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Found 54 results

  1. Over the past few weeks (and months), there have been numerous threads and posts regarding calculating performance figures in the PMDG 777-200LR/F, especially takeoff figures including assumed temperatures and V-Speeds. In those threads that I participated in, I mentioned the use of numerous manuals, such as the FCOM and FPPM to gain some figures for take-off performance. This will be a guide on how to do so, particularly for the 777-300ER fitted with GE90-115B’s.I would like to stress that while this is for the 300ER, assuming you have the appropriate manuals for the 200LR, the same method can be used. While I tried to use the FCOM as much as possible, some things are just not available in Volume 1 and therefore I was forced to use the FPPM. First of all, before I start, I would like to make a note that is not how a real crew would calculate/obtain their takeoff performance. They would either use performance manuals created by the airline, which are airport and runway specific, or OPT software on the Boeing fitted EFB or on a small ‘e-laptop’ (10” screen netbook etc.). You will see throughout the guide that a lot of rounding/conserving occurs, therefore there would be some discrepancies compared to if you used OPT software. Some acronyms used throughout this guide are; FPPM – Flight Planning and Performance Manual FCOM – Flight Crew Operating Manual (and for the purposes of this guide, solely Volume 1) OPT – Onboard Performance Tool ATM – Assumed Temperature Method V Speeds – V1, VR, V2 RW – Runway TORA – Take Off Runway Available ETOW – Estimated Take Off Weight I would also like to add, that this is a very primitive way of gaining figures from the FPPM/FCOM. Really, if I was flying a real T7, and only had access to the FCOM or FPPM, and none of the tools I mentioned above, I would go through 5 different charts/tables which contain numerous considerations (Runway Slope, Obstacles, Tire Limits, Brake Energy Limits etc.). For the purpose of this exercise, I will only be using the figures from the Takeoff Field Limit chart and tables. For the purposes on a flight on FSX, this suffices fine IMO. In real life, the performance manuals provided by the airline take into consideration all these things, and therefore the time taken to come up with an assumed temperature and v-speed is considerably quicker than doing so through the FCOM and FPPM. Now, lets get started! First of all, the scenario that I will be using.Today, we are flying a 777-300ER, fitted with GE90-115B’s, out of Sydney (YSSY), with a planned departure of Runway 34L. RW34L, from intersection A6, has a TORA of 3900m (3962m to be exact). For weather purposes, we will assume there is a direct 10kt headwind (so METAR is reporting 335/10), and the runway condition is dry. Our company SOP’s call for a FLAP15 departure with a D-TO1 de-rate setting. The pressure altitude at Sydney is rounded to SLP (0ft). Our ETOW today is 312450 KG’s(312.4T). Now to calculate our figures; Step 1: The first step to complete is to get our compensated TOW which will take into account the 10% decrease in available thrust due to our selection of a D-TO1 de-rate setting. To do that, we go the FPPM. We are working backwards with this table, as with most tables/graphs in the manual. Now in the table, as you can see there is no exact match for our TOW (312.4t). With all these charts, you are taught to be conservative. So for our purposes, we are going to use the figures for a TOW of 314.7t. So looking at the table above, you can see that with a TO1 de-rate setting, with a TOW of 312.4t (conserved up to 314.7t for planning purposes), the TOW that we should plan our figures for is now an amended 340t. This is due to the fact that we will have 10% less thrust available on the take-off roll. N.B: If the airline dictates that D-TO2 is also available, there are similar charts in the FPPM which provide figures for 25% thrust decrease availability. Step 2: It’s now time to find our corrected runway length to take into considering wind component and slope. Now as FSX’s runways aren’t sloped, I won’t be doing any calculations related to the slope. However, I will do so for wind component. The headwind component on RW34L is 10kts. The TORA from A6 sourced from ERSA is 3900m. We now can go to the FCOM and pull out the ‘Field Corrections’ chart. We are once again going to be conservative and choose a shorter runway length then we actually have. In this case I have chosen 3800m. Going horizontally across from my runway length and vertically down from my headwind component, you can see that we arrive