 ChangeTime=4.000000 InfoBrakesEnable=True InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerLeftTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoOverspeedEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoUpperRightBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 NonActiveWindowTitleBackGroundColor=24,33,87,64 NonActiveWindowTitleTextColor=255,255,255 RUNWAY_LIGHTS_APPROACH_SCALAR=0.9 RUNWAY_LIGHTS_STROBE_SCALAR=1.2 RUNWAY_LIGHTS_SURFACE_SCALAR=1.0 RUNWAY_LIGHTS_VASI_SCALAR=0.8 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=400 TextureMaxLoad=30 TransitionTime=4.000000 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=False [WeatherMap] SHOW_AIRPORTS=0 SHOW_AIRSPACE=0 SHOW_APPROACHES=0 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=0 SHOW_JET=0 SHOW_NDBS=0 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=0 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 [slewTextInfo.3] AirSpeed=1,5 Altitude=1,3 FrameRate=2,1 Heading=1,4 Latitude=1,1 LockedFrameRate=2,2 Longitude=1,2 [PANELS] DEFAULT_VIEW=0 IMAGE_QUALITY=1 PANEL_MASKING=1 PANEL_OPACITY=100 PANEL_STRETCHING=1 QUICKTIPS=0 UNITS_OF_MEASURE=0 [sTARTUP] DEMO=0 LoadWindow=1 SHOW_OPENING_SCREEN=1 STARTUP_DEMO=0 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [TERRAIN] AUTOGEN_DENSITY=3 DETAIL_TEXTURE=1 LOD_RADIUS=2.500000 MESH_COMPLEXITY=80 MESH_RESOLUTION=23 SWAP_WAIT_TIMEOUT=2 TEXTURE_RESOLUTION=28 WATER_EFFECTS=4 [sCENERY] DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=4 LENSFLARE=1 SmallPartRejectRadius=4.0 [FlightPlanMap] LineWidth=2 SHOW_AIRPORTS=1 SHOW_AIRSPACE=0 SHOW_APPROACHES=1 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=1 SHOW_JET=0 SHOW_NDBS=1 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 show_ac_twr=1 show_airways=1 show_markers=1 show_volume_boundaries=0 show_waypoints=1 [MULTIPLAYER] condAccoutPassword=0 VoiceVolume=2.000000
  5. I get this rather blurry wing texture when looking out of the VC. Other planes and textures look sharp and I didn't change any texture resolution in FSX itself. So I assume that the maroon texture set is somehow blurred in that section.Can anybody confirm? Edited. Pictures are from 'blue'
  6. hey guys whast some of the best freeware addons in your opinions? individual sceneries or complete world sceneries/mesh etc?
  7. Hey folks, I just noticed a problem flying around one of my airports today, 4N1 Green Lake in northern NJ: I modeled this airport a while ago and you can see in the first gallery shots that the water textures were fine back then. Here's what I've done to try and resolve this so far: I disabled all my custom scenery layers to revert the terrain back to default. This worked, so I went back and started re-enabling bit by bit. I found that the only thing that seemed to make a difference was whether MegaSceneryEarth was enabled or not as you can see in this screenshot. The removal of no other layers (like UTX) had an effect I re-installed all REX water textures. No effect. I re-installed all GEX textures. No effect I deleted all entries in my terrain.cfg file following the autogen entries to reset it to default as I had tweaked it a little while back (adjusting the index count accordingly). No effect I uninstalled and re-installed these MSE tile areas. No effect. I noticed these textures looked fall-ish so I tried changing seasons (even though I'm currently still in Summer). No effect (cept the textures themselves changed seasons, lol) So at this point I am stumped and looking for advice. So far the only thing that seems to make a difference is disabling the MSE tile layers that affect this region of scenery, and I have not yet come up with a reason as to why this is. If anyone has any ideas please let me know! Thanks in advance :) P.S. - I'm not emtrely sure I reverted my terrain.cfg file back to default so if anyone has a clean copy can you email it to me? EDITED
