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Showing results for tags 'textures'.
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Hello, I am currently having a problem with the bad textures of ai traffic on v pilot. I am using p3d v3.2 and v pilot beta version because the standard one did not make the models. I have two questions. Sometimes models like the 737 look amazing, then models like the aurbus look aweful. How can I fix that. And I am using MyTraffic6, but am not sure if it is connected to vatsim. All I see for model matching is WOA then 6 models identified. They give me the models just in bad textures. And one more question. On the models there are little circles of light, 1 on top and two on the bottom. I think they might be the landing and turnoff lights. Is there any way to check/fix these problems Thanks, Dillon L Also I forgot to mention, the details does not show flaps, spoilers, or reversers.
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Hello, I am currently having a problem with the bad textures of ai traffic on v pilot. I am using p3d v3.2 and v pilot beta version because the standard one did not make the models. I have two questions. Sometimes models like the 737 look amazing, then models like the aurbus look aweful. How can I fix that. And I am using MyTraffic6, but am not sure if it is connected to vatsim. All I see for model matching is WOA then 6 models identified. They give me the models just in bad textures. And one more question. On the models there are little circles of light, 1 on top and two on the bottom. I think they might be the landing and turnoff lights. Is there any way to check/fix these problems Thanks, Dillon L Also I forgot to mention, the details does not show flaps, spoilers, or reversers.
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Looking up the Eisacktal valley along the Eastern Rhaetian Alps - Dolomites boundary from just east of Bolzano, Italy. (Please note the lens flare was added after the screenshots were taken, and not rendered in FSX) I wish FSX had an accurate Rayleigh scattering rendering like the blue haze in X-Plane which would make these kind of screenshots so much more realistic. I also wish FSX had a dynamic sun lens flare depiction so that its brighter and more intense during midday and smaller and softer during sunrise/sunset.
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Aerosoft Night Environment norway v1.71 Released! (P3Dv3 Compatible)
Guest posted a topic in The Prepar3d Forum
Night Environment Norway v1.71 Released! Night Environment Norway is finally getting a long waites face lift from Aerosoft, this is a complete new version that includes our latest Textures and Quad installer; with support for Prepar3D v3.x, the new release is coupled with our v1.7x series standards; including... Read more here- 27 replies
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Aerosoft Night Environment Benelux v1.71 Released! (P3Dv3 Compatible)
Guest posted a topic in The Prepar3d Forum
Night Environment Benelux v1.71 Released! Night Environment Benelux, our first region and the one that started it all is finally getting a face lift from Aerosoft, this is a complete new version that includes our latest Textures and Quad installer; with support for Prepar3D v3.x, the new release is coupled with our v1.7x series standards; including... Read more here-
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Hello, i noticed that when i fly the drone far out and leave up somewhere, the ground textures stay blurry when i switch back to cockpit camera. It seems that the ground texture resolution is dependant on the drone camera position. I really would like to switch between an airport overview and my cockpit while having appropriate texture resolutions in both cameras. Please examine pictures: Nr. 1: Drone camera in default postion, close to airplane -> sharp ground texures Nr. 2: Drone camera up high, far from airplane -> blurry ground textures