at a figure of 3950m. Due to the headwind component, we have virtually obtained another 150m of available takeoff runway. Step 3: It’s now time to find our assumed temperature. For that we have 2 sources. We can either use nice, pretty and easy tables in the FCOM, or a nice graph that we can plot on from the FPPM. For the purposes of this tutorial, I will be using the tables from the FCOM (as most people don’t have access to the FPPM). Once again, we start at our corrected runway length (which has been conserved back down to 3800m from 3950m), work horizontally across till we find our TOW (which has been conserved up to 341.6t from 340t), and go horizontally up to find our max OAT. Therefore today, our assumed temperature, with a D-TO1 rating will be 42°C. Step 4: Time to get those important V-Speeds! Luckily, in the FPPM, we have a table to find our V-Speeds for D-TO1 take-off. Let’s pull out the V-Speed charts, for a dry runway with a D-TO1 rating. Now, since this chart is taking into considering the 10% thrust reduction, we DO NOT use our amended TOW which was calculated in Step 1. With our ETOW being 312.4t, I have rounded it up to 320t. Going horizontally across from 320t, and vertically down from Flaps 15, we arrive at our V-Speeds. V1 = 156, VR = 170 ad V2= 176. However, since we have a 10kt headwind, we must account for that such wind. Therefore we must now pull out the ‘Wind V1 Adjustments’ table. Once again, going horizontally across from 320t, and vertically down from our headwind component of 10kt, a V1 correction of 1kt needs to be accounted for (Yeah, I know, not much!). Therefore our takeoff performance looks something like this; --------------------------------------------- YSSY 34L @ A6, 3960m TORA D-T01, 42C N1: 96.8% V1: 157 VR: 170 V2: 176 ---------------------------------------------- Step 6: Enter all the relevant data into the FMC. De-rate and assumed temperature is done through the THRUST LIM page, and the V-Speeds done through the TAKEOFF REF page. I hope this guide helps some of you when the T7 comes out, and helps you get some rough performance figures until either TOPCAT or another 3rd party developer (Aurasim etc.) is able to produce a 777 takeoff performance tool. Any questions please ask away!
  2. Hi Everyone. I just uploaded the first installment on what I plan to be a series of tutorials that should provide a quick and easy way to get up to speed with Pilot2ATC. We'll be adding to these over time, with lots of screenshots and some tips and tricks of P2A along the way! Many of you have struggled with getting in the air the first time, so this first installment will get you from Clearance Delivery through first contact with Oakland Center in a short IFR flight from San Jose, California to Oakland, California. Probably not a good one for airliners, but grab a good GA plane and take the plunge! You can find it on the Downloads page www.pilot2atc.com/download Just press the View Test Flights button to download the PDF. Enjoy Dave
  3. Hi - 1.Has anyone done a tutorial on flying the TBM850? There is one on youtube - looks good but it is in German. 2. Is there a manual - that is a guide to flying the TBM850 ie how to open the doors, start up, shut down ect - I don't see one in the docs - the normal procedures is basically your usual check list as I see it. 3. Bert was advising someone on the keys for opening the doors - Bert - how did you come by that information? 4. Carenado have advised me that the docs are the ones in the Carenado folder - am I missing something here? Thanks for any help/advice. Shaun
  4. A couple of questions I'm having regarding tutorial 1. First, when entering the route our next leg after CLACTON begins at UL620. I could not find UL620 on any of the charts provided at the end of the tutorial (it looks like it's somewhere between the right edge of the CLACTON SID and the left edge of the SCHIPHOL Standard Instrument Arrival Chart). Would UL620 normally be displayed on a different chart - like an enroute chart? I'm one of these people who say "Where the heck did they pull THAT waypoint from?" :-) Second, I seem to be consistantly dropping out of LNAV while descending to SUGOL. From initial setup all the way there, the FMC is alerting me that 250kts is unattainable at SUGOL, even though I'm going in and editing the waypoint to read "250B" as instructed. In order to reach 250 by SUGOL, I've been deploying speedbrakes when I reach TOD and the auto-throttles retard to help slow the downhill portion of the flight before SUGOL. That's the only configuration change I make on this segment of the flight. Can anyone tell me what I'm doing wrong?