  8. Hi guys, I'm new here.I've got a problem with shimmering textures on liveries (!only on them). It seems to be a problem.I've tried to figure out why this happens and partly solved this problem by adding MIP-maps to every texture of plane's livery. (The problem affects not all the liveries) But I know this is not normal and not all the liveries are available for mip-map adding with imagetool.Also this is not good because about 80% of the aircrafts except of some PMDG and Defaults are shimmering.Let me show you some screenshots:(press for fullscreen: http://i54.tinypic.com/2cr6kog.jpg) P.S.: I've searched alot, but nothing helped. Also I've seen this shimmering effect on other user screenshots.Specs:9600GT3GB DDR2Core2Duo E6850\3GHZ Also I heard about and tryed to do something with LOD Bias (looks like it controls this effect), it works only for modded-by-me liveries. :\
  9. Many third-party airplanes today are shipping with 4k/2k textures. While we can debate its usefulness to no end, the fact remains that they are quite memory intensive. There are ways to reduce texture sizes and mip them, but I came across an easy tool which makes it a breeze, http://www.nexusmods.com/skyrim/mods/12801/?, developed by AdPipino for Skyrim and other games. I let this program run through my airplanes folder, to reduce texture size to 1k and mip them also, and then I measured the results. All tests were done on runway at supposedly the most isolated airports in the world, Mataveri International Airport / SCIP. All situation were loaded after fresh start of P3D from saved flights. After loading I panned/zoomed around in both VC and spot view, measured VAS using ProcExp and GPU using MSI Afterburner. While VAS and its effects we all know, I am not sure about GPU memory and its effects, but I still measured it. GPU experts can chime in. System Specs: i7-4700MQ @ 2.8, 16GB 1866Mhz Ram, 755M SLI 2GB DDR5, 128+512GB SSD Settings of note: FFTF=0.0, AM=244, TEXTUREMAXLOAD=27, TEXTURE_MAX_LOAD=1024 Observations: We are saving about 150-300MB VAS, depending upon the Airplane. None of these aircraft had mips in their original textures. Some have 4k textures, some 2k. You might think that just by selecting 1024 as texture size in the P3D settings, it might reduce memory load. But this is not true as you can see above. This maybe because, none of the original textures are mipped, my guess. So if you want you can choose not to reduce the textures, but just mip them. I have not tried this. After reduction, I did not see any visual difference. There were no FPS differences between the textures sizes, so this does not do anything for FPS performance. The B1900D has shimmer in the cockpit controls with the original textures, but after reducing/mipping there is no shimmer :smile: So how can you do it easily? 1. Make a copy of the Airplanes folder in SimObjects directory. Let the copy be in the SimObjects folder itself. 2. Run Ordenador tool (link above), and select the folder copy you just made. And other settings as below Also in the More/Extras tab, un-select backup option, as we already made a backup. 3. Click Start and wait for 10-15 minutes for it to finish. (You may have to confirm the no backup and reduce textures options in the subsequent dialog prompts) 4. After finishing, I suggest you copy the log window and save it as text for future reference if need be. (for me the original folder size was around 21GB and it came down to 10GB after reduction) 5. Rename the original Airplanes folder to something like "Airplanes_ORIGINAL". 6. Rename your folder copy to "Airplanes" You can switch back and forth between original textures and reduced ones just by renaming the folders in future. I also want to try out the new BC6/BC7 texture formats supported by DX11, but the conversion speed is pretty pathetic with the tools today. Maybe in the future. Mega Airport experiments are next up, till then just imagine the savings! Edit: I just realized that the textures more than 1k and being cut in half, but not cut to 1k. E.g. 4k texture becomes 2k, 2k becomes 1k. So finally we are left with 4k converted to 2k. If we run tool one more time, it should convert the 2k (4k originally) down to 1k also. So more savings!
  10. Hi All, After Re-Installing Windows because of some series of problems,I Installed fsx and tweaked it like before. But Now i'm experiencing strange behaviors: "Blurry Textures",but 'mostly' on pop-up 2D panels http://xum.ir/image/boMy http://xum.ir/image/boZ7 http://xum.ir/image/boZM http://xum.ir/image/boZb http://xum.ir/image/boZF http://xum.ir/image/boZn http://xum.ir/image/boZq p.s. my AA settings on graphics CP is 16X.
  11. Hi to all AVSIM members. I'm still relatively new to flight-sim software and despite having dabbled in the differing versions of FSX over the years, I'm still very much a novice. Therefore please bare with me when trying to obtain guidance and advice. Now that I have a computer with slightly better specs than my previous PC's, I feel a bit more inspired to get into FSX and although my current computer is by no means anywhere near what would be required to run FSX properly, it does appear to run FSX much better than past rigs I've owned to a level I can enjoy except for an unusual issue. My Issue:- I've noticed there's much mention in numerous forums and websites regarding performance tweaks in relation to the unwanted blurry textures problem. However my current experience with this issue unless mistaken, has a slight alternate spin on it. Whereas the main and most common problem some users experience is blurry textures in the distant or onward areas past a certain radius point threshold around the aircraft, my issue is proving slightly more problematic and strange in that my starting point is always good and all looks very acceptable even impressive. But then when flying off in any direction, the texture and Scenery appear to remain impressive from the starting point area but soon after a short distance the rendering engine does not appear to want to follow the aircraft's scenery rendering radius - in other words the scenery starts looking dreadful immediately around and right below the aircraft itself. I tested this further by switching aircraft to another like the F-35B Lightening II for VTOL to enable a 'hover' directly above the ground, this was done for purpose of giving time to see if the scenery & textures catch-up from the render engine by hovering above the terrain, however surprisingly the scenery texture detail still does not catch-up regardless of how much time is given. The only thing that immediately produces amazingly detailed textures once more, is forcing a Scenery redraw/refresh by means of a Scenery reload within the menu (just clicking OK in Scenery Library without making any changes does a refresh & reload), or loading a flight, changing plane/location/time of day which trigger a reload etc. As mentioned, my computer system does not have the best specs, but it's quad core i7, dual GTX 970 in SLI and dual mSATA SSD's configured in RAID stripped which shouldn't be that bad in contributing towards semi-decent loading/rendering of Scenery - the frame rates certainly appear acceptable to good with most settings on high even Ultra, albeit with the usual fps killers set to off such as light bloom, ground shadows, etc and traffic not to high on medium. I am at a loss. When I do get good textures from when the flight first starts, or doing a Scenery redraw, the system doesn't appear to struggle whatsoever as the scenery and textures are well detailed within the LOD Radius (which is at 4.5000 and unedited). The 'Empty scenery cache on exit' option is selected/ticked, however I have tried it unticked as well to no effect or change with the issue at hand.
  12. The ground night textures in my FSX load at around 2-3pm in the afternoon which is annoying obviously. This also happens in the morning when the night textures stay until around 10am. Actually even the night textures of Aerosoft's London Heathrow Xtended load at those times during the day. Is there any way that I can change the time that the night textures appear? I don't want night textures loading during the day. I want night textures to load during sunset time and day textures to load at sunrise.
  13. Hi Folks, REX 50% Off September Sale on ALL texture and weather environment products from now until midnight September 10th, 2015. Click on any of the links below to purchase from your favorite store. All REX products for FSX, FSX:Steam, Prepar3D and FS2004, including the new REX 4 Weather Architect are marked 50% off. REX Store The FlightSim Store FS PilotShop SimMarket PC Aviator USA PC Aviator Australia SimPlanet JustFlight Sale start date subject to discretion of each vendor.
  14. Hello guys. I have this problem and I dont know how to solve this. Everything is up to date and I even installed all the latest libraries from the website. Here are some pictures to support my claim. can you help me resolve this issue? Everywhere is blurry but airports. Thank you. Pictures: http://imgur.com/a/K9GYH P.S: By the way my system is pretty decent and my sim is FSX. I generally get around 35 FPS.
  15. I am having some troubles with the Simaddons CYHZ in FSX SE. The first issue is that I have very bad texture flickering above a certain altitude (in both DX9 and DX10). The second, and this applies to some other addon sceneries, on some of the buildings like the main terminal and the jetways, it shows the Zinertek HD airports buildings instead of the new addon ones. Would there be any way to set scenery priorities, or something to that effect?