  5. Tutorial: Working with alpha channel in Photoshop Hello everyone. So, after I saw some people asking about how to work with alpha channel in Photoshop, I decided to make a simple tutorial for it. Tutorial was created in CS5, but this should work in any other version as well. We're going to use Photoshop ONLY. No DXTBmp! That program is only good for working with extended bitmaps, since Photoshop can't save that. But for DDS textures, you can use nVidia Photoshop DDS plugin and there's absolutely nothing Photoshop cannot do. So here we go. Step one: Assuming you already have some layer ready for alpha channel, we switch to CHANNELS tab. In case you for some reason don't have that tab in there, you can activate it in "Windows" drop-down list. We named our layer we want in alpha channel "Alpha layer" Step two: Now switch to the alpha channel itself or create it, if there's not one already. Step three: Go to Image -> Apply Image... Step four: Now the importnant part. Set everything just like you see it on screenshot below. Layer: There should be your layer you prepared before to be used in alpha channel. In our case, it's called "Alpha layer" Channel: RGB, because that's where the layer currently is. Blending: Normal, so you can actually see the alpha after. Do not press invert unless you actually need to invert your alpha for some reason. ALL DONE! Alpha is now there, no need to use any other witchcraft. Reverse process: Extracting alpha into RGB channel In case you want to edit your already existing alpha channel and want it in RGB channel, it's very easy. Just create a new layer and use "Apply Image..." menu again. But now you select your source channel as "Alpha 1". Layer now doesn't matter, since that channel has only one and Blending should be again set to Normal. I hope you learned something today and if you have any questions or ran into any issues, feel free to ask, I'll be more than happy to help you!
  6. Hello Everyone, I Have made this video on how to load the fuel into the PMDG 777 http://www.youtube.com/watch?v=ofLvy7m5Neg
  7. Do someone know where i can find a good tutorial or user manual for the repaint kit of the pmdg 747 ? Am surprised that the Precision Manuals Development Group have not done this after all this time.
  8. Good evening May we espect a tutorial from PMDG with the release of the T7? Best regards Marcel
  9. AVSIM is an enduring institution in the virtual aviation world providing a dependable and consistent platform to exchange knowledge and ideas. Over the years many of the leading flight simulation software and hardware gurus have graced these forums, gathering and honing their skills while dramatically increasing the quality of our hobby. Although a few names may stand out above others, the list of unique contributors is long and varied and we thank them one and all. Paul Johnson has put together the AVSIM Software and Hardware Guide for both the DX9 and DX10 versions of FSX. It incorporates the latest and best techniques and the tried and true standbys into detailed instructions on what to do and how to do it. Paul will periodically update the guide as needed on a regular basis as new information, equipment and methods evolve. We hope that you will benefit from the accumulated wealth of knowledge presented here. Here it is: http://forum.avsim.net/files/file/1-fsx-hardware-software-guide/ Note: Latest version of Adobe Reader REQUIRED This post has been promoted to an article
  10. Hi there fellow simmers. I made a few vatsim and fsinn tutorials earlier, and they became somewhat popular. I decided to make a lil' something for the fresh simmers among us (if they exist? ). In this video I talk about how to maintain stability during approach, and some tips to where to fix your eyes just before and during the flare. I also show how you can use the external views to aid you in working on your techniques. Disclaimer: I am not saying I'm professional at this. I'm a hobby flightsim enthusiast, and please treat this guide as such. http://www.youtube.com/watch?v=XC-ASLTsaRE&feature=youtu.be Happy landings!
  11. THIS SALE HAS ENDED FSInventions have announced that their award winning FSFlyingSchool PRO is 50% off at the FSFlyingSchool site for Grandparents Day Weekend! That's only $19.95 (regular price: $39.95). Add-ons for FSFlyingSchool PRO are also on sale at 50% off. These bargains are available here and the FSFlyingSchool site has all the details, including free demos for every product, movies, feature lists and full manuals. Click here to take a look at www.FSFlyingSchool.com
  12. Im looking for a tutorial payware or free that explains every aspect of the G1000. The particular plane is the quest Kodiak Any recommendations?
  13. Tutorial updated July 3rd because of a great tip from TweakFS (Fermin Fernandez, the dev of GMap) about a standard GMap shortcut (Ctrl-Shift-z) that hide/show GMap! Now you will be able to call up GMap without losing sound! You still need to follow the tutorial in order to do this with Flight running in full screen, of course. Last weekend I started to use GMap because finding my way around Alaska using the ingame map is a bit hard. I only have one monitor and I don't like to run Flight in a window, so I switched between Flight full screen and GMap using the Alt-Tab keys. Problems: as soon as you go to GMap, Flight is hidden and when you get back to Flight you always get a loading screen. I switched Game Pause off in Flight, so I didn't also get the Pause menu after getting back to Flight (which forces you to also hit Esc to get flying), but that loading screen and seeing the entire desktop with GMap on top didn't help the immersion, of course... Also not knowing how my plane was doing while I was looking at GMap (since Flight was hidden) wasn't too relaxing... So I did some searching on AVSIM and Google and now I am ready to tell you how to fully enjoy Flight in full screen and GMap together. The effect of this all will be (I say 'effect' because technically it's another story ) that you will be able to fly Flight in full screen and you will be able to call up GMap with Ctrl-Shift-z while still being able to fly! Without any pause! So it's just like for instance calling up the GPS in FSX! Here's how to do it. BTW I did this all on Windows 7 64 bit and all downloads are free. And also BTW this isn't my invention or idea or work: it's probably old news for FSX users. (I think.) I just gathered the information and applied it to Flight. Preparation 1. Download GMap (if you haven't done so already) http://fswidgets.com...gmap_msf_21.zip Unzip FSWidgetsGMap.exe wherever you want to: it's not an installer but a file that can be used directly. 2. Download AutoHotkey http://www.autohotke...tkeyInstall.exe Install AutoHotkey. 3. Download the Pseudo Full Screen AutoHotkey Script http://library.avsim...php?DLID=158165 Unzip the script, a file called fullscreen.ahk, and put it wherever you want it. 4. Set the Windows tastbar to Auto-hide (rightclick on the Taskbar > Properties > enable Auto-hide the Taskbar) 5. In Flight disable Full Screen in the Options > Graphics menu and disable Pause Game in the Options > Gameplay menu That was the preparation: you only have to do all this once. The following tells you how to use it. I may seem much but once you know how it's done it's a breeze. How to do it 1. Doubleclick on fullscreen.ahk. Apparently nothing will happen, but AutoHotkey is launched in the background: note the H-icon on the taskbar. 2. Start Flight. 3. As soon as Flight is starting (so even before you are logged in) you may press the Windows key + F11. This is the AutoHotkey shortcut that will run the script: the script will let Flight run in a pseudo full screen mode. Technically you are still in windowed mode but it looks just like regular full screen. The Windows key + F11 works as a toggle. 4. Alt-tab to the desktop to start GMap (or start GMap in any other way you want to: I have a shortcut on the desktop). I usually do this when I am on the map in Flight. (Flight has to be started before GMap!). When GMap has started, click on the GMAP button. You will (hopefully) be connected to Flight. 5. Alt-tab back to Flight. That's it. From now on Ctrl-Shift-z (a default GMap shortcut) will toggle GMap on and off! The focus will stay on Flight when you call up GMap this way so you can keep on flying and controlling everything in Flight. When you click on the GMap interface, focus will go there and you will lose sound in Flight, although Flight will still react to input of controllers and TrackIR. Simply click on the Flight screen or use Alt-tab to make Flight the active window again. Take note: Flight HAS to be the active window BEFORE you use ctrl-shift-z to toggle GMap! So if you just started GMap do NOT immediately use ctrl-shift-z to hide it and then go to Flight, but FIRST go to Flight (you will see GMap on top) and THEN use ctrl-shift-z. If you happen to click on GMap during a flight (to change something) be sure to click on the Flight window to make it the active one again BEFORE you use ctrl-shift-z to hide GMap! Here is a screenshot of how it looks on my PC. I moved GMap to the lower right corner so I can see where I am going. (Gmap always starts up in the middle of the screen.) BTW You can also load a flightplan in GMap (which I usually do) to make it even more easier to get to your destination. But that requires a few extra steps and some extra software, so that's something for another tutorial. EDIT The information about using Flight in pseudo full screen is also interesting for those who use 2 monitors. By default you are already able to have GMap on the second monitor, but for that you would have to run Flight in windowed mode, with borders and all. You can now use the pseudo full screen script to play Flight in full screen on monitor 1 and still see the desktop and whatever program you want on the other screen! (Playing Flight in regular full screen would black out the second monitor!)
  14. I would like to know how to get the "g-force effects" when I am in the virtual cockpit of my PMDG 737-800?? The view that I fly in (by pressing F9) is a "locked" view from the captains chair. Of course I can look around but I do not get any "g force" effects like when I land or in turbulance. The pilots head does shutter or move around it just stays locked in the line of site. I have heard that the pmdg 737 comes with this cool feature but how do I use it?? Also how do you walk around the plane or in the cockpit? please help THANK YOU -Correction- The pilots head DOES NOT shutter or move around it just stays locked in the line of site please help THANK YOU
  15. Hi, as some of you may already know I've made a series of tutorials which is over 3 hours in length and is made up of 11 episodes... and counting! They go from explanations of the instruments, panels and systems in episodes 1-4, to the normal operating procedures in episodes 5-10 and from episode 10 onwards specific features people request. The people who have watched it have always said they are excellent so I thought I would spread the word here! I hope you enjoy them and comment requesting new videos if required of the NGX or other PMDG products (this was my first one and it's like nothing I've ever flown on MSFS).Here is my channel where you can find the episodes you would be interested in: http://www.youtube.com/user/FSXpilot767
  16. Hi guys,after some members had problems integrating their pictures into posts, I went ahead and made a little tutorial how to acomplish that. Just in case someone has a problem.You´ll find it in the Tutorial´s section. Just follow that link http://forum.avsim.n...in-your-posts/. NOTE: Accurate as of 3/22/2014.
  17. It was promised that Tutorial PART TWO for 737-800 NGX would appear soon.And what's up? Where is it?What have I payed for?
  18. Hi Everyone,I have started a project: Photoreal Scilly for FS9 & FSX. I have created some photoreal tiles in sbuilder and compiled as BGL. When I have put the scenery into FS2004, it's in the correct space but under defualt scenery?Any help much appreciated,
  19. Hey guys and gal, Just wanted to show you my first NGX paint. From all the discussion on paint kit problems, I chose to do the 900, since it seems to have more questions. The video tutorial I'm working on will be focusing on doing a "fictional" paint since they are much more complex and allow me to show everything one can do (or everything I know of anyway). This paint has several exaggerated aspects of it for the purpose of explanation during the tutorial. I will show the newest painter the basics, but also hope to share what I know for their return visits and taking a livery to a new step.This paint will have many of these exaggerations toned down a tad during the tutorial so won't be available until the tutorial is complete (not that I think people want to fly my own fictional airline anyway, haha). However, people are free to download it on my forum as is.The video is rather long, but I was having fun with it. It has 3 purposes. To show areas of the paints that again will be discussed in the tut. I've been making videos for all my paints now. To say thanks for the NGX. The songs are just fun and I thinking very fitting. We all like to share addons that we ourselves like. Well, I have the same passion about painting and love to get others interested in it and share one of my favorite hobbies. However, as any painter will tell you, there's a "Love\Hate" releationship with painting, which is one reason for my 1st song (second also that I originally had "Love Bites Remix"). The second song is more because the NGX was in the arms of the PB truck at the time I needed a replacement, plus even though my sim time is short now, I expect the NGX experience to be heaven ;)Last but not least, the very last sound clip is from my favorite song of all time. It's a Rachmaninoff excerpt that fits the landing, timing wise. It also again is a little tribute to such a monumental aircraft we have here.*The applause at the end is not at all for my paint (before anyone asks). It's also for the NGX as a whole.~Enjoy!
  20. Hello, Good day. I would like to learn how to convert a static baggagetug vehicle object , into an AI aircraft for use in FS2004 as a ground traffic. I would like to know how to create: air file, and the MDL model file.A tutorial if available would be very appreciated. Thank you for your help.
  21. This is the third installment of the NGX tutorial. This version takes you from entering a cold & dark cockpit and all the way to the departure runway, with the Before Takeoff Checklist completed. The intended audience ranges from those that are completely new to Boeing-type addons in FSX, to those who know how to get in the air and land, but would like a more solid understanding of the airplane and its systems. Compared to the extensive documentation that comes with the NGX, the main difference is that this tutorial is designed to be read sequentially rather than to be used as a reference. You can download it here: http://stickleback.d...P11/NGXvol1.pdf (A4 format) or here: http://stickleback.d...11/NGXvol1L.pdf (Letter format). I hope you enjoy it, and as always any feedback is most welcome. (The downloads above include both old and new material).
  22. A couple of weeks ago I began writing a complete tutorial for the NGX, covering all phases of flight from cold and dark startup to shutting down and securing the aircraft. I quickly discovered that this was a somewhat larger task than I had anticipated At this point I'm grinding the procedure of setting up the overhead, taking screenshots and writing description. I have completed the parts that describe how to load and fuel the aircraft, power up the airplane, and how to complete the CDU preflight procedure. I've decided to make those parts available now instead of waiting until everything is done, partly because I hope that some may find it useful in its current state, and also to get some feedback that I can use when writing the rest of the tutorial. The intended audience ranges from those that are completely new to Boeing-type addons in FSX, to those who know how to get in the air and land, but would like a more solid understanding of the airplane and its systems. The main advantage over the extensive documentation supplied by PMDG is that this tutorial is designed to be read sequentially rather than to be used as a reference. You can download it here: http://stickleback.d...P11/NGXvol1.pdf (A4 format) or here: http://stickleback.d...11/NGXvol1L.pdf (Letter format). I hope you enjoy it, and any feedback is most welcome.
  23. This is the second installment of the NGX tutorial. Where the previous version took you from cold and dark to completion of the CDU preflight procedure, this continues the setup procedure up to the point where you are ready to go through the preflight checklist. In addition to correcting errors and typos in the first version, I have added around 45 pages of new material. The intended audience ranges from those that are completely new to Boeing-type addons in FSX, to those who know how to get in the air and land, but would like a more solid understanding of the airplane and its systems. The main advantage over the extensive documentation supplied by PMDG is that this tutorial is designed to be read sequentially rather than to be used as a reference. You can download it here: http://stickleback.d...P11/NGXvol1.pdf (A4 format) or here: http://stickleback.d...11/NGXvol1L.pdf (Letter format). I hope you enjoy it, and any feedback is most welcome.