  16. I have been having this problem for a while and now I am starting to get fed up with it. The ground textures disappear and turn into blue squares (mostly over water and places near water) and "follows" me around. It starts while I am in the air.
  17. Hello, I'm locking for freeware taxi and-runway textures for every airport in FSX. Does anyone know where I can find them ?
  18. Hi All, This is my first post, so i am hoping someone can help me. I've noticed in FS9, the zoom in VC is set default .50 Zoom. Now i like this zoom distance, however i have notice the details of the touchdown zone on runways don't appear until you are approx 1 to .5 Miles out. Its really annoying because it just looks like a blank runway until you are really close, and can't use them for reference. If i change the zoom to 1, it appears much further out, which is perfect, however i can't see all my gauges due to the added zoom. Has anyone else noticed this, or better yet, has anyone been able to resolve the issue? FYI, i have a very high powered PC with all full settings running AA and all with 50 FPS... Additionally, i have tweaked my CFG with all the recommendations online. Thanks in advance. Brocky D
  19. Hello All, I recently edited a scenery in ADE, adding ramps and hangars to Chatham Airport (KCQX) and I also extended the runway to 4000 feet. The only problem is that when I start flying, part of one of the ramps I added seems to be under the ground textures, resulting in a very strange looking ramp; as half is grass and half is pavement. Is there any way to raise the elevation of the ramp by a couple of feet?? Thanks!! ~John M.
  20. Hello guys, for a long time I am not happy with my water textures which are created by REX 4. I just see ocean water textures everywhere. There are no inland water textures. Neither in lakes nor in rivers. I have set "Low 2x" as water settings in FSX. Furthermore I am using Steves DX10 Fixer with the water settings attached. ORBX OpenLc and Vector is in use. The Lake Constance, Germany Rhein River, Switzerland: Steves DX10 Fixer water settings (even the preview picture shows what I mean): And my REX texture set which is correct installed: See the greenish/brownish inland water textures I choosed? I dont see them in FSX. Hope you guys can help me Thanks a lot Manuel
  21. Hello, All of sudden out of the blue this morning the red line containing metars and coordinates appeared, Can anyone tell me how to remove them from FSX, I searched for about an hour this morning and couldn't find anything, I tried to screenshot it but no luck, It's still there right now, It says, "LAT: N41` 58.47 LON: W87` 53.92, ALT: 675.FT MSL MAG 24 0.0 KIAS WIND 124 MAG @ 24KTS". Second issue is with my Imaginesim scenery designs for FSX, None of them have textures. I can see the building shapes and what looks like taxiway's and runways, I've already tried the following fixes/changes: -Uninstall and Re install -Removed from the scenery library and added them back, -Re install of FSX -Several computer updates reboots and defrags even though it's only 2 weeks old. Other smaller issues with less impact: -CTD if I change the time drastically -Scenery 115 is missing and I get the same pop up window everytime upon opening, If anyone can help with at least one of these issues, that would be awesome. Cheers! UAL4LIFE P.S. I am running on windows 8
  22. Hi guys! I'm not exactly new, mostly been a lurker here and there researching lots, but by no means a new Flight-Sim'er. Big time commercial/large jet enthusiast, but no professional at all. But I seek all of you for your assistance! After lots of reading/research and trial and error, I have my FSX running beautifully, except for one minor issue. I have recorded a quick video of what I am experiencing on my YouTube. Basically, only at a couple of airports so far, I get this texture flicking nonsense and have no idea how to cure it. VID: https://youtu.be/lYbg1uro3sk (Direct Link to my youtube account) Here's my stats run-down: Version: FSX Deluxe Ed. SP2 DirectX10 P - Enabled - My PC runs FSX so much better in DX10 over DX9, so I am not really inclined to switch back. The issue isn't present to the same extent in DX10--Instead of flickering I get a huge framerate drop in DX9 in the same view position Graphics - pretty much maxed Add-ons relevant to issue: Ground Environment X FSX Modified Terrain CFG - via FlyAwaySimulation FSX2xWater - via FlyAwaySimulation FSX Ground Textures - via FlyAwaySimulation Roads v1.1 - ^same as above TreeX USA Ground Textures Upgrade - via FAS too Steve Parson's Shader Fix for DX10 Custom Built PC: Intel Core i7 4790k Devil's Canyon ASUS Maximus VII Motherboard G.Skill 16GBx4 RAM DDR3 MSI NVIDIA GTX670 4GB x2 running in SLI on latest drivers, clean install WD VelociRaptor HD 10k RPM I know the issue here is not my PC in hardware--it is a beast and like I said I have FSX nearly running perfect. But I experience this graphic issue. In the same exact camera POV in DX9, I get a huge framerate drop so something's wrong on both ends. In DX10, I get this weird anomaly. This is specifically at KEWR (Newark International Airport) and no matter where I am, at the gate or on the runway or in the region, I will get this. I also noticed it happens at Japan's Haneda International in Tokyo. Here's where it doesn't happen and all is well: I have been to KSLC Salt Lake City International, Seattle-Taco, KLAX, Heathrow, and Domodevovo in Moscow. It doesn't happen there. Can anyone help me here? I'm on my freshest install of FSX yet with all the processes clean and tweaked using that famous FSX Bible by NickN. And it still happened before all the tweaks and add-ons, and even on a previous install (that said, I tried reinstalling several times, clean and still get the issue). Any thing else for me to add please let me know. Trying to be as specific and detailed as possible since I've discovered many threads about "flickering" and Texture and graphics issues. I've sorted through them all and they all say that Steve Parson's DX10 Shader Fix is the solution. It's been added and still get it. Help! lol Thanks in advance!!!
  23. Hello everyone! After testing FS9 Evo extensively for the past week I thought it's time for a mini review. First of all, I'd like to thank Sascha for being extremely helpful and for offering his excellent work as a donationware. Before Evo I had been using GEPro, a very good product when it first came out eight years ago. For the past year I had been searching for a replacement for it as I thought it had started showing its age. Here comes FS9 Evo. At first I was sceptical (and, to be honest, a tad disappointed with the thought that there's not much potential left in the FS9 engine), many have promised the "ultimate FS addon" over the years only to disappoint us simmers. Me being me, however, always hopeful I thought I'd try it out, I always keep a backup of my FS installation anyway. Let's see how that turned out... :wink: Departing LGBL, direction North in my trusty Skylane RG! Over the city of Volos Turning towards Larisa Let's follow the highway to Katerini Beautiful fields! Some sightseeing over the city of Katerini before we head North to tackle the busy TMA of Makedonia Airport in Thessaloniki (LGTS) Phew! The adrenaline kicked in but we got in and out of the TMA of LGTS without issues! The island of Thasos is in the background. We've left the town of Komotini behind us, let's do some sightseeing over river Evros before we land at Alexandroupoli (LGAL). It seems the sightseeing will have to wait for another time as we are flying VFR! At least we are very close to the airport, let's join the circuit! In conclusion, thank you Sascha for bringing this whole new world to FS2004! VFR flying is now much more realistic and flying jets you can finally recognize the places you are flying over! If you are still thinking whether FS9 Evo's worth it or not let me tell you this; no matter what you donate it's worth ten times more! Other add-ons used for the screenshots in this review: HSP Base scenery + HSP Mesh REX2004 for the sky, the sun, most water textures and the clouds Carenado Cessna C182RG II HSP LGAL ActiveSky 6.5 and of course the IVAO network Cheers, Achilleas
  24. Dillon1431

    Ai help

    Posted 26 June 2016 - 09:53 PM Hello, I am currently having a problem with the bad textures of ai traffic on v pilot. I am using p3d v3.2 and v pilot beta version because the standard one did not make the models. I have two questions. Sometimes models like the 737 look amazing, then models like the aurbus look aweful. How can I fix that. And I am using MyTraffic6, but am not sure if it is connected to vatsim. All I see for model matching is WOA then 6 models identified. They give me the models just in bad textures. And one more question. On the models there are little circles of light, 1 on top and two on the bottom. I think they might be the landing and turnoff lights. Is there any way to check/fix these problems Thanks, Dillon L Also I forgot to mention, the details does not show flaps, spoilers, or reversers. 0 Selective Quote Quote